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Mega Floette-Eternal

@pokemon1 — ArchaludonCreated by @pokemon1 Verified Doubles rank: Master Ball · Rank 4 (season M-7) · Updated Oct 28, 2026 · Published Oct 28, 2026

  • Floette-Eternal
  • Indeedee-F
  • Armarouge
  • Incineroar
  • Excadrill
  • Rotom-Wash

↳ Based on Mega Floette-Eternal (fork) by @pokemon1 (original removed) (v1)

1 like🖼 Download image⚔ Matchups against threats

Pokémon

  • Floette-Mega

    Floette-Eternal

    → Floette-Mega

    Fairy
    Item
    Floettite
    Ability
    Flower Veil → Fairy Aura (Mega)
    Nature
    Timid
    • Moonblast
    • Dazzling Gleam
    • Calm Mind
    • Protect
    Final stats (level 50)
    HPAtkDefSpASpDSpe
    16494107207168155
    15··32·19
  • Indeedee-F

    Indeedee-F

    PsychicNormal
    Item
    Terrain Extender
    Ability
    Psychic Surge
    Nature
    Relaxed
    • Follow Me
    • Helping Hand
    • Trick Room
    • Protect
    Final stats (level 50)
    HPAtkDefSpASpDSpe
    1777512811512794
    32·32·2·
  • Armarouge

    Armarouge

    FirePsychic
    Item
    Kasib Berry
    Ability
    Flash Fire
    Nature
    Modest
    • Armor Cannon
    • Expanding Force
    • Wide Guard
    • Protect
    Final stats (level 50)
    HPAtkDefSpASpDSpe
    1927212617711295
    32·61612·
  • Incineroar

    Incineroar

    FireDark
    Item
    Sitrus Berry
    Ability
    Intimidate
    Nature
    Relaxed
    • Parting Shot
    • Snarl
    • Flare Blitz
    • Throat Chop
    Final stats (level 50)
    HPAtkDefSpASpDSpe
    20213515610011272
    32·32·2·
  • Excadrill

    Excadrill

    GroundSteel
    Item
    Focus Sash
    Ability
    Mold Breaker
    Nature
    Adamant
    • High Horsepower
    • Iron Head
    • Rock Slide
    • Protect
    Final stats (level 50)
    HPAtkDefSpASpDSpe
    187205806385140
    232···32
  • Rotom-Wash

    Rotom-Wash

    ElectricWater
    Item
    Leftovers
    Ability
    Levitate
    Nature
    Modest
    • Hydro Pump
    • Thunderbolt
    • Electroweb
    • Will-O-Wisp
    Final stats (level 50)
    HPAtkDefSpASpDSpe
    15776129159127118
    32·220·12

Strategy

PSYCHIC TERRAIN MEGA FLOETTE (Reg M-C) CORE IDEA Mega Floette (Fairy Aura) is the win condition. Indeedee-F sets 8 turns of Psychic Terrain (Terrain Extender), which blocks Fake Out, Sucker Punch, Grassy Glide, First Impression and Prankster status moves on grounded Pokemon. Follow Me covers single-target hits and Armarouge's Wide Guard covers spread moves (Make It Rain, Rock Slide, Earthquake). The partners remove Floette's checks (Gholdengo, Kingambit, Mega Golisopod, Sneasler) before or while she sweeps. The team runs no priority moves, so the terrain never hurts us. ROLES - Floette-Mega: main attacker. Calm Mind into Moonblast / Dazzling Gleam. 155 Speed outspeeds max-speed Modest Floette, Gholdengo and Adamant Garchomp. - Indeedee-F: Follow Me, Helping Hand, Trick Room (only to reverse the opponent's). Relaxed 0 Speed (94) so her terrain activates after Rillaboom's. - Armarouge: Steel and Sneasler killer. Armor Cannon OHKOs Kingambit and Gholdengo; Expanding Force hits both foes in terrain; Wide Guard protects Floette. Kasib Berry survives Gholdengo's Life Orb Shadow Ball. - Incineroar: Intimidate + Snarl pivot with Parting Shot. After Snarl, Floette survives Life Orb Make It Rain. Throat Chop shuts off Hyper Voice. - Excadrill: second answer to Gholdengo and Kingambit; Iron Head for Fairies (Floette mirror, Sylveon); Rock Slide OHKOs Mega Charizard Y. Terrain protects its Focus Sash from priority. - Rotom-Wash: rain answer (Pelipper, Politoed, Basculegion), Electroweb speed control, Will-O-Wisp for physical attackers. LEADS - Default: Floette + Indeedee (back: Armarouge + Excadrill). T1: Mega Evolve, Follow Me + Calm Mind, or Dazzling Gleam if there is no threat. - Steel / Sneasler heavy: Armarouge + Indeedee (back: Floette + Excadrill). Helping Hand Armor Cannon or Expanding Force, Floette cleans late. - Rain: Floette + Rotom (back: Indeedee + Incineroar). - Trick Room: Floette + Incineroar (back: Indeedee + Armarouge). Throat Chop the Farigiraf, Indeedee reverses Trick Room. WIN CONDITIONS 1. Boosted Floette behind Follow Me and terrain. 2. Armarouge and Excadrill remove the Steels, then Floette cleans. 3. Late game under extended terrain: no Fake Out or Sucker Punch on our grounded mons. TEAM PREVIEW CHECKLIST - Kingambit with Defiant / Milotic with Competitive: no Intimidate, Snarl or Electroweb into them. - Sneasler with Psychic Seed: our terrain activates its Unburden. Kill it with Expanding Force. - Rillaboom in the back: it overwrites our terrain on switch-in. - Gholdengo: always keep Wide Guard or Snarl available for Floette. MAIN WEAKNESSES - Rain: three Water weaknesses. Keep Rotom and Floette healthy. - Earthquake: three Ground weaknesses. Use Wide Guard; Floette OHKOs Garchomp. - Late-game Kingambit: Iron Head OHKOs Floette. - Tailwind and Trick Room teams: we are mid-speed. Damage numbers are estimates at Lv 50 vs max-investment attackers.

Automatic analysis

Detected game plans

  • ◆ Psychic Terrain: set by Indeedee-F · used by: Armarouge
  • ◆ Setup moves (stat boosts): Floette-Mega
  • ⚠ Shared weakness: 3 Pokémon weak to Ground.
  • ⚠ Shared weakness: 3 Pokémon weak to Water.
  • ⚠ Nobody has Fake Out (not required, but it's the most common support move in Doubles).
  • ⚠ Has Trick Room, but fewer than 2 slow Pokémon to use it.

Weaknesses and resistances

Damage taken by attacking type, including the chosen Ability (e.g. Levitate, Flash Fire). Red rows: shared weakness.

AttackFloette-MegaIndeedee-FArmarougeIncineroarExcadrillRotom-WashWeakResist
Ground2×2×2×031
Water2×2×2×½31
Rock2×2×¼21
Dark½2×2×½22
Fighting½½2×2×22
Poison2×011
Bug½2×½12
Ghost02×½12
Grass½½2×12
Electric001
Normal½01
Fire0½2×½13
Dragon0½02
Fairy½½02
Flying½½02
Steel2×½½½¼14
Ice½½½03
Psychic½½0½04

Offensive coverage

Super-effective moves against 17 of 18 types.

No super-effective answer:Normal

Speed (final stats)

  1. Floette-Mega155
  2. Excadrill140
  3. Rotom-Wash118
  4. Armarouge95
  5. Indeedee-F94
  6. Incineroar72

Speed control: Trick Room (Indeedee-F) · Electroweb (Rotom-Wash)

Doubles support

Fake Out: —

Intimidate: Incineroar

Redirection: Follow Me (Indeedee-F)

Protect: 4 of 6

Sets weather/terrain: Psychic Terrain (Indeedee-F)

Other support: Helping Hand, Wide Guard, Parting Shot, Snarl, Will-O-Wisp

Rule-based analysis from the sets (types, Ability, moves, SP). It doesn't simulate damage or know the meta: use the calculator and matchups for specific cases.

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