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Eelektross

#604

Eelektross in Pokémon Champions

ElectricLegal in Regulation M-C

Not in any public team yet.

Stats

Min: 0 SP with a hindering nature. Max: 32 SP with a boosting nature. Level 50.

Stats
StatBaseMinMax
HP85160192
Attack115121183
Defense8090145
Sp. Atk105112172
Sp. Def8090145
Speed5063112
Total515

Speed tier: #285 of 349 (max 112) · View speed tiers

Eelektross-Mega

Eelektross-Mega

With Eelektrossite · Ability: Eelevate

Electric
Stats
StatBaseMinMax
HP85160192
Attack145148216
Defense8090145
Sp. Atk135139205
Sp. Def9099156
Speed8090145
Total615

Legal moves (75)

Click a move to see which Pokémon learn it.

MoveTypeCategoryPowerAccuracyPP
AcrobaticsPower doubles if the user has no held item.FlyingPhysical5510015
Body PressUses user's Def stat as Atk in damage calculation.FightingPhysical8010010
Body Slam30% chance to paralyze the target.NormalPhysical8510015
BounceBounces turn 1. Hits turn 2. 30% paralyze.FlyingPhysical85855
Brick BreakDestroys screens, unless the target is immune.FightingPhysical7510015
Bulldoze100% chance lower adjacent Pkmn Speed by 1.GroundPhysical6010020
Close CombatLowers the user's Defense and Sp. Def by 1.FightingPhysical1201005
Crunch20% chance to lower the target's Defense by 1.DarkPhysical8010015
Crush Claw50% chance to lower the target's Defense by 1.NormalPhysical759510
Dragon ClawNo additional effect.DragonPhysical8010015
Dragon TailForces the target to switch to a random ally.DragonPhysical609010
Drain PunchUser recovers 50% of the damage dealt.FightingPhysical7510010
FacadePower doubles if user is burn/poison/paralyzed.NormalPhysical7010020
Fire Punch10% chance to burn the target.FirePhysical7510015
Focus PunchFails if the user takes damage before it hits.FightingPhysical15010020
Giga ImpactUser cannot move next turn.NormalPhysical150905
Heavy SlamMore power the heavier the user than the target.SteelPhysical—10010
Iron Tail30% chance to lower the target's Defense by 1.SteelPhysical1007515
Knock Off1.5× damage if foe holds an item. Removes item.DarkPhysical6510020
Liquidation20% chance to lower the target's Defense by 1.WaterPhysical8510010
Lunge100% chance to lower the target's Attack by 1.BugPhysical8010015
OutrageLasts 2-3 turns. Confuses the user afterwards.DragonPhysical12010010
Poison Fang50% chance to badly poison the target.PoisonPhysical5010015
Psychic FangsDestroys screens, unless the target is immune.PsychicPhysical8510010
Rock Slide30% chance to make the foe(s) flinch.RockPhysical759010
Rock Tomb100% chance to lower the target's Speed by 1.RockPhysical609515
Stomping TantrumPower doubles if the user's last move failed.GroundPhysical7510010
Super FangDoes damage equal to 1/2 target's current HP.NormalPhysical—9010
Supercell SlamUser is hurt by 50% of its max HP if it misses.ElectricPhysical1009515
SuperpowerLowers the user's Attack and Defense by 1.FightingPhysical1201005
ThrashLasts 2-3 turns. Confuses the user afterwards.NormalPhysical12010010
Throat ChopFor 2 turns, the target cannot use sound moves.DarkPhysical8010015
Thunder Fang10% chance to paralyze. 10% chance to flinch.ElectricPhysical659515
Thunder Punch10% chance to paralyze the target.ElectricPhysical7510015
U-turnUser switches out after damaging the target.BugPhysical7010020
Waterfall20% chance to make the target flinch.WaterPhysical8010015
Wild ChargeHas 1/4 recoil.ElectricPhysical9010015
Zen Headbutt20% chance to make the target flinch.PsychicPhysical809015
Acid Spray100% chance to lower the target's Sp. Def by 2.PoisonSpecial4010020
Charge Beam70% chance to raise the user's Sp. Atk by 1.ElectricSpecial509010
Discharge30% chance to paralyze adjacent Pokemon.ElectricSpecial8010015
Dragon PulseNo additional effect.DragonSpecial8510010
Electro BallMore power the faster the user is than the target.ElectricSpecial—10010
Electroweb100% chance to lower the foe(s) Speed by 1.ElectricSpecial559515
Flamethrower10% chance to burn the target.FireSpecial9010015
Flash Cannon10% chance to lower the target's Sp. Def by 1.SteelSpecial8010010
Giga DrainUser recovers 50% of the damage dealt.GrassSpecial7510010
Grass KnotMore power the heavier the target.GrassSpecial—10020
HexPower doubles if the target has a status ailment.GhostSpecial6510010
Hyper BeamUser cannot move next turn.NormalSpecial150905
Muddy Water30% chance to lower the foe(s) accuracy by 1.WaterSpecial908510
Rising Voltage2× power if target is grounded in Electric Terrain.ElectricSpecial7010020
RoundPower doubles if others used Round this turn.NormalSpecial6010015
SnoreUser must be asleep. 30% chance to flinch target.NormalSpecial5010015
Thunder30% chance to paralyze. Can't miss in rain.ElectricSpecial1107010
Thunderbolt10% chance to paralyze the target.ElectricSpecial9010015
Volt SwitchUser switches out after damaging the target.ElectricSpecial7010020
Zap Cannon100% chance to paralyze the target.ElectricSpecial120505
Bulk UpRaises the user's Attack and Defense by 1.FightingStatus——20
Charge+1 SpD, user's next Electric move 2× power.ElectricStatus——20
CoilRaises user's Attack, Defense, accuracy by 1.PoisonStatus——20
Confuse RayConfuses the target.GhostStatus—10010
Eerie ImpulseLowers the target's Sp. Atk by 2.ElectricStatus—10015
Electric Terrain5 turns. Grounded: +Electric power, can't sleep.ElectricStatus——10
EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
Gastro AcidNullifies the target's Ability.PoisonStatus—10010
Light ScreenFor 5 turns, special damage to allies is halved.PsychicStatus——20
ProtectPrevents moves from affecting the user this turn.NormalStatus——5
Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
Scary FaceLowers the target's Speed by 2.NormalStatus—10010
Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
Thunder WaveParalyzes the target.ElectricStatus—9020

Data: Pokémon Showdown (smogon/pokemon-showdown) · commit d601443 · Data & methodology