Stats
Min: 0 SP with a hindering nature. Max: 32 SP with a boosting nature. Level 50.
| Stat | Base | Base | Min | Max |
|---|---|---|---|---|
| HP | 86 | 161 | 193 | |
| Attack | 92 | 100 | 158 | |
| Defense | 88 | 97 | 154 | |
| Sp. Atk | 68 | 79 | 132 | |
| Sp. Def | 75 | 85 | 139 | |
| Speed | 73 | 83 | 137 | |
| Total | 482 | |||
Speed tier: #210 of 349 (max 137) · View speed tiers
| Stat | Base | Base | Min | Max |
|---|---|---|---|---|
| HP | 86 | 161 | 193 | |
| Attack | 102 | 109 | 169 | |
| Defense | 88 | 97 | 154 | |
| Sp. Atk | 98 | 106 | 165 | |
| Sp. Def | 120 | 126 | 189 | |
| Speed | 88 | 97 | 154 | |
| Total | 582 | |||
Legal moves (69)
Click a move to see which Pokémon learn it.
| Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|
| Aerial AceThis move does not check accuracy. | Flying | Physical | 60 | — | 20 |
| Brutal SwingNo additional effect. Hits adjacent Pokemon. | Dark | Physical | 60 | 100 | 20 |
| Double HitHits 2 times in one turn. | Normal | Physical | 35 | 90 | 10 |
| FacadePower doubles if user is burn/poison/paralyzed. | Normal | Physical | 70 | 100 | 20 |
| FlingFlings the user's item at the target. Power varies. | Dark | Physical | — | 100 | 10 |
| Foul PlayUses target's Attack stat in damage calculation. | Dark | Physical | 95 | 100 | 15 |
| Giga ImpactUser cannot move next turn. | Normal | Physical | 150 | 90 | 5 |
| Knock Off1.5× damage if foe holds an item. Removes item. | Dark | Physical | 65 | 100 | 20 |
| Lash Out2× power if the user had a stat lowered this turn. | Dark | Physical | 75 | 100 | 5 |
| Liquidation20% chance to lower the target's Defense by 1. | Water | Physical | 85 | 100 | 10 |
| Lunge100% chance to lower the target's Attack by 1. | Bug | Physical | 80 | 100 | 15 |
| Night SlashHigh critical hit ratio. | Dark | Physical | 70 | 100 | 20 |
| PaybackPower doubles if the user moves after the target. | Dark | Physical | 50 | 100 | 10 |
| PluckUser steals and eats the target's Berry. | Flying | Physical | 60 | 100 | 20 |
| Poison Jab30% chance to poison the target. | Poison | Physical | 80 | 100 | 20 |
| Psycho CutHigh critical hit ratio. | Psychic | Physical | 70 | 100 | 20 |
| ReversalMore power the less HP the user has left. | Fighting | Physical | — | 100 | 15 |
| Rock Slide30% chance to make the foe(s) flinch. | Rock | Physical | 75 | 90 | 10 |
| SlashHigh critical hit ratio. | Normal | Physical | 80 | 100 | 20 |
| SuperpowerLowers the user's Attack and Defense by 1. | Fighting | Physical | 120 | 100 | 5 |
| ThiefIf the user has no item, it steals the target's. | Dark | Physical | 60 | 100 | 20 |
| Throat ChopFor 2 turns, the target cannot use sound moves. | Dark | Physical | 80 | 100 | 15 |
| Trailblaze100% chance to raise the user's Speed by 1. | Grass | Physical | 50 | 100 | 20 |
| WrapTraps and damages the target for 4-5 turns. | Normal | Physical | 15 | 90 | 20 |
| Zen Headbutt20% chance to make the target flinch. | Psychic | Physical | 80 | 90 | 15 |
| Dark Pulse20% chance to make the target flinch. | Dark | Special | 80 | 100 | 15 |
| Expanding ForceUser on Psychic Terrain: 1.5× power, hits foes. | Psychic | Special | 80 | 100 | 10 |
| Flamethrower10% chance to burn the target. | Fire | Special | 90 | 100 | 15 |
| Future SightHits two turns after being used. | Psychic | Special | 120 | 100 | 10 |
| Hyper BeamUser cannot move next turn. | Normal | Special | 150 | 90 | 5 |
| Psychic10% chance to lower the target's Sp. Def by 1. | Psychic | Special | 90 | 100 | 10 |
| Psychic NoiseFor 2 turns, the target is prevented from healing. | Psychic | Special | 75 | 100 | 10 |
| PsyshockDamages target based on Defense, not Sp. Def. | Psychic | Special | 80 | 100 | 10 |
| RoundPower doubles if others used Round this turn. | Normal | Special | 60 | 100 | 15 |
| SnoreUser must be asleep. 30% chance to flinch target. | Normal | Special | 50 | 100 | 15 |
| Stored Power + 20 power for each of the user's stat boosts. | Psychic | Special | 20 | 100 | 10 |
| Thunderbolt10% chance to paralyze the target. | Electric | Special | 90 | 100 | 15 |
| AcupressureRaises a random stat of the user or an ally by 2. | Normal | Status | — | — | 20 |
| Baton PassUser switches, passing stat changes and more. | Normal | Status | — | — | 20 |
| Calm MindRaises the user's Sp. Atk and Sp. Def by 1. | Psychic | Status | — | — | 20 |
| Destiny BondIf an opponent knocks out the user, it also faints. | Ghost | Status | — | — | 5 |
| DisableFor 4 turns, disables the target's last move used. | Normal | Status | — | 100 | 20 |
| Double TeamRaises the user's evasiveness by 1. | Normal | Status | — | — | 15 |
| EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| Fake TearsLowers the target's Sp. Def by 2. | Dark | Status | — | 100 | 20 |
| Gravity5 turns: no Ground immunities, 1.67× accuracy. | Psychic | Status | — | — | 5 |
| Guard SwapSwaps Defense and Sp. Def changes with target. | Psychic | Status | — | — | 10 |
| Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| HypnosisCauses the target to fall asleep. | Psychic | Status | — | 60 | 20 |
| Light ScreenFor 5 turns, special damage to allies is halved. | Psychic | Status | — | — | 20 |
| Nasty PlotRaises the user's Sp. Atk by 2. | Dark | Status | — | — | 20 |
| ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 5 |
| Psych UpCopies the target's current stat stages. | Normal | Status | — | — | 10 |
| Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| ReflectFor 5 turns, physical damage to allies is halved. | Psychic | Status | — | — | 20 |
| RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| Scary FaceLowers the target's Speed by 2. | Normal | Status | — | 100 | 10 |
| Skill SwapThe user and the target trade Abilities. | Psychic | Status | — | — | 10 |
| Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| SpiteLowers the PP of the target's last move by 4. | Ghost | Status | — | 100 | 10 |
| SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| SwaggerRaises the target's Attack by 2 and confuses it. | Normal | Status | — | 85 | 15 |
| SwitcherooUser switches its held item with the target's. | Dark | Status | — | 100 | 10 |
| TauntTarget can't use status moves its next 3 turns. | Dark | Status | — | 100 | 20 |
| Topsy-TurvyInverts the target's stat stages. | Dark | Status | — | — | 20 |
| TormentTarget can't select the same move twice in a row. | Dark | Status | — | 100 | 15 |
| TrickUser switches its held item with the target's. | Psychic | Status | — | 100 | 10 |
| Trick RoomGoes last. For 5 turns, turn order is reversed. | Psychic | Status | — | — | 5 |
Data: Pokémon Showdown (smogon/pokemon-showdown) · commit d601443 · Data & methodology