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ChampForge
Banette

#354

Banette in Pokémon Champions

GhostLegal in Regulation M-C

Not in any public team yet.

Stats

Min: 0 SP with a hindering nature. Max: 32 SP with a boosting nature. Level 50.

Stats
StatBaseMinMax
HP64139171
Attack115121183
Defense6576128
Sp. Atk8392148
Sp. Def6374126
Speed6576128
Total455

Speed tier: #240 of 349 (max 128) · View speed tiers

Banette-Mega

Banette-Mega

With Banettite · Ability: Prankster

Ghost
Stats
StatBaseMinMax
HP64139171
Attack165166238
Defense7585139
Sp. Atk93101159
Sp. Def8392148
Speed7585139
Total555

Legal moves (67)

Click a move to see which Pokémon learn it.

MoveTypeCategoryPowerAccuracyPP
FacadePower doubles if user is burn/poison/paralyzed.NormalPhysical7010020
FlingFlings the user's item at the target. Power varies.DarkPhysical—10010
Foul PlayUses target's Attack stat in damage calculation.DarkPhysical9510015
Giga ImpactUser cannot move next turn.NormalPhysical150905
Gunk Shot30% chance to poison the target.PoisonPhysical120805
Knock Off1.5× damage if foe holds an item. Removes item.DarkPhysical6510020
Lash Out2× power if the user had a stat lowered this turn.DarkPhysical751005
PaybackPower doubles if the user moves after the target.DarkPhysical5010010
Phantom ForceDisappears turn 1. Hits turn 2. Breaks protection.GhostPhysical9010010
PoltergeistFails if the target has no held item.GhostPhysical110905
Pounce100% chance to lower the target's Speed by 1.BugPhysical5010020
Shadow ClawHigh critical hit ratio.GhostPhysical7010015
Shadow PunchThis move does not check accuracy.GhostPhysical60—20
Shadow SneakUsually goes first.GhostPhysical4010020
Skitter Smack100% chance to lower target's Sp. Atk by 1.BugPhysical709010
SlashHigh critical hit ratio.NormalPhysical8010020
Sucker PunchUsually goes first. Fails if target is not attacking.DarkPhysical701005
ThiefIf the user has no item, it steals the target's.DarkPhysical6010020
Throat ChopFor 2 turns, the target cannot use sound moves.DarkPhysical8010015
Trailblaze100% chance to raise the user's Speed by 1.GrassPhysical5010020
Zen Headbutt20% chance to make the target flinch.PsychicPhysical809015
Burning Jealousy100% burns a target that had a stat rise this turn.FireSpecial701005
Charge Beam70% chance to raise the user's Sp. Atk by 1.ElectricSpecial509010
Dark Pulse20% chance to make the target flinch.DarkSpecial8010015
Dazzling GleamNo additional effect. Hits adjacent foes.FairySpecial8010010
HexPower doubles if the target has a status ailment.GhostSpecial6510010
Hyper BeamUser cannot move next turn.NormalSpecial150905
Icy Wind100% chance to lower the foe(s) Speed by 1.IceSpecial559515
Night ShadeDoes damage equal to the user's level.GhostSpecial—10015
Psychic10% chance to lower the target's Sp. Def by 1.PsychicSpecial9010010
RoundPower doubles if others used Round this turn.NormalSpecial6010015
Shadow Ball20% chance to lower the target's Sp. Def by 1.GhostSpecial8010015
SnoreUser must be asleep. 30% chance to flinch target.NormalSpecial5010015
Thunder30% chance to paralyze. Can't miss in rain.ElectricSpecial1107010
Thunderbolt10% chance to paralyze the target.ElectricSpecial9010015
Calm MindRaises the user's Sp. Atk and Sp. Def by 1.PsychicStatus——20
Confuse RayConfuses the target.GhostStatus—10010
CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def.GhostStatus——10
Destiny BondIf an opponent knocks out the user, it also faints.GhostStatus——5
DisableFor 4 turns, disables the target's last move used.NormalStatus—10020
EncoreTarget repeats its last move for its next 3 turns.NormalStatus—1005
EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
ImprisonNo foe can use any move known by the user.PsychicStatus——10
Magic RoomFor 5 turns, all held items have no effect.PsychicStatus——10
Nasty PlotRaises the user's Sp. Atk by 2.DarkStatus——20
Pain SplitShares HP of user and target equally.NormalStatus——20
ProtectPrevents moves from affecting the user this turn.NormalStatus——5
Psych UpCopies the target's current stat stages.NormalStatus——10
Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
Role PlayUser replaces its Ability with the target's.PsychicStatus——10
Scary FaceLowers the target's Speed by 2.NormalStatus—10010
ScreechLowers the target's Defense by 2.NormalStatus—8520
Skill SwapThe user and the target trade Abilities.PsychicStatus——10
Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
SpiteLowers the PP of the target's last move by 4.GhostStatus—10010
SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
SwaggerRaises the target's Attack by 2 and confuses it.NormalStatus—8515
Swords DanceRaises the user's Attack by 2.NormalStatus——20
TauntTarget can't use status moves its next 3 turns.DarkStatus—10020
Thunder WaveParalyzes the target.ElectricStatus—9020
TormentTarget can't select the same move twice in a row.DarkStatus—10015
TrickUser switches its held item with the target's.PsychicStatus—10010
Trick RoomGoes last. For 5 turns, turn order is reversed.PsychicStatus——5
Will-O-WispBurns the target.FireStatus—8515

Data: Pokémon Showdown (smogon/pokemon-showdown) · commit d601443 · Data & methodology