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Palafin

#964

Palafin in Pokémon Champions

WaterLegal in Regulation M-C

Not in any public team yet.

Stats

Min: 0 SP with a hindering nature. Max: 32 SP with a boosting nature. Level 50.

Stats
StatBaseMinMax
HP100175207
Attack7081134
Defense7282136
Sp. Atk5365115
Sp. Def6273125
Speed100108167
Total457

Speed tier: #86 of 349 (max 167) · View speed tiers

Legal moves (58)

Click a move to see which Pokémon learn it.

MoveTypeCategoryPowerAccuracyPP
AcrobaticsPower doubles if the user has no held item.FlyingPhysical5510015
Aqua JetUsually goes first.WaterPhysical4010020
Aqua TailNo additional effect.WaterPhysical909010
Body Slam30% chance to paralyze the target.NormalPhysical8510015
BounceBounces turn 1. Hits turn 2. 30% paralyze.FlyingPhysical85855
Close CombatLowers the user's Defense and Sp. Def by 1.FightingPhysical1201005
CounterIf hit by physical attack, returns double damage.FightingPhysical—10020
DiveDives underwater turn 1, strikes turn 2.WaterPhysical8010010
Double HitHits 2 times in one turn.NormalPhysical359010
Drain PunchUser recovers 50% of the damage dealt.FightingPhysical7510010
EndeavorLowers the target's HP to the user's HP.NormalPhysical—1005
FacadePower doubles if user is burn/poison/paralyzed.NormalPhysical7010020
FlingFlings the user's item at the target. Power varies.DarkPhysical—10010
Flip TurnUser switches out after damaging the target.WaterPhysical6010020
Focus PunchFails if the user takes damage before it hits.FightingPhysical15010020
Giga ImpactUser cannot move next turn.NormalPhysical150905
Hard PressMore power the more HP the target has left.SteelPhysical—10010
Ice Punch10% chance to freeze the target.IcePhysical7510015
Iron Head30% chance to make the target flinch.SteelPhysical8010015
Jet PunchUsually goes first.WaterPhysical6010015
Liquidation20% chance to lower the target's Defense by 1.WaterPhysical8510010
OutrageLasts 2-3 turns. Confuses the user afterwards.DragonPhysical12010010
ReversalMore power the less HP the user has left.FightingPhysical—10015
Throat ChopFor 2 turns, the target cannot use sound moves.DarkPhysical8010015
Waterfall20% chance to make the target flinch.WaterPhysical8010015
Wave CrashHas 33% recoil.WaterPhysical12010010
Zen Headbutt20% chance to make the target flinch.PsychicPhysical809015
Aura SphereThis move does not check accuracy.FightingSpecial80—20
Blizzard10% chance to freeze foe(s). Can't miss in Snow.IceSpecial110705
BoomburstNo additional effect. Hits adjacent Pokemon.NormalSpecial14010010
Chilling Water100% chance to lower the target's Attack by 1.WaterSpecial5010020
Draining KissUser recovers 75% of the damage dealt.FairySpecial5010010
Focus Blast10% chance to lower the target's Sp. Def by 1.FightingSpecial120705
Grass KnotMore power the heavier the target.GrassSpecial—10020
Hydro PumpNo additional effect.WaterSpecial110805
Hyper BeamUser cannot move next turn.NormalSpecial150905
Hyper VoiceNo additional effect. Hits adjacent foes.NormalSpecial9010010
Ice Beam10% chance to freeze the target.IceSpecial9010010
Icy Wind100% chance to lower the foe(s) Speed by 1.IceSpecial559515
SurfHits adjacent Pokemon. Double damage on Dive.WaterSpecial9010015
Water Pulse20% chance to confuse the target.WaterSpecial6010020
WhirlpoolTraps and damages the target for 4-5 turns.WaterSpecial358515
AgilityRaises the user's Speed by 2.PsychicStatus——20
Bulk UpRaises the user's Attack and Defense by 1.FightingStatus——20
CharmLowers the target's Attack by 2.FairyStatus—10020
EncoreTarget repeats its last move for its next 3 turns.NormalStatus—1005
EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
Focus EnergyRaises the user's critical hit ratio by 2.NormalStatus——20
HazeEliminates all stat changes.IceStatus——20
Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
ProtectPrevents moves from affecting the user this turn.NormalStatus——5
Psych UpCopies the target's current stat stages.NormalStatus——10
Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TauntTarget can't use status moves its next 3 turns.DarkStatus—10020
TickleLowers the target's Attack and Defense by 1.NormalStatus—10020

Data: Pokémon Showdown (smogon/pokemon-showdown) · commit d601443 · Data & methodology