Stats
Min: 0 SP with a hindering nature. Max: 32 SP with a boosting nature. Level 50.
| Stat | Base | Base | Min | Max |
|---|---|---|---|---|
| HP | 48 | 123 | 155 | |
| Attack | 101 | 108 | 168 | |
| Defense | 95 | 103 | 161 | |
| Sp. Atk | 91 | 99 | 157 | |
| Sp. Def | 85 | 94 | 150 | |
| Speed | 15 | 31 | 73 | |
| Total | 435 | |||
Speed tier: #349 of 349 (max 73) · View speed tiers
Legal moves (48)
Click a move to see which Pokémon learn it.
| Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|
| AssurancePower doubles if target was damaged this turn. | Dark | Physical | 60 | 100 | 10 |
| Body Slam30% chance to paralyze the target. | Normal | Physical | 85 | 100 | 15 |
| FacadePower doubles if user is burn/poison/paralyzed. | Normal | Physical | 70 | 100 | 20 |
| Giga ImpactUser cannot move next turn. | Normal | Physical | 150 | 90 | 5 |
| Liquidation20% chance to lower the target's Defense by 1. | Water | Physical | 85 | 100 | 10 |
| PaybackPower doubles if the user moves after the target. | Dark | Physical | 50 | 100 | 10 |
| Pin MissileHits 2-5 times in one turn. | Bug | Physical | 25 | 95 | 20 |
| Poison Jab30% chance to poison the target. | Poison | Physical | 80 | 100 | 20 |
| ReversalMore power the less HP the user has left. | Fighting | Physical | — | 100 | 15 |
| Self-DestructHits adjacent Pokemon. The user faints. | Normal | Physical | 200 | 100 | 5 |
| Sucker PunchUsually goes first. Fails if target is not attacking. | Dark | Physical | 70 | 100 | 5 |
| Supercell SlamUser is hurt by 50% of its max HP if it misses. | Electric | Physical | 100 | 95 | 15 |
| Throat ChopFor 2 turns, the target cannot use sound moves. | Dark | Physical | 80 | 100 | 15 |
| Wild ChargeHas 1/4 recoil. | Electric | Physical | 90 | 100 | 15 |
| Zing Zap30% chance to make the target flinch. | Electric | Physical | 80 | 100 | 10 |
| Charge Beam70% chance to raise the user's Sp. Atk by 1. | Electric | Special | 50 | 90 | 10 |
| Chilling Water100% chance to lower the target's Attack by 1. | Water | Special | 50 | 100 | 20 |
| Discharge30% chance to paralyze adjacent Pokemon. | Electric | Special | 80 | 100 | 15 |
| Electro BallMore power the faster the user is than the target. | Electric | Special | — | 100 | 10 |
| Electroweb100% chance to lower the foe(s) Speed by 1. | Electric | Special | 55 | 95 | 15 |
| HexPower doubles if the target has a status ailment. | Ghost | Special | 65 | 100 | 10 |
| Hydro PumpNo additional effect. | Water | Special | 110 | 80 | 5 |
| Hyper BeamUser cannot move next turn. | Normal | Special | 150 | 90 | 5 |
| Muddy Water30% chance to lower the foe(s) accuracy by 1. | Water | Special | 90 | 85 | 10 |
| Rising Voltage2× power if target is grounded in Electric Terrain. | Electric | Special | 70 | 100 | 20 |
| RoundPower doubles if others used Round this turn. | Normal | Special | 60 | 100 | 15 |
| Scald30% chance to burn the target. Thaws target. | Water | Special | 80 | 100 | 15 |
| SnoreUser must be asleep. 30% chance to flinch target. | Normal | Special | 50 | 100 | 15 |
| SurfHits adjacent Pokemon. Double damage on Dive. | Water | Special | 90 | 100 | 15 |
| Thunder30% chance to paralyze. Can't miss in rain. | Electric | Special | 110 | 70 | 10 |
| Thunderbolt10% chance to paralyze the target. | Electric | Special | 90 | 100 | 15 |
| VenoshockPower doubles if the target is poisoned. | Poison | Special | 65 | 100 | 10 |
| AcupressureRaises a random stat of the user or an ally by 2. | Normal | Status | — | — | 20 |
| Charge+1 SpD, user's next Electric move 2× power. | Electric | Status | — | — | 20 |
| CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def. | Ghost | Status | — | — | 10 |
| Electric Terrain5 turns. Grounded: +Electric power, can't sleep. | Electric | Status | — | — | 10 |
| EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| MementoLowers target's Attack, Sp. Atk by 2. User faints. | Dark | Status | — | 100 | 10 |
| Pain SplitShares HP of user and target equally. | Normal | Status | — | — | 20 |
| ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 5 |
| Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| RecoverHeals the user by 50% of its max HP. | Normal | Status | — | — | 5 |
| RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| SpikesHurts grounded foes on switch-in. Max 3 layers. | Ground | Status | — | — | 20 |
| SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| Thunder WaveParalyzes the target. | Electric | Status | — | 90 | 20 |
| Toxic SpikesPoisons grounded foes on switch-in. Max 2 layers. | Poison | Status | — | — | 20 |
Data: Pokémon Showdown (smogon/pokemon-showdown) · commit d601443 · Data & methodology