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ChampForge
Swampert

#260

Swampert in Pokémon Champions

WaterGroundLegal in Regulation M-C

Not in any public team yet.

Stats

Min: 0 SP with a hindering nature. Max: 32 SP with a boosting nature. Level 50.

Stats
StatBaseMinMax
HP100175207
Attack110117178
Defense9099156
Sp. Atk8594150
Sp. Def9099156
Speed6072123
Total535

Speed tier: #257 of 349 (max 123) · View speed tiers

Swampert-Mega

Swampert-Mega

With Swampertite · Ability: Swift Swim

WaterGround
Stats
StatBaseMinMax
HP100175207
Attack150153222
Defense110117178
Sp. Atk95103161
Sp. Def110117178
Speed7081134
Total635

Legal moves (77)

Click a move to see which Pokémon learn it.

MoveTypeCategoryPowerAccuracyPP
AvalanchePower doubles if user is damaged by the target.IcePhysical6010010
Bite30% chance to make the target flinch.DarkPhysical6010020
Body PressUses user's Def stat as Atk in damage calculation.FightingPhysical8010010
Body Slam30% chance to paralyze the target.NormalPhysical8510015
Brick BreakDestroys screens, unless the target is immune.FightingPhysical7510015
Bulldoze100% chance lower adjacent Pkmn Speed by 1.GroundPhysical6010020
CounterIf hit by physical attack, returns double damage.FightingPhysical—10020
DigDigs underground turn 1, strikes turn 2.GroundPhysical8010010
DiveDives underwater turn 1, strikes turn 2.WaterPhysical8010010
Double-EdgeHas 33% recoil.NormalPhysical12010015
EarthquakeHits adjacent Pokemon. Double damage on Dig.GroundPhysical10010010
EndeavorLowers the target's HP to the user's HP.NormalPhysical—1005
FacadePower doubles if user is burn/poison/paralyzed.NormalPhysical7010020
FlingFlings the user's item at the target. Power varies.DarkPhysical—10010
Flip TurnUser switches out after damaging the target.WaterPhysical6010020
Focus PunchFails if the user takes damage before it hits.FightingPhysical15010020
Giga ImpactUser cannot move next turn.NormalPhysical150905
Hammer ArmLowers the user's Speed by 1.FightingPhysical1009010
Hard PressMore power the more HP the target has left.SteelPhysical—10010
High HorsepowerNo additional effect.GroundPhysical959510
Ice Punch10% chance to freeze the target.IcePhysical7510015
Iron Tail30% chance to lower the target's Defense by 1.SteelPhysical1007515
Knock Off1.5× damage if foe holds an item. Removes item.DarkPhysical6510020
Liquidation20% chance to lower the target's Defense by 1.WaterPhysical8510010
Low KickMore power the heavier the target.FightingPhysical—10020
Mega KickNo additional effect.NormalPhysical120755
OutrageLasts 2-3 turns. Confuses the user afterwards.DragonPhysical12010010
Poison Jab30% chance to poison the target.PoisonPhysical8010020
Rock Slide30% chance to make the foe(s) flinch.RockPhysical759010
Rock Tomb100% chance to lower the target's Speed by 1.RockPhysical609515
Sand TombTraps and damages the target for 4-5 turns.GroundPhysical358515
Smack DownRemoves the target's Ground immunity.RockPhysical5010015
Stomping TantrumPower doubles if the user's last move failed.GroundPhysical7510010
Stone EdgeHigh critical hit ratio.RockPhysical100805
SuperpowerLowers the user's Attack and Defense by 1.FightingPhysical1201005
Waterfall20% chance to make the target flinch.WaterPhysical8010015
Wave CrashHas 33% recoil.WaterPhysical12010010
Ancient Power10% chance to raise all stats by 1 (not acc/eva).RockSpecial601005
Blizzard10% chance to freeze foe(s). Can't miss in Snow.IceSpecial110705
Chilling Water100% chance to lower the target's Attack by 1.WaterSpecial5010020
Earth Power10% chance to lower the target's Sp. Def by 1.GroundSpecial9010010
Focus Blast10% chance to lower the target's Sp. Def by 1.FightingSpecial120705
Hydro CannonUser cannot move next turn.WaterSpecial150905
Hydro PumpNo additional effect.WaterSpecial110805
Hyper BeamUser cannot move next turn.NormalSpecial150905
Ice Beam10% chance to freeze the target.IceSpecial9010010
Icy Wind100% chance to lower the foe(s) Speed by 1.IceSpecial559515
Mirror CoatIf hit by special attack, returns double damage.PsychicSpecial—10020
Mud Shot100% chance to lower the target's Speed by 1.GroundSpecial559515
Mud-Slap100% chance to lower the target's accuracy by 1.GroundSpecial2010010
Muddy Water30% chance to lower the foe(s) accuracy by 1.WaterSpecial908510
RoundPower doubles if others used Round this turn.NormalSpecial6010015
Sludge Bomb30% chance to poison the target.PoisonSpecial9010010
Sludge Wave10% chance to poison adjacent Pokemon.PoisonSpecial9510010
SnoreUser must be asleep. 30% chance to flinch target.NormalSpecial5010015
SurfHits adjacent Pokemon. Double damage on Dive.WaterSpecial9010015
UproarLasts 3 turns. Active Pokemon cannot fall asleep.NormalSpecial9010010
Water Pulse20% chance to confuse the target.WaterSpecial6010020
Weather BallPower doubles and type varies in each weather.NormalSpecial5010010
WhirlpoolTraps and damages the target for 4-5 turns.WaterSpecial358515
AmnesiaRaises the user's Sp. Def by 2.PsychicStatus——20
Aqua RingUser recovers 1/16 max HP per turn.WaterStatus——20
Bulk UpRaises the user's Attack and Defense by 1.FightingStatus——20
CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def.GhostStatus——10
EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
ProtectPrevents moves from affecting the user this turn.NormalStatus——5
Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
RoarForces the target to switch to a random ally.NormalStatus——20
Scary FaceLowers the target's Speed by 2.NormalStatus—10010
ScreechLowers the target's Defense by 2.NormalStatus—8520
Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
Stealth RockHurts foes on switch-in. Factors Rock weakness.RockStatus——20
SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
Wide GuardProtects allies from multi-target moves this turn.RockStatus——10
YawnPuts the target to sleep after 1 turn.NormalStatus——10

Data: Pokémon Showdown (smogon/pokemon-showdown) · commit d601443 · Data & methodology