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ChampForge
Samurott-Hisui

#503

Samurott-Hisui in Pokémon Champions

WaterDarkLegal in Regulation M-C

Not in any public team yet.

Stats

Min: 0 SP with a hindering nature. Max: 32 SP with a boosting nature. Level 50.

Stats
StatBaseMinMax
HP90165197
Attack108115176
Defense8090145
Sp. Atk100108167
Sp. Def6576128
Speed8594150
Total528

Speed tier: #148 of 349 (max 150) · View speed tiers

Legal moves (68)

Click a move to see which Pokémon learn it.

MoveTypeCategoryPowerAccuracyPP
Aerial AceThis move does not check accuracy.FlyingPhysical60—20
Aqua CutterHigh critical hit ratio.WaterPhysical7010020
Aqua JetUsually goes first.WaterPhysical4010020
Aqua TailNo additional effect.WaterPhysical909010
AssurancePower doubles if target was damaged this turn.DarkPhysical6010010
AvalanchePower doubles if user is damaged by the target.IcePhysical6010010
Body Slam30% chance to paralyze the target.NormalPhysical8510015
Brick BreakDestroys screens, unless the target is immune.FightingPhysical7510015
Bulldoze100% chance lower adjacent Pkmn Speed by 1.GroundPhysical6010020
Ceaseless EdgeSets a layer of Spikes on the opposing side.DarkPhysical659015
DigDigs underground turn 1, strikes turn 2.GroundPhysical8010010
DiveDives underwater turn 1, strikes turn 2.WaterPhysical8010010
Drill RunHigh critical hit ratio.GroundPhysical809510
FacadePower doubles if user is burn/poison/paralyzed.NormalPhysical7010020
FlingFlings the user's item at the target. Power varies.DarkPhysical—10010
Flip TurnUser switches out after damaging the target.WaterPhysical6010020
Giga ImpactUser cannot move next turn.NormalPhysical150905
Iron Tail30% chance to lower the target's Defense by 1.SteelPhysical1007515
Knock Off1.5× damage if foe holds an item. Removes item.DarkPhysical6510020
Lash Out2× power if the user had a stat lowered this turn.DarkPhysical751005
Liquidation20% chance to lower the target's Defense by 1.WaterPhysical8510010
MegahornNo additional effect.BugPhysical1208510
Night SlashHigh critical hit ratio.DarkPhysical7010020
Razor Shell50% chance to lower the target's Defense by 1.WaterPhysical759510
Sacred SwordIgnores the target's stat stage changes.FightingPhysical9010015
SlashHigh critical hit ratio.NormalPhysical8010020
Smart StrikeThis move does not check accuracy.SteelPhysical70—10
Sucker PunchUsually goes first. Fails if target is not attacking.DarkPhysical701005
SuperpowerLowers the user's Attack and Defense by 1.FightingPhysical1201005
ThiefIf the user has no item, it steals the target's.DarkPhysical6010020
Throat ChopFor 2 turns, the target cannot use sound moves.DarkPhysical8010015
Upper Hand100% flinch. Fails unless target using priority attack.FightingPhysical6510015
Waterfall20% chance to make the target flinch.WaterPhysical8010015
X-ScissorNo additional effect.BugPhysical8010015
Air Slash30% chance to make the target flinch.FlyingSpecial759515
Blizzard10% chance to freeze foe(s). Can't miss in Snow.IceSpecial110705
Chilling Water100% chance to lower the target's Attack by 1.WaterSpecial5010020
Dark Pulse20% chance to make the target flinch.DarkSpecial8010015
Grass KnotMore power the heavier the target.GrassSpecial—10020
Hydro CannonUser cannot move next turn.WaterSpecial150905
Hydro PumpNo additional effect.WaterSpecial110805
Hyper BeamUser cannot move next turn.NormalSpecial150905
Ice Beam10% chance to freeze the target.IceSpecial9010010
Icy Wind100% chance to lower the foe(s) Speed by 1.IceSpecial559515
RoundPower doubles if others used Round this turn.NormalSpecial6010015
Snarl100% chance to lower the foe(s) Sp. Atk by 1.DarkSpecial559515
SnoreUser must be asleep. 30% chance to flinch target.NormalSpecial5010015
SurfHits adjacent Pokemon. Double damage on Dive.WaterSpecial9010015
Vacuum WaveUsually goes first.FightingSpecial4010020
Water Pulse20% chance to confuse the target.WaterSpecial6010020
WhirlpoolTraps and damages the target for 4-5 turns.WaterSpecial358515
CopycatUses the last move used in the battle.NormalStatus——20
DetectPrevents moves from affecting the user this turn.FightingStatus——5
EncoreTarget repeats its last move for its next 3 turns.NormalStatus—1005
EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
Focus EnergyRaises the user's critical hit ratio by 2.NormalStatus——20
Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
ProtectPrevents moves from affecting the user this turn.NormalStatus——5
Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
Scary FaceLowers the target's Speed by 2.NormalStatus—10010
ScreechLowers the target's Defense by 2.NormalStatus—8520
Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
SnowscapeFor 5 turns, snow falls. Ice: 1.5× Def.IceStatus——5
SoakChanges the target's type to Water.WaterStatus—10020
SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
Swords DanceRaises the user's Attack by 2.NormalStatus——20
TauntTarget can't use status moves its next 3 turns.DarkStatus—10020

Data: Pokémon Showdown (smogon/pokemon-showdown) · commit d601443 · Data & methodology