Stats
Min: 0 SP with a hindering nature. Max: 32 SP with a boosting nature. Level 50.
| Stat | Base | Base | Min | Max |
|---|---|---|---|---|
| HP | 60 | 135 | 167 | |
| Attack | 60 | 72 | 123 | |
| Defense | 75 | 85 | 139 | |
| Sp. Atk | 60 | 72 | 123 | |
| Sp. Def | 75 | 85 | 139 | |
| Speed | 80 | 90 | 145 | |
| Total | 410 | |||
Speed tier: #168 of 349 (max 145) · View speed tiers
| Stat | Base | Base | Min | Max |
|---|---|---|---|---|
| HP | 60 | 135 | 167 | |
| Attack | 100 | 108 | 167 | |
| Defense | 85 | 94 | 150 | |
| Sp. Atk | 80 | 90 | 145 | |
| Sp. Def | 85 | 94 | 150 | |
| Speed | 100 | 108 | 167 | |
| Total | 510 | |||
Legal moves (77)
Click a move to see which Pokémon learn it.
| Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|
| Aerial AceThis move does not check accuracy. | Flying | Physical | 60 | — | 20 |
| Axe Kick30% confusion. User loses 50% max HP if miss. | Fighting | Physical | 120 | 90 | 10 |
| Blaze KickHigh critical hit ratio. 10% chance to burn. | Fire | Physical | 85 | 90 | 10 |
| Body Slam30% chance to paralyze the target. | Normal | Physical | 85 | 100 | 15 |
| Brick BreakDestroys screens, unless the target is immune. | Fighting | Physical | 75 | 100 | 15 |
| Bullet PunchUsually goes first. | Steel | Physical | 40 | 100 | 20 |
| Close CombatLowers the user's Defense and Sp. Def by 1. | Fighting | Physical | 120 | 100 | 5 |
| CounterIf hit by physical attack, returns double damage. | Fighting | Physical | — | 100 | 20 |
| Drain PunchUser recovers 50% of the damage dealt. | Fighting | Physical | 75 | 100 | 10 |
| Dynamic Punch100% chance to confuse the target. | Fighting | Physical | 100 | 50 | 5 |
| FacadePower doubles if user is burn/poison/paralyzed. | Normal | Physical | 70 | 100 | 20 |
| Fake OutHits first. First turn out only. 100% flinch chance. | Normal | Physical | 40 | 100 | 10 |
| FeintNullifies Detect, Protect, and Quick/Wide Guard. | Normal | Physical | 30 | 100 | 10 |
| Fire Punch10% chance to burn the target. | Fire | Physical | 75 | 100 | 15 |
| FlingFlings the user's item at the target. Power varies. | Dark | Physical | — | 100 | 10 |
| Focus PunchFails if the user takes damage before it hits. | Fighting | Physical | 150 | 100 | 20 |
| Giga ImpactUser cannot move next turn. | Normal | Physical | 150 | 90 | 5 |
| High Jump KickUser is hurt by 50% of its max HP if it misses. | Fighting | Physical | 130 | 90 | 10 |
| Ice Punch10% chance to freeze the target. | Ice | Physical | 75 | 100 | 15 |
| Low KickMore power the heavier the target. | Fighting | Physical | — | 100 | 20 |
| Low Sweep100% chance to lower the target's Speed by 1. | Fighting | Physical | 65 | 100 | 20 |
| Mega KickNo additional effect. | Normal | Physical | 120 | 75 | 5 |
| Poison Jab30% chance to poison the target. | Poison | Physical | 80 | 100 | 20 |
| Psycho CutHigh critical hit ratio. | Psychic | Physical | 70 | 100 | 20 |
| ReversalMore power the less HP the user has left. | Fighting | Physical | — | 100 | 15 |
| Rock Slide30% chance to make the foe(s) flinch. | Rock | Physical | 75 | 90 | 10 |
| Rock Tomb100% chance to lower the target's Speed by 1. | Rock | Physical | 60 | 95 | 15 |
| ThiefIf the user has no item, it steals the target's. | Dark | Physical | 60 | 100 | 20 |
| Thunder Punch10% chance to paralyze the target. | Electric | Physical | 75 | 100 | 15 |
| Trailblaze100% chance to raise the user's Speed by 1. | Grass | Physical | 50 | 100 | 20 |
| Upper Hand100% flinch. Fails unless target using priority attack. | Fighting | Physical | 65 | 100 | 15 |
| Zen Headbutt20% chance to make the target flinch. | Psychic | Physical | 80 | 90 | 15 |
| Aura SphereThis move does not check accuracy. | Fighting | Special | 80 | — | 20 |
| Energy Ball10% chance to lower the target's Sp. Def by 1. | Grass | Special | 90 | 100 | 10 |
| Expanding ForceUser on Psychic Terrain: 1.5× power, hits foes. | Psychic | Special | 80 | 100 | 10 |
| Focus Blast10% chance to lower the target's Sp. Def by 1. | Fighting | Special | 120 | 70 | 5 |
| Grass KnotMore power the heavier the target. | Grass | Special | — | 100 | 20 |
| Hyper BeamUser cannot move next turn. | Normal | Special | 150 | 90 | 5 |
| Night ShadeDoes damage equal to the user's level. | Ghost | Special | — | 100 | 15 |
| Psychic10% chance to lower the target's Sp. Def by 1. | Psychic | Special | 90 | 100 | 10 |
| PsyshockDamages target based on Defense, not Sp. Def. | Psychic | Special | 80 | 100 | 10 |
| RoundPower doubles if others used Round this turn. | Normal | Special | 60 | 100 | 15 |
| Shadow Ball20% chance to lower the target's Sp. Def by 1. | Ghost | Special | 80 | 100 | 15 |
| SnoreUser must be asleep. 30% chance to flinch target. | Normal | Special | 50 | 100 | 15 |
| Stored Power + 20 power for each of the user's stat boosts. | Psychic | Special | 20 | 100 | 10 |
| Vacuum WaveUsually goes first. | Fighting | Special | 40 | 100 | 20 |
| AcupressureRaises a random stat of the user or an ally by 2. | Normal | Status | — | — | 20 |
| AgilityRaises the user's Speed by 2. | Psychic | Status | — | — | 20 |
| Baton PassUser switches, passing stat changes and more. | Normal | Status | — | — | 20 |
| Bulk UpRaises the user's Attack and Defense by 1. | Fighting | Status | — | — | 20 |
| Calm MindRaises the user's Sp. Atk and Sp. Def by 1. | Psychic | Status | — | — | 20 |
| CoachingRaises an ally's Attack and Defense by 1. | Fighting | Status | — | — | 10 |
| DetectPrevents moves from affecting the user this turn. | Fighting | Status | — | — | 5 |
| EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| Gravity5 turns: no Ground immunities, 1.67× accuracy. | Psychic | Status | — | — | 5 |
| Guard SwapSwaps Defense and Sp. Def changes with target. | Psychic | Status | — | — | 10 |
| Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| ImprisonNo foe can use any move known by the user. | Psychic | Status | — | — | 10 |
| Light ScreenFor 5 turns, special damage to allies is halved. | Psychic | Status | — | — | 20 |
| Pain SplitShares HP of user and target equally. | Normal | Status | — | — | 20 |
| Power SwapSwaps Attack and Sp. Atk stat stages with target. | Psychic | Status | — | — | 10 |
| Power TrickSwitches user's Attack and Defense stats. | Psychic | Status | — | — | 10 |
| ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 5 |
| Psych UpCopies the target's current stat stages. | Normal | Status | — | — | 10 |
| Psychic Terrain5 turns. Grounded: +Psychic power, priority-safe. | Psychic | Status | — | — | 10 |
| Quick GuardProtects allies from priority attacks this turn. | Fighting | Status | — | — | 15 |
| Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| RecoverHeals the user by 50% of its max HP. | Normal | Status | — | — | 5 |
| ReflectFor 5 turns, physical damage to allies is halved. | Psychic | Status | — | — | 20 |
| RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| Skill SwapThe user and the target trade Abilities. | Psychic | Status | — | — | 10 |
| Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| TauntTarget can't use status moves its next 3 turns. | Dark | Status | — | 100 | 20 |
| TrickUser switches its held item with the target's. | Psychic | Status | — | 100 | 10 |
| Trick RoomGoes last. For 5 turns, turn order is reversed. | Psychic | Status | — | — | 5 |
Data: Pokémon Showdown (smogon/pokemon-showdown) · commit d601443 · Data & methodology