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Malamar

#687

Malamar in Pokémon Champions

DarkPsychicLegal in Regulation M-C

Not in any public team yet.

Stats

Min: 0 SP with a hindering nature. Max: 32 SP with a boosting nature. Level 50.

Stats
StatBaseMinMax
HP86161193
Attack92100158
Defense8897154
Sp. Atk6879132
Sp. Def7585139
Speed7383137
Total482

Speed tier: #210 of 349 (max 137) · View speed tiers

Malamar-Mega

Malamar-Mega

With Malamarite · Ability: Contrary

DarkPsychic
Stats
StatBaseMinMax
HP86161193
Attack102109169
Defense8897154
Sp. Atk98106165
Sp. Def120126189
Speed8897154
Total582

Legal moves (69)

Click a move to see which Pokémon learn it.

MoveTypeCategoryPowerAccuracyPP
Aerial AceThis move does not check accuracy.FlyingPhysical60—20
Brutal SwingNo additional effect. Hits adjacent Pokemon.DarkPhysical6010020
Double HitHits 2 times in one turn.NormalPhysical359010
FacadePower doubles if user is burn/poison/paralyzed.NormalPhysical7010020
FlingFlings the user's item at the target. Power varies.DarkPhysical—10010
Foul PlayUses target's Attack stat in damage calculation.DarkPhysical9510015
Giga ImpactUser cannot move next turn.NormalPhysical150905
Knock Off1.5× damage if foe holds an item. Removes item.DarkPhysical6510020
Lash Out2× power if the user had a stat lowered this turn.DarkPhysical751005
Liquidation20% chance to lower the target's Defense by 1.WaterPhysical8510010
Lunge100% chance to lower the target's Attack by 1.BugPhysical8010015
Night SlashHigh critical hit ratio.DarkPhysical7010020
PaybackPower doubles if the user moves after the target.DarkPhysical5010010
PluckUser steals and eats the target's Berry.FlyingPhysical6010020
Poison Jab30% chance to poison the target.PoisonPhysical8010020
Psycho CutHigh critical hit ratio.PsychicPhysical7010020
ReversalMore power the less HP the user has left.FightingPhysical—10015
Rock Slide30% chance to make the foe(s) flinch.RockPhysical759010
SlashHigh critical hit ratio.NormalPhysical8010020
SuperpowerLowers the user's Attack and Defense by 1.FightingPhysical1201005
ThiefIf the user has no item, it steals the target's.DarkPhysical6010020
Throat ChopFor 2 turns, the target cannot use sound moves.DarkPhysical8010015
Trailblaze100% chance to raise the user's Speed by 1.GrassPhysical5010020
WrapTraps and damages the target for 4-5 turns.NormalPhysical159020
Zen Headbutt20% chance to make the target flinch.PsychicPhysical809015
Dark Pulse20% chance to make the target flinch.DarkSpecial8010015
Expanding ForceUser on Psychic Terrain: 1.5× power, hits foes.PsychicSpecial8010010
Flamethrower10% chance to burn the target.FireSpecial9010015
Future SightHits two turns after being used.PsychicSpecial12010010
Hyper BeamUser cannot move next turn.NormalSpecial150905
Psychic10% chance to lower the target's Sp. Def by 1.PsychicSpecial9010010
Psychic NoiseFor 2 turns, the target is prevented from healing.PsychicSpecial7510010
PsyshockDamages target based on Defense, not Sp. Def.PsychicSpecial8010010
RoundPower doubles if others used Round this turn.NormalSpecial6010015
SnoreUser must be asleep. 30% chance to flinch target.NormalSpecial5010015
Stored Power + 20 power for each of the user's stat boosts.PsychicSpecial2010010
Thunderbolt10% chance to paralyze the target.ElectricSpecial9010015
AcupressureRaises a random stat of the user or an ally by 2.NormalStatus——20
Baton PassUser switches, passing stat changes and more.NormalStatus——20
Calm MindRaises the user's Sp. Atk and Sp. Def by 1.PsychicStatus——20
Destiny BondIf an opponent knocks out the user, it also faints.GhostStatus——5
DisableFor 4 turns, disables the target's last move used.NormalStatus—10020
Double TeamRaises the user's evasiveness by 1.NormalStatus——15
EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
Fake TearsLowers the target's Sp. Def by 2.DarkStatus—10020
Gravity5 turns: no Ground immunities, 1.67× accuracy.PsychicStatus——5
Guard SwapSwaps Defense and Sp. Def changes with target.PsychicStatus——10
Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
HypnosisCauses the target to fall asleep.PsychicStatus—6020
Light ScreenFor 5 turns, special damage to allies is halved.PsychicStatus——20
Nasty PlotRaises the user's Sp. Atk by 2.DarkStatus——20
ProtectPrevents moves from affecting the user this turn.NormalStatus——5
Psych UpCopies the target's current stat stages.NormalStatus——10
Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
ReflectFor 5 turns, physical damage to allies is halved.PsychicStatus——20
RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
Scary FaceLowers the target's Speed by 2.NormalStatus—10010
Skill SwapThe user and the target trade Abilities.PsychicStatus——10
Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
SpiteLowers the PP of the target's last move by 4.GhostStatus—10010
SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
SwaggerRaises the target's Attack by 2 and confuses it.NormalStatus—8515
SwitcherooUser switches its held item with the target's.DarkStatus—10010
TauntTarget can't use status moves its next 3 turns.DarkStatus—10020
Topsy-TurvyInverts the target's stat stages.DarkStatus——20
TormentTarget can't select the same move twice in a row.DarkStatus—10015
TrickUser switches its held item with the target's.PsychicStatus—10010
Trick RoomGoes last. For 5 turns, turn order is reversed.PsychicStatus——5

Data: Pokémon Showdown (smogon/pokemon-showdown) · commit d601443 · Data & methodology