Skip to content
ChampForge
Starmie

#121

Starmie in Pokémon Champions

WaterPsychicLegal in Regulation M-C

Not in any public team yet.

Stats

Min: 0 SP with a hindering nature. Max: 32 SP with a boosting nature. Level 50.

Stats
StatBaseMinMax
HP60135167
Attack7585139
Defense8594150
Sp. Atk100108167
Sp. Def8594150
Speed115121183
Total520

Speed tier: #36 of 349 (max 183) · View speed tiers

Starmie-Mega

Starmie-Mega

With Starminite · Ability: Huge Power

WaterPsychic
Stats
StatBaseMinMax
HP60135167
Attack100108167
Defense105112172
Sp. Atk130135200
Sp. Def105112172
Speed120126189
Total620

Legal moves (62)

Click a move to see which Pokémon learn it.

MoveTypeCategoryPowerAccuracyPP
Aqua JetUsually goes first.WaterPhysical4010020
AvalanchePower doubles if user is damaged by the target.IcePhysical6010010
DiveDives underwater turn 1, strikes turn 2.WaterPhysical8010010
Double-EdgeHas 33% recoil.NormalPhysical12010015
FacadePower doubles if user is burn/poison/paralyzed.NormalPhysical7010020
Flip TurnUser switches out after damaging the target.WaterPhysical6010020
Giga ImpactUser cannot move next turn.NormalPhysical150905
Gyro BallMore power the slower the user than the target.SteelPhysical—1005
Ice SpinnerEnds the effects of terrain.IcePhysical8010015
Liquidation20% chance to lower the target's Defense by 1.WaterPhysical8510010
Psycho CutHigh critical hit ratio.PsychicPhysical7010020
Rapid SpinFree user from hazards/bind/Leech Seed; +1 Spe.NormalPhysical5010020
Self-DestructHits adjacent Pokemon. The user faints.NormalPhysical2001005
Waterfall20% chance to make the target flinch.WaterPhysical8010015
Zen Headbutt20% chance to make the target flinch.PsychicPhysical809015
Ancient Power10% chance to raise all stats by 1 (not acc/eva).RockSpecial601005
Blizzard10% chance to freeze foe(s). Can't miss in Snow.IceSpecial110705
Charge Beam70% chance to raise the user's Sp. Atk by 1.ElectricSpecial509010
Chilling Water100% chance to lower the target's Attack by 1.WaterSpecial5010020
Dazzling GleamNo additional effect. Hits adjacent foes.FairySpecial8010010
Expanding ForceUser on Psychic Terrain: 1.5× power, hits foes.PsychicSpecial8010010
Flash Cannon10% chance to lower the target's Sp. Def by 1.SteelSpecial8010010
Grass KnotMore power the heavier the target.GrassSpecial—10020
Hydro PumpNo additional effect.WaterSpecial110805
Hyper BeamUser cannot move next turn.NormalSpecial150905
Ice Beam10% chance to freeze the target.IceSpecial9010010
Icy Wind100% chance to lower the foe(s) Speed by 1.IceSpecial559515
Meteor BeamRaises user's Sp. Atk by 1 on turn 1. Hits turn 2.RockSpecial1209010
Power GemNo additional effect.RockSpecial8010020
Psychic10% chance to lower the target's Sp. Def by 1.PsychicSpecial9010010
PsyshockDamages target based on Defense, not Sp. Def.PsychicSpecial8010010
RoundPower doubles if others used Round this turn.NormalSpecial6010015
Scald30% chance to burn the target. Thaws target.WaterSpecial8010015
SnoreUser must be asleep. 30% chance to flinch target.NormalSpecial5010015
SurfHits adjacent Pokemon. Double damage on Dive.WaterSpecial9010015
Thunder30% chance to paralyze. Can't miss in rain.ElectricSpecial1107010
Thunderbolt10% chance to paralyze the target.ElectricSpecial9010015
Tri Attack20% chance to paralyze or burn or freeze target.NormalSpecial8010010
Water Pulse20% chance to confuse the target.WaterSpecial6010020
WhirlpoolTraps and damages the target for 4-5 turns.WaterSpecial358515
AgilityRaises the user's Speed by 2.PsychicStatus——20
Ally SwitchUser and ally swap positions; using again can fail.PsychicStatus——15
Bulk UpRaises the user's Attack and Defense by 1.FightingStatus——20
Confuse RayConfuses the target.GhostStatus—10010
Cosmic PowerRaises the user's Defense and Sp. Def by 1.PsychicStatus——20
EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
Gravity5 turns: no Ground immunities, 1.67× accuracy.PsychicStatus——5
Light ScreenFor 5 turns, special damage to allies is halved.PsychicStatus——20
MinimizeRaises the user's evasiveness by 2.NormalStatus——10
ProtectPrevents moves from affecting the user this turn.NormalStatus——5
Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
RecoverHeals the user by 50% of its max HP.NormalStatus——5
ReflectFor 5 turns, physical damage to allies is halved.PsychicStatus——20
RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
SafeguardFor 5 turns, protects user's party from status.NormalStatus——20
Skill SwapThe user and the target trade Abilities.PsychicStatus——10
Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
Thunder WaveParalyzes the target.ElectricStatus—9020
TrickUser switches its held item with the target's.PsychicStatus—10010
Trick RoomGoes last. For 5 turns, turn order is reversed.PsychicStatus——5
Wonder RoomFor 5 turns, all Defense and Sp. Def stats switch.PsychicStatus——10

Data: Pokémon Showdown (smogon/pokemon-showdown) · commit d601443 · Data & methodology