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ChampForge
Pincurchin

#871

Pincurchin in Pokémon Champions

ElectricLegal in Regulation M-C

Not in any public team yet.

Stats

Min: 0 SP with a hindering nature. Max: 32 SP with a boosting nature. Level 50.

Stats
StatBaseMinMax
HP48123155
Attack101108168
Defense95103161
Sp. Atk9199157
Sp. Def8594150
Speed153173
Total435

Speed tier: #349 of 349 (max 73) · View speed tiers

Legal moves (48)

Click a move to see which Pokémon learn it.

MoveTypeCategoryPowerAccuracyPP
AssurancePower doubles if target was damaged this turn.DarkPhysical6010010
Body Slam30% chance to paralyze the target.NormalPhysical8510015
FacadePower doubles if user is burn/poison/paralyzed.NormalPhysical7010020
Giga ImpactUser cannot move next turn.NormalPhysical150905
Liquidation20% chance to lower the target's Defense by 1.WaterPhysical8510010
PaybackPower doubles if the user moves after the target.DarkPhysical5010010
Pin MissileHits 2-5 times in one turn.BugPhysical259520
Poison Jab30% chance to poison the target.PoisonPhysical8010020
ReversalMore power the less HP the user has left.FightingPhysical—10015
Self-DestructHits adjacent Pokemon. The user faints.NormalPhysical2001005
Sucker PunchUsually goes first. Fails if target is not attacking.DarkPhysical701005
Supercell SlamUser is hurt by 50% of its max HP if it misses.ElectricPhysical1009515
Throat ChopFor 2 turns, the target cannot use sound moves.DarkPhysical8010015
Wild ChargeHas 1/4 recoil.ElectricPhysical9010015
Zing Zap30% chance to make the target flinch.ElectricPhysical8010010
Charge Beam70% chance to raise the user's Sp. Atk by 1.ElectricSpecial509010
Chilling Water100% chance to lower the target's Attack by 1.WaterSpecial5010020
Discharge30% chance to paralyze adjacent Pokemon.ElectricSpecial8010015
Electro BallMore power the faster the user is than the target.ElectricSpecial—10010
Electroweb100% chance to lower the foe(s) Speed by 1.ElectricSpecial559515
HexPower doubles if the target has a status ailment.GhostSpecial6510010
Hydro PumpNo additional effect.WaterSpecial110805
Hyper BeamUser cannot move next turn.NormalSpecial150905
Muddy Water30% chance to lower the foe(s) accuracy by 1.WaterSpecial908510
Rising Voltage2× power if target is grounded in Electric Terrain.ElectricSpecial7010020
RoundPower doubles if others used Round this turn.NormalSpecial6010015
Scald30% chance to burn the target. Thaws target.WaterSpecial8010015
SnoreUser must be asleep. 30% chance to flinch target.NormalSpecial5010015
SurfHits adjacent Pokemon. Double damage on Dive.WaterSpecial9010015
Thunder30% chance to paralyze. Can't miss in rain.ElectricSpecial1107010
Thunderbolt10% chance to paralyze the target.ElectricSpecial9010015
VenoshockPower doubles if the target is poisoned.PoisonSpecial6510010
AcupressureRaises a random stat of the user or an ally by 2.NormalStatus——20
Charge+1 SpD, user's next Electric move 2× power.ElectricStatus——20
CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def.GhostStatus——10
Electric Terrain5 turns. Grounded: +Electric power, can't sleep.ElectricStatus——10
EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
MementoLowers target's Attack, Sp. Atk by 2. User faints.DarkStatus—10010
Pain SplitShares HP of user and target equally.NormalStatus——20
ProtectPrevents moves from affecting the user this turn.NormalStatus——5
Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
RecoverHeals the user by 50% of its max HP.NormalStatus——5
RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
SpikesHurts grounded foes on switch-in. Max 3 layers.GroundStatus——20
SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
Thunder WaveParalyzes the target.ElectricStatus—9020
Toxic SpikesPoisons grounded foes on switch-in. Max 2 layers.PoisonStatus——20

Data: Pokémon Showdown (smogon/pokemon-showdown) · commit d601443 · Data & methodology