Stats
Min: 0 SP with a hindering nature. Max: 32 SP with a boosting nature. Level 50.
| Stat | Base | Base | Min | Max |
|---|---|---|---|---|
| HP | 95 | 170 | 202 | |
| Attack | 100 | 108 | 167 | |
| Defense | 85 | 94 | 150 | |
| Sp. Atk | 108 | 115 | 176 | |
| Sp. Def | 70 | 81 | 134 | |
| Speed | 70 | 81 | 134 | |
| Total | 528 | |||
Speed tier: #216 of 349 (max 134) · View speed tiers
Legal moves (62)
Click a move to see which Pokémon learn it.
| Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|
| Aerial AceThis move does not check accuracy. | Flying | Physical | 60 | — | 20 |
| Aqua CutterHigh critical hit ratio. | Water | Physical | 70 | 100 | 20 |
| Aqua JetUsually goes first. | Water | Physical | 40 | 100 | 20 |
| Aqua TailNo additional effect. | Water | Physical | 90 | 90 | 10 |
| AssurancePower doubles if target was damaged this turn. | Dark | Physical | 60 | 100 | 10 |
| AvalanchePower doubles if user is damaged by the target. | Ice | Physical | 60 | 100 | 10 |
| Body Slam30% chance to paralyze the target. | Normal | Physical | 85 | 100 | 15 |
| Brick BreakDestroys screens, unless the target is immune. | Fighting | Physical | 75 | 100 | 15 |
| Bulldoze100% chance lower adjacent Pkmn Speed by 1. | Ground | Physical | 60 | 100 | 20 |
| DigDigs underground turn 1, strikes turn 2. | Ground | Physical | 80 | 100 | 10 |
| DiveDives underwater turn 1, strikes turn 2. | Water | Physical | 80 | 100 | 10 |
| Drill RunHigh critical hit ratio. | Ground | Physical | 80 | 95 | 10 |
| FacadePower doubles if user is burn/poison/paralyzed. | Normal | Physical | 70 | 100 | 20 |
| FlingFlings the user's item at the target. Power varies. | Dark | Physical | — | 100 | 10 |
| Flip TurnUser switches out after damaging the target. | Water | Physical | 60 | 100 | 20 |
| Giga ImpactUser cannot move next turn. | Normal | Physical | 150 | 90 | 5 |
| Iron Tail30% chance to lower the target's Defense by 1. | Steel | Physical | 100 | 75 | 15 |
| Knock Off1.5× damage if foe holds an item. Removes item. | Dark | Physical | 65 | 100 | 20 |
| Liquidation20% chance to lower the target's Defense by 1. | Water | Physical | 85 | 100 | 10 |
| MegahornNo additional effect. | Bug | Physical | 120 | 85 | 10 |
| Night SlashHigh critical hit ratio. | Dark | Physical | 70 | 100 | 20 |
| Razor Shell50% chance to lower the target's Defense by 1. | Water | Physical | 75 | 95 | 10 |
| Sacred SwordIgnores the target's stat stage changes. | Fighting | Physical | 90 | 100 | 15 |
| SlashHigh critical hit ratio. | Normal | Physical | 80 | 100 | 20 |
| Smart StrikeThis move does not check accuracy. | Steel | Physical | 70 | — | 10 |
| SuperpowerLowers the user's Attack and Defense by 1. | Fighting | Physical | 120 | 100 | 5 |
| ThiefIf the user has no item, it steals the target's. | Dark | Physical | 60 | 100 | 20 |
| Upper Hand100% flinch. Fails unless target using priority attack. | Fighting | Physical | 65 | 100 | 15 |
| Waterfall20% chance to make the target flinch. | Water | Physical | 80 | 100 | 15 |
| X-ScissorNo additional effect. | Bug | Physical | 80 | 100 | 15 |
| Air Slash30% chance to make the target flinch. | Flying | Special | 75 | 95 | 15 |
| Blizzard10% chance to freeze foe(s). Can't miss in Snow. | Ice | Special | 110 | 70 | 5 |
| Chilling Water100% chance to lower the target's Attack by 1. | Water | Special | 50 | 100 | 20 |
| Grass KnotMore power the heavier the target. | Grass | Special | — | 100 | 20 |
| Hydro CannonUser cannot move next turn. | Water | Special | 150 | 90 | 5 |
| Hydro PumpNo additional effect. | Water | Special | 110 | 80 | 5 |
| Hyper BeamUser cannot move next turn. | Normal | Special | 150 | 90 | 5 |
| Ice Beam10% chance to freeze the target. | Ice | Special | 90 | 100 | 10 |
| Icy Wind100% chance to lower the foe(s) Speed by 1. | Ice | Special | 55 | 95 | 15 |
| RoundPower doubles if others used Round this turn. | Normal | Special | 60 | 100 | 15 |
| SnoreUser must be asleep. 30% chance to flinch target. | Normal | Special | 50 | 100 | 15 |
| SurfHits adjacent Pokemon. Double damage on Dive. | Water | Special | 90 | 100 | 15 |
| Vacuum WaveUsually goes first. | Fighting | Special | 40 | 100 | 20 |
| Water Pulse20% chance to confuse the target. | Water | Special | 60 | 100 | 20 |
| WhirlpoolTraps and damages the target for 4-5 turns. | Water | Special | 35 | 85 | 15 |
| CopycatUses the last move used in the battle. | Normal | Status | — | — | 20 |
| DetectPrevents moves from affecting the user this turn. | Fighting | Status | — | — | 5 |
| EncoreTarget repeats its last move for its next 3 turns. | Normal | Status | — | 100 | 5 |
| EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| Focus EnergyRaises the user's critical hit ratio by 2. | Normal | Status | — | — | 20 |
| Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 5 |
| Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| Scary FaceLowers the target's Speed by 2. | Normal | Status | — | 100 | 10 |
| ScreechLowers the target's Defense by 2. | Normal | Status | — | 85 | 20 |
| Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| SnowscapeFor 5 turns, snow falls. Ice: 1.5× Def. | Ice | Status | — | — | 5 |
| SoakChanges the target's type to Water. | Water | Status | — | 100 | 20 |
| SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| Swords DanceRaises the user's Attack by 2. | Normal | Status | — | — | 20 |
| TauntTarget can't use status moves its next 3 turns. | Dark | Status | — | 100 | 20 |
Data: Pokémon Showdown (smogon/pokemon-showdown) · commit d601443 · Data & methodology