Stats
Min: 0 SP with a hindering nature. Max: 32 SP with a boosting nature. Level 50.
| Stat | Base | Base | Min | Max |
|---|---|---|---|---|
| HP | 58 | 133 | 165 | |
| Attack | 95 | 103 | 161 | |
| Defense | 58 | 70 | 121 | |
| Sp. Atk | 70 | 81 | 134 | |
| Sp. Def | 58 | 70 | 121 | |
| Speed | 97 | 105 | 163 | |
| Total | 436 | |||
Speed tier: #107 of 349 (max 163) · View speed tiers
Legal moves (65)
Click a move to see which Pokémon learn it.
| Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|
| AssurancePower doubles if target was damaged this turn. | Dark | Physical | 60 | 100 | 10 |
| Aura WheelMorpeko: Electric; Hangry: Dark; 100% +1 Spe. | Electric | Physical | 110 | 100 | 10 |
| Bite30% chance to make the target flinch. | Dark | Physical | 60 | 100 | 20 |
| Brick BreakDestroys screens, unless the target is immune. | Fighting | Physical | 75 | 100 | 15 |
| Bullet SeedHits 2-5 times in one turn. | Grass | Physical | 25 | 100 | 20 |
| Crunch20% chance to lower the target's Defense by 1. | Dark | Physical | 80 | 100 | 15 |
| Double-EdgeHas 33% recoil. | Normal | Physical | 120 | 100 | 15 |
| EndeavorLowers the target's HP to the user's HP. | Normal | Physical | — | 100 | 5 |
| FacadePower doubles if user is burn/poison/paralyzed. | Normal | Physical | 70 | 100 | 20 |
| Fake OutHits first. First turn out only. 100% flinch chance. | Normal | Physical | 40 | 100 | 10 |
| Fire Fang10% chance to burn. 10% chance to flinch. | Fire | Physical | 65 | 95 | 15 |
| FlingFlings the user's item at the target. Power varies. | Dark | Physical | — | 100 | 10 |
| Foul PlayUses target's Attack stat in damage calculation. | Dark | Physical | 95 | 100 | 15 |
| Ice Fang10% chance to freeze. 10% chance to flinch. | Ice | Physical | 65 | 95 | 15 |
| Knock Off1.5× damage if foe holds an item. Removes item. | Dark | Physical | 65 | 100 | 20 |
| Lash Out2× power if the user had a stat lowered this turn. | Dark | Physical | 75 | 100 | 5 |
| OutrageLasts 2-3 turns. Confuses the user afterwards. | Dragon | Physical | 120 | 100 | 10 |
| PaybackPower doubles if the user moves after the target. | Dark | Physical | 50 | 100 | 10 |
| Power Trip + 20 power for each of the user's stat boosts. | Dark | Physical | 20 | 100 | 10 |
| Psychic FangsDestroys screens, unless the target is immune. | Psychic | Physical | 85 | 100 | 10 |
| Quick AttackUsually goes first. | Normal | Physical | 40 | 100 | 20 |
| Rapid SpinFree user from hazards/bind/Leech Seed; +1 Spe. | Normal | Physical | 50 | 100 | 20 |
| ReversalMore power the less HP the user has left. | Fighting | Physical | — | 100 | 15 |
| Seed BombNo additional effect. | Grass | Physical | 80 | 100 | 15 |
| Stomping TantrumPower doubles if the user's last move failed. | Ground | Physical | 75 | 100 | 10 |
| Super FangDoes damage equal to 1/2 target's current HP. | Normal | Physical | — | 90 | 10 |
| ThiefIf the user has no item, it steals the target's. | Dark | Physical | 60 | 100 | 20 |
| ThrashLasts 2-3 turns. Confuses the user afterwards. | Normal | Physical | 120 | 100 | 10 |
| Thunder Fang10% chance to paralyze. 10% chance to flinch. | Electric | Physical | 65 | 95 | 15 |
| Thunder Punch10% chance to paralyze the target. | Electric | Physical | 75 | 100 | 15 |
| Wild ChargeHas 1/4 recoil. | Electric | Physical | 90 | 100 | 15 |
| Charge Beam70% chance to raise the user's Sp. Atk by 1. | Electric | Special | 50 | 90 | 10 |
| Dark Pulse20% chance to make the target flinch. | Dark | Special | 80 | 100 | 15 |
| Electro BallMore power the faster the user is than the target. | Electric | Special | — | 100 | 10 |
| Electroweb100% chance to lower the foe(s) Speed by 1. | Electric | Special | 55 | 95 | 15 |
| Rising Voltage2× power if target is grounded in Electric Terrain. | Electric | Special | 70 | 100 | 20 |
| RoundPower doubles if others used Round this turn. | Normal | Special | 60 | 100 | 15 |
| Snarl100% chance to lower the foe(s) Sp. Atk by 1. | Dark | Special | 55 | 95 | 15 |
| SnoreUser must be asleep. 30% chance to flinch target. | Normal | Special | 50 | 100 | 15 |
| Thunder30% chance to paralyze. Can't miss in rain. | Electric | Special | 110 | 70 | 10 |
| Thunderbolt10% chance to paralyze the target. | Electric | Special | 90 | 100 | 15 |
| UproarLasts 3 turns. Active Pokemon cannot fall asleep. | Normal | Special | 90 | 100 | 10 |
| Volt SwitchUser switches out after damaging the target. | Electric | Special | 70 | 100 | 20 |
| AgilityRaises the user's Speed by 2. | Psychic | Status | — | — | 20 |
| Baton PassUser switches, passing stat changes and more. | Normal | Status | — | — | 20 |
| Charge+1 SpD, user's next Electric move 2× power. | Electric | Status | — | — | 20 |
| Eerie ImpulseLowers the target's Sp. Atk by 2. | Electric | Status | — | 100 | 15 |
| Electric Terrain5 turns. Grounded: +Electric power, can't sleep. | Electric | Status | — | — | 10 |
| EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| Fake TearsLowers the target's Sp. Def by 2. | Dark | Status | — | 100 | 20 |
| FlatterRaises the target's Sp. Atk by 1 and confuses it. | Dark | Status | — | 100 | 15 |
| Nasty PlotRaises the user's Sp. Atk by 2. | Dark | Status | — | — | 20 |
| Parting ShotLowers target's Atk, Sp. Atk by 1. User switches. | Dark | Status | — | 100 | 20 |
| ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 5 |
| QuashForces the target to move last this turn. | Dark | Status | — | 100 | 15 |
| RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| Scary FaceLowers the target's Speed by 2. | Normal | Status | — | 100 | 10 |
| Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| SpiteLowers the PP of the target's last move by 4. | Ghost | Status | — | 100 | 10 |
| SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| SwaggerRaises the target's Attack by 2 and confuses it. | Normal | Status | — | 85 | 15 |
| TauntTarget can't use status moves its next 3 turns. | Dark | Status | — | 100 | 20 |
| Thunder WaveParalyzes the target. | Electric | Status | — | 90 | 20 |
| TickleLowers the target's Attack and Defense by 1. | Normal | Status | — | 100 | 20 |
| TormentTarget can't select the same move twice in a row. | Dark | Status | — | 100 | 15 |
Data: Pokémon Showdown (smogon/pokemon-showdown) · commit d601443 · Data & methodology