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Typhlosion-Hisui

#157

Typhlosion-Hisui in Pokémon Champions

FireGhostLegal in Regulation M-C

Not in any public team yet.

Stats

Min: 0 SP with a hindering nature. Max: 32 SP with a boosting nature. Level 50.

Stats
StatBaseMinMax
HP73148180
Attack8493149
Defense7888143
Sp. Atk119125188
Sp. Def8594150
Speed95103161
Total534

Speed tier: #109 of 349 (max 161) · View speed tiers

Legal moves (66)

Click a move to see which Pokémon learn it.

MoveTypeCategoryPowerAccuracyPP
Aerial AceThis move does not check accuracy.FlyingPhysical60—20
Body Slam30% chance to paralyze the target.NormalPhysical8510015
Brick BreakDestroys screens, unless the target is immune.FightingPhysical7510015
Bulldoze100% chance lower adjacent Pkmn Speed by 1.GroundPhysical6010020
CovetIf the user has no item, it steals the target's.NormalPhysical6010020
DigDigs underground turn 1, strikes turn 2.GroundPhysical8010010
Double-EdgeHas 33% recoil.NormalPhysical12010015
EarthquakeHits adjacent Pokemon. Double damage on Dig.GroundPhysical10010010
EndeavorLowers the target's HP to the user's HP.NormalPhysical—1005
FacadePower doubles if user is burn/poison/paralyzed.NormalPhysical7010020
Fire Fang10% chance to burn. 10% chance to flinch.FirePhysical659515
Fire Punch10% chance to burn the target.FirePhysical7510015
Flame Charge100% chance to raise the user's Speed by 1.FirePhysical5010020
Flare BlitzHas 33% recoil. 10% chance to burn. Thaws user.FirePhysical12010015
Focus PunchFails if the user takes damage before it hits.FightingPhysical15010020
Giga ImpactUser cannot move next turn.NormalPhysical150905
Gyro BallMore power the slower the user than the target.SteelPhysical—1005
Iron Head30% chance to make the target flinch.SteelPhysical8010015
Low KickMore power the heavier the target.FightingPhysical—10020
Mega KickNo additional effect.NormalPhysical120755
Play Rough10% chance to lower the target's Attack by 1.FairyPhysical909010
PoltergeistFails if the target has no held item.GhostPhysical110905
Quick AttackUsually goes first.NormalPhysical4010020
ReversalMore power the less HP the user has left.FightingPhysical—10015
Rock Slide30% chance to make the foe(s) flinch.RockPhysical759010
Shadow ClawHigh critical hit ratio.GhostPhysical7010015
Stomping TantrumPower doubles if the user's last move failed.GroundPhysical7510010
Temper FlarePower doubles if the user's last move failed.FirePhysical7510010
Thunder Punch10% chance to paralyze the target.ElectricPhysical7510015
Wild ChargeHas 1/4 recoil.ElectricPhysical9010015
Zen Headbutt20% chance to make the target flinch.PsychicPhysical809015
Blast BurnUser cannot move next turn.FireSpecial150905
Burn UpUser's Fire type becomes typeless; must be Fire.FireSpecial1301005
Burning Jealousy100% burns a target that had a stat rise this turn.FireSpecial701005
EruptionLess power as user's HP decreases. Hits foe(s).FireSpecial1501005
Extrasensory10% chance to make the target flinch.PsychicSpecial8010020
Fire Blast10% chance to burn the target.FireSpecial110855
Fire SpinTraps and damages the target for 4-5 turns.FireSpecial358515
Flamethrower10% chance to burn the target.FireSpecial9010015
Focus Blast10% chance to lower the target's Sp. Def by 1.FightingSpecial120705
Heat Wave10% chance to burn the foe(s).FireSpecial959010
HexPower doubles if the target has a status ailment.GhostSpecial6510010
Hyper BeamUser cannot move next turn.NormalSpecial150905
Infernal Parade30% burn. 2× power if target is already statused.GhostSpecial6510015
Inferno100% chance to burn the target.FireSpecial100505
Lava Plume30% chance to burn adjacent Pokemon.FireSpecial8010015
Mystical Fire100% chance to lower the target's Sp. Atk by 1.FireSpecial7510010
Night ShadeDoes damage equal to the user's level.GhostSpecial—10015
OverheatLowers the user's Sp. Atk by 2.FireSpecial130905
RoundPower doubles if others used Round this turn.NormalSpecial6010015
Shadow Ball20% chance to lower the target's Sp. Def by 1.GhostSpecial8010015
SnoreUser must be asleep. 30% chance to flinch target.NormalSpecial5010015
Solar BeamCharges turn 1. Hits turn 2. No charge in sunlight.GrassSpecial12010010
Calm MindRaises the user's Sp. Atk and Sp. Def by 1.PsychicStatus——20
Confuse RayConfuses the target.GhostStatus—10010
CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def.GhostStatus——10
EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
HowlRaises the user's and ally's Attack by 1.NormalStatus——20
ProtectPrevents moves from affecting the user this turn.NormalStatus——5
RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
RoarForces the target to switch to a random ally.NormalStatus——20
Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
SpiteLowers the PP of the target's last move by 4.GhostStatus—10010
SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
Will-O-WispBurns the target.FireStatus—8515

Data: Pokémon Showdown (smogon/pokemon-showdown) · commit d601443 · Data & methodology