Mega Floette-Eternal
Created by @pokemon1 Verified Doubles rank: Master Ball · Rank 4 (season M-7) · Updated Oct 28, 2026 · Published Oct 28, 2026
↳ Based on Mega Floette-Eternal (fork) by @pokemon1 (original removed) (v1)
Pokémon

- Item
- Floettite
- Ability
- Flower Veil → Fairy Aura (Mega)
- Nature
- Timid
- Moonblast
- Dazzling Gleam
- Calm Mind
- Protect
Final stats (level 50) HP Atk Def SpA SpD Spe 164 94 107 207 168 155 15 · · 32 · 19 
Indeedee-F
PsychicNormal- Item
- Terrain Extender
- Ability
- Psychic Surge
- Nature
- Relaxed
- Follow Me
- Helping Hand
- Trick Room
- Protect
Final stats (level 50) HP Atk Def SpA SpD Spe 177 75 128 115 127 94 32 · 32 · 2 · 
Armarouge
FirePsychic- Item
- Kasib Berry
- Ability
- Flash Fire
- Nature
- Modest
- Armor Cannon
- Expanding Force
- Wide Guard
- Protect
Final stats (level 50) HP Atk Def SpA SpD Spe 192 72 126 177 112 95 32 · 6 16 12 · 
Incineroar
FireDark- Item
- Sitrus Berry
- Ability
- Intimidate
- Nature
- Relaxed
- Parting Shot
- Snarl
- Flare Blitz
- Throat Chop
Final stats (level 50) HP Atk Def SpA SpD Spe 202 135 156 100 112 72 32 · 32 · 2 · 
Excadrill
GroundSteel- Item
- Focus Sash
- Ability
- Mold Breaker
- Nature
- Adamant
- High Horsepower
- Iron Head
- Rock Slide
- Protect
Final stats (level 50) HP Atk Def SpA SpD Spe 187 205 80 63 85 140 2 32 · · · 32 
Rotom-Wash
ElectricWater- Item
- Leftovers
- Ability
- Levitate
- Nature
- Modest
- Hydro Pump
- Thunderbolt
- Electroweb
- Will-O-Wisp
Final stats (level 50) HP Atk Def SpA SpD Spe 157 76 129 159 127 118 32 · 2 20 · 12
Strategy
PSYCHIC TERRAIN MEGA FLOETTE (Reg M-C) CORE IDEA Mega Floette (Fairy Aura) is the win condition. Indeedee-F sets 8 turns of Psychic Terrain (Terrain Extender), which blocks Fake Out, Sucker Punch, Grassy Glide, First Impression and Prankster status moves on grounded Pokemon. Follow Me covers single-target hits and Armarouge's Wide Guard covers spread moves (Make It Rain, Rock Slide, Earthquake). The partners remove Floette's checks (Gholdengo, Kingambit, Mega Golisopod, Sneasler) before or while she sweeps. The team runs no priority moves, so the terrain never hurts us. ROLES - Floette-Mega: main attacker. Calm Mind into Moonblast / Dazzling Gleam. 155 Speed outspeeds max-speed Modest Floette, Gholdengo and Adamant Garchomp. - Indeedee-F: Follow Me, Helping Hand, Trick Room (only to reverse the opponent's). Relaxed 0 Speed (94) so her terrain activates after Rillaboom's. - Armarouge: Steel and Sneasler killer. Armor Cannon OHKOs Kingambit and Gholdengo; Expanding Force hits both foes in terrain; Wide Guard protects Floette. Kasib Berry survives Gholdengo's Life Orb Shadow Ball. - Incineroar: Intimidate + Snarl pivot with Parting Shot. After Snarl, Floette survives Life Orb Make It Rain. Throat Chop shuts off Hyper Voice. - Excadrill: second answer to Gholdengo and Kingambit; Iron Head for Fairies (Floette mirror, Sylveon); Rock Slide OHKOs Mega Charizard Y. Terrain protects its Focus Sash from priority. - Rotom-Wash: rain answer (Pelipper, Politoed, Basculegion), Electroweb speed control, Will-O-Wisp for physical attackers. LEADS - Default: Floette + Indeedee (back: Armarouge + Excadrill). T1: Mega Evolve, Follow Me + Calm Mind, or Dazzling Gleam if there is no threat. - Steel / Sneasler heavy: Armarouge + Indeedee (back: Floette + Excadrill). Helping Hand Armor Cannon or Expanding Force, Floette cleans late. - Rain: Floette + Rotom (back: Indeedee + Incineroar). - Trick Room: Floette + Incineroar (back: Indeedee + Armarouge). Throat Chop the Farigiraf, Indeedee reverses Trick Room. WIN CONDITIONS 1. Boosted Floette behind Follow Me and terrain. 2. Armarouge and Excadrill remove the Steels, then Floette cleans. 3. Late game under extended terrain: no Fake Out or Sucker Punch on our grounded mons. TEAM PREVIEW CHECKLIST - Kingambit with Defiant / Milotic with Competitive: no Intimidate, Snarl or Electroweb into them. - Sneasler with Psychic Seed: our terrain activates its Unburden. Kill it with Expanding Force. - Rillaboom in the back: it overwrites our terrain on switch-in. - Gholdengo: always keep Wide Guard or Snarl available for Floette. MAIN WEAKNESSES - Rain: three Water weaknesses. Keep Rotom and Floette healthy. - Earthquake: three Ground weaknesses. Use Wide Guard; Floette OHKOs Garchomp. - Late-game Kingambit: Iron Head OHKOs Floette. - Tailwind and Trick Room teams: we are mid-speed. Damage numbers are estimates at Lv 50 vs max-investment attackers.
Automatic analysis
Compared with version 1
No differences in the analysis.
Detected game plans
- ◆ Psychic Terrain: set by Indeedee-F · used by: Armarouge
- ◆ Setup moves (stat boosts): Floette-Mega
- ⚠ Shared weakness: 3 Pokémon weak to Ground.
- ⚠ Shared weakness: 3 Pokémon weak to Water.
- ⚠ Nobody has Fake Out (not required, but it's the most common support move in Doubles).
- ⚠ Has Trick Room, but fewer than 2 slow Pokémon to use it.
Weaknesses and resistances
Damage taken by attacking type, including the chosen Ability (e.g. Levitate, Flash Fire). Red rows: shared weakness.
| Attack | Floette-Mega | Indeedee-F | Armarouge | Incineroar | Excadrill | Rotom-Wash | Weak | Resist |
|---|---|---|---|---|---|---|---|---|
| Ground | 2× | 2× | 2× | 0 | 3 | 1 | ||
| Water | 2× | 2× | 2× | ½ | 3 | 1 | ||
| Rock | 2× | 2× | ¼ | 2 | 1 | |||
| Dark | ½ | 2× | 2× | ½ | 2 | 2 | ||
| Fighting | ½ | ½ | 2× | 2× | 2 | 2 | ||
| Poison | 2× | 0 | 1 | 1 | ||||
| Bug | ½ | 2× | ½ | 1 | 2 | |||
| Ghost | 0 | 2× | ½ | 1 | 2 | |||
| Grass | ½ | ½ | 2× | 1 | 2 | |||
| Electric | 0 | 0 | 1 | |||||
| Normal | ½ | 0 | 1 | |||||
| Fire | 0 | ½ | 2× | ½ | 1 | 3 | ||
| Dragon | 0 | ½ | 0 | 2 | ||||
| Fairy | ½ | ½ | 0 | 2 | ||||
| Flying | ½ | ½ | 0 | 2 | ||||
| Steel | 2× | ½ | ½ | ½ | ¼ | 1 | 4 | |
| Ice | ½ | ½ | ½ | 0 | 3 | |||
| Psychic | ½ | ½ | 0 | ½ | 0 | 4 |
Offensive coverage
Super-effective moves against 17 of 18 types.
Speed (final stats)
- Floette-Mega155
- Excadrill140
- Rotom-Wash118
- Armarouge95
- Indeedee-F94
- Incineroar72
Speed control: Trick Room (Indeedee-F) · Electroweb (Rotom-Wash)
Doubles support
Fake Out: —
Intimidate: Incineroar
Redirection: Follow Me (Indeedee-F)
Protect: 4 of 6
Sets weather/terrain: Psychic Terrain (Indeedee-F)
Other support: Helping Hand, Wide Guard, Parting Shot, Snarl, Will-O-Wisp
Rule-based analysis from the sets (types, Ability, moves, SP). It doesn't simulate damage or know the meta: use the calculator and matchups for specific cases.
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