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ChampForge
Toxtricity-Low-Key

#849

Toxtricity-Low-Key in Pokémon Champions

ElectricPoisonLegal in Regulation M-C

Not in any public team yet.

Stats

Min: 0 SP with a hindering nature. Max: 32 SP with a boosting nature. Level 50.

Stats
StatBaseMinMax
HP75150182
Attack98106165
Defense7081134
Sp. Atk114120182
Sp. Def7081134
Speed7585139
Total502

Speed tier: #195 of 349 (max 139) · View speed tiers

Legal moves (68)

Click a move to see which Pokémon learn it.

MoveTypeCategoryPowerAccuracyPP
Brick BreakDestroys screens, unless the target is immune.FightingPhysical7510015
Drain PunchUser recovers 50% of the damage dealt.FightingPhysical7510010
EndeavorLowers the target's HP to the user's HP.NormalPhysical—1005
FacadePower doubles if user is burn/poison/paralyzed.NormalPhysical7010020
Fire Punch10% chance to burn the target.FirePhysical7510015
FlailMore power the less HP the user has left.NormalPhysical—10015
FlingFlings the user's item at the target. Power varies.DarkPhysical—10010
Giga ImpactUser cannot move next turn.NormalPhysical150905
Gunk Shot30% chance to poison the target.PoisonPhysical120805
Mega KickNo additional effect.NormalPhysical120755
Nuzzle100% chance to paralyze the target.ElectricPhysical2010020
PaybackPower doubles if the user moves after the target.DarkPhysical5010010
Poison Jab30% chance to poison the target.PoisonPhysical8010020
ThiefIf the user has no item, it steals the target's.DarkPhysical6010020
Throat ChopFor 2 turns, the target cannot use sound moves.DarkPhysical8010015
Thunder Fang10% chance to paralyze. 10% chance to flinch.ElectricPhysical659515
Thunder Punch10% chance to paralyze the target.ElectricPhysical7510015
Trailblaze100% chance to raise the user's Speed by 1.GrassPhysical5010020
Wild ChargeHas 1/4 recoil.ElectricPhysical9010015
Acid Spray100% chance to lower the target's Sp. Def by 2.PoisonSpecial4010020
BelchCannot be selected until the user eats a Berry.PoisonSpecial1209010
BoomburstNo additional effect. Hits adjacent Pokemon.NormalSpecial14010010
Charge Beam70% chance to raise the user's Sp. Atk by 1.ElectricSpecial509010
Discharge30% chance to paralyze adjacent Pokemon.ElectricSpecial8010015
Electro BallMore power the faster the user is than the target.ElectricSpecial—10010
Electroweb100% chance to lower the foe(s) Speed by 1.ElectricSpecial559515
HexPower doubles if the target has a status ailment.GhostSpecial6510010
Hyper BeamUser cannot move next turn.NormalSpecial150905
Hyper VoiceNo additional effect. Hits adjacent foes.NormalSpecial9010010
OverdriveNo additional effect. Hits foe(s).ElectricSpecial8010010
Parabolic ChargeUser recovers 50% of the damage dealt.ElectricSpecial6510020
Psychic NoiseFor 2 turns, the target is prevented from healing.PsychicSpecial7510010
Rising Voltage2× power if target is grounded in Electric Terrain.ElectricSpecial7010020
RoundPower doubles if others used Round this turn.NormalSpecial6010015
Sludge Bomb30% chance to poison the target.PoisonSpecial9010010
Sludge Wave10% chance to poison adjacent Pokemon.PoisonSpecial9510010
Snarl100% chance to lower the foe(s) Sp. Atk by 1.DarkSpecial559515
SnoreUser must be asleep. 30% chance to flinch target.NormalSpecial5010015
Stored Power + 20 power for each of the user's stat boosts.PsychicSpecial2010010
Thunder30% chance to paralyze. Can't miss in rain.ElectricSpecial1107010
Thunderbolt10% chance to paralyze the target.ElectricSpecial9010015
UproarLasts 3 turns. Active Pokemon cannot fall asleep.NormalSpecial9010010
VenoshockPower doubles if the target is poisoned.PoisonSpecial6510010
Volt SwitchUser switches out after damaging the target.ElectricSpecial7010020
Charge+1 SpD, user's next Electric move 2× power.ElectricStatus——20
CharmLowers the target's Attack by 2.FairyStatus—10020
Eerie ImpulseLowers the target's Sp. Atk by 2.ElectricStatus—10015
Electric Terrain5 turns. Grounded: +Electric power, can't sleep.ElectricStatus——10
EncoreTarget repeats its last move for its next 3 turns.NormalStatus—1005
EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
Magnetic FluxRaises Def, Sp. Def of allies with Plus/Minus by 1.ElectricStatus——20
Metal SoundLowers the target's Sp. Def by 2.SteelStatus—8520
Noble RoarLowers the target's Attack and Sp. Atk by 1.NormalStatus—10020
ProtectPrevents moves from affecting the user this turn.NormalStatus——5
Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
Scary FaceLowers the target's Speed by 2.NormalStatus—10010
ScreechLowers the target's Defense by 2.NormalStatus—8520
Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
SwaggerRaises the target's Attack by 2 and confuses it.NormalStatus—8515
TauntTarget can't use status moves its next 3 turns.DarkStatus—10020
Tearful LookLowers the target's Attack and Sp. Atk by 1.NormalStatus——20
Thunder WaveParalyzes the target.ElectricStatus—9020
ToxicBadly poisons the target. Poison types can't miss.PoisonStatus—9010
Toxic SpikesPoisons grounded foes on switch-in. Max 2 layers.PoisonStatus——20

Data: Pokémon Showdown (smogon/pokemon-showdown) · commit d601443 · Data & methodology