Mega Floette-Eternal
Criada por @pokemon1 Rank verificado em Doubles: Master Ball · Rank 4 (temporada M-7) · Atualizada 28/10/2026 · Publicada 28/10/2026
↳ Variante de Mega Floette-Eternal (fork) por @pokemon1 (original removido) (v1)
Pokémon

- Item
- Floettite
- Habilidade
- Flower Veil → Fairy Aura (Mega)
- Natureza
- Timid
- Moonblast
- Dazzling Gleam
- Calm Mind
- Protect
Stats finais (nível 50) PS Atq Def AtE DfE Vel 164 94 107 207 168 155 15 · · 32 · 19 
Indeedee-F
PsíquicoNormal- Item
- Terrain Extender
- Habilidade
- Psychic Surge
- Natureza
- Relaxed
- Follow Me
- Helping Hand
- Trick Room
- Protect
Stats finais (nível 50) PS Atq Def AtE DfE Vel 177 75 128 115 127 94 32 · 32 · 2 · 
Armarouge
FogoPsíquico- Item
- Kasib Berry
- Habilidade
- Flash Fire
- Natureza
- Modest
- Armor Cannon
- Expanding Force
- Wide Guard
- Protect
Stats finais (nível 50) PS Atq Def AtE DfE Vel 192 72 126 177 112 95 32 · 6 16 12 · 
Incineroar
FogoSombrio- Item
- Sitrus Berry
- Habilidade
- Intimidate
- Natureza
- Relaxed
- Parting Shot
- Snarl
- Flare Blitz
- Throat Chop
Stats finais (nível 50) PS Atq Def AtE DfE Vel 202 135 156 100 112 72 32 · 32 · 2 · 
Excadrill
TerraAço- Item
- Focus Sash
- Habilidade
- Mold Breaker
- Natureza
- Adamant
- High Horsepower
- Iron Head
- Rock Slide
- Protect
Stats finais (nível 50) PS Atq Def AtE DfE Vel 187 205 80 63 85 140 2 32 · · · 32 
Rotom-Wash
ElétricoÁgua- Item
- Leftovers
- Habilidade
- Levitate
- Natureza
- Modest
- Hydro Pump
- Thunderbolt
- Electroweb
- Will-O-Wisp
Stats finais (nível 50) PS Atq Def AtE DfE Vel 157 76 129 159 127 118 32 · 2 20 · 12
Estratégia
PSYCHIC TERRAIN MEGA FLOETTE (Reg M-C) CORE IDEA Mega Floette (Fairy Aura) is the win condition. Indeedee-F sets 8 turns of Psychic Terrain (Terrain Extender), which blocks Fake Out, Sucker Punch, Grassy Glide, First Impression and Prankster status moves on grounded Pokemon. Follow Me covers single-target hits and Armarouge's Wide Guard covers spread moves (Make It Rain, Rock Slide, Earthquake). The partners remove Floette's checks (Gholdengo, Kingambit, Mega Golisopod, Sneasler) before or while she sweeps. The team runs no priority moves, so the terrain never hurts us. ROLES - Floette-Mega: main attacker. Calm Mind into Moonblast / Dazzling Gleam. 155 Speed outspeeds max-speed Modest Floette, Gholdengo and Adamant Garchomp. - Indeedee-F: Follow Me, Helping Hand, Trick Room (only to reverse the opponent's). Relaxed 0 Speed (94) so her terrain activates after Rillaboom's. - Armarouge: Steel and Sneasler killer. Armor Cannon OHKOs Kingambit and Gholdengo; Expanding Force hits both foes in terrain; Wide Guard protects Floette. Kasib Berry survives Gholdengo's Life Orb Shadow Ball. - Incineroar: Intimidate + Snarl pivot with Parting Shot. After Snarl, Floette survives Life Orb Make It Rain. Throat Chop shuts off Hyper Voice. - Excadrill: second answer to Gholdengo and Kingambit; Iron Head for Fairies (Floette mirror, Sylveon); Rock Slide OHKOs Mega Charizard Y. Terrain protects its Focus Sash from priority. - Rotom-Wash: rain answer (Pelipper, Politoed, Basculegion), Electroweb speed control, Will-O-Wisp for physical attackers. LEADS - Default: Floette + Indeedee (back: Armarouge + Excadrill). T1: Mega Evolve, Follow Me + Calm Mind, or Dazzling Gleam if there is no threat. - Steel / Sneasler heavy: Armarouge + Indeedee (back: Floette + Excadrill). Helping Hand Armor Cannon or Expanding Force, Floette cleans late. - Rain: Floette + Rotom (back: Indeedee + Incineroar). - Trick Room: Floette + Incineroar (back: Indeedee + Armarouge). Throat Chop the Farigiraf, Indeedee reverses Trick Room. WIN CONDITIONS 1. Boosted Floette behind Follow Me and terrain. 2. Armarouge and Excadrill remove the Steels, then Floette cleans. 3. Late game under extended terrain: no Fake Out or Sucker Punch on our grounded mons. TEAM PREVIEW CHECKLIST - Kingambit with Defiant / Milotic with Competitive: no Intimidate, Snarl or Electroweb into them. - Sneasler with Psychic Seed: our terrain activates its Unburden. Kill it with Expanding Force. - Rillaboom in the back: it overwrites our terrain on switch-in. - Gholdengo: always keep Wide Guard or Snarl available for Floette. MAIN WEAKNESSES - Rain: three Water weaknesses. Keep Rotom and Floette healthy. - Earthquake: three Ground weaknesses. Use Wide Guard; Floette OHKOs Garchomp. - Late-game Kingambit: Iron Head OHKOs Floette. - Tailwind and Trick Room teams: we are mid-speed. Damage numbers are estimates at Lv 50 vs max-investment attackers.
Análise automática
Planos de jogo detetados
- ◆ Psychic Terrain: Indeedee-F monta · aproveitam: Armarouge
- ◆ Golpes de setup (aumentar stats): Floette-Mega
- ⚠ Fraqueza partilhada: 3 Pokémon fracos a Terra.
- ⚠ Fraqueza partilhada: 3 Pokémon fracos a Água.
- ⚠ Ninguém com Fake Out (não é obrigatório, mas é o apoio mais usado em Doubles).
- ⚠ Tem Trick Room, mas menos de 2 Pokémon lentos para o aproveitar.
Fraquezas e resistências
Dano recebido por tipo de ataque, com a habilidade escolhida (ex.: Levitate, Flash Fire). Linhas a vermelho: fraqueza partilhada.
| Ataque | Floette-Mega | Indeedee-F | Armarouge | Incineroar | Excadrill | Rotom-Wash | Fracos | Resistem |
|---|---|---|---|---|---|---|---|---|
| Terra | 2× | 2× | 2× | 0 | 3 | 1 | ||
| Água | 2× | 2× | 2× | ½ | 3 | 1 | ||
| Pedra | 2× | 2× | ¼ | 2 | 1 | |||
| Sombrio | ½ | 2× | 2× | ½ | 2 | 2 | ||
| Lutador | ½ | ½ | 2× | 2× | 2 | 2 | ||
| Venenoso | 2× | 0 | 1 | 1 | ||||
| Inseto | ½ | 2× | ½ | 1 | 2 | |||
| Fantasma | 0 | 2× | ½ | 1 | 2 | |||
| Planta | ½ | ½ | 2× | 1 | 2 | |||
| Elétrico | 0 | 0 | 1 | |||||
| Normal | ½ | 0 | 1 | |||||
| Fogo | 0 | ½ | 2× | ½ | 1 | 3 | ||
| Dragão | 0 | ½ | 0 | 2 | ||||
| Fada | ½ | ½ | 0 | 2 | ||||
| Voador | ½ | ½ | 0 | 2 | ||||
| Aço | 2× | ½ | ½ | ½ | ¼ | 1 | 4 | |
| Gelo | ½ | ½ | ½ | 0 | 3 | |||
| Psíquico | ½ | ½ | 0 | ½ | 0 | 4 |
Cobertura ofensiva
Golpes super eficazes contra 17 de 18 tipos.
Velocidade (stats finais)
- Floette-Mega155
- Excadrill140
- Rotom-Wash118
- Armarouge95
- Indeedee-F94
- Incineroar72
Controlo de velocidade: Trick Room (Indeedee-F) · Electroweb (Rotom-Wash)
Apoio em Doubles
Fake Out: —
Intimidate: Incineroar
Redirecionamento: Follow Me (Indeedee-F)
Protect: 4 de 6
Monta clima/terreno: Psychic Terrain (Indeedee-F)
Outros apoios: Helping Hand, Wide Guard, Parting Shot, Snarl, Will-O-Wisp
Análise por regras a partir do set (tipos, habilidade, golpes, SP). Não simula dano nem conhece o meta: usa a calculadora e os confrontos para casos concretos.
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