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ChampForge
Oranguru

#765

Oranguru in Pokémon Champions

NormalPsychicLegal in Regulation M-C

Not in any public team yet.

Stats

Min: 0 SP with a hindering nature. Max: 32 SP with a boosting nature. Level 50.

Stats
StatBaseMinMax
HP90165197
Attack6072123
Defense8090145
Sp. Atk9099156
Sp. Def110117178
Speed6072123
Total490

Speed tier: #257 of 349 (max 123) · View speed tiers

Legal moves (64)

Click a move to see which Pokémon learn it.

MoveTypeCategoryPowerAccuracyPP
Body Slam30% chance to paralyze the target.NormalPhysical8510015
Brick BreakDestroys screens, unless the target is immune.FightingPhysical7510015
Bulldoze100% chance lower adjacent Pkmn Speed by 1.GroundPhysical6010020
EarthquakeHits adjacent Pokemon. Double damage on Dig.GroundPhysical10010010
EndeavorLowers the target's HP to the user's HP.NormalPhysical—1005
FacadePower doubles if user is burn/poison/paralyzed.NormalPhysical7010020
FlingFlings the user's item at the target. Power varies.DarkPhysical—10010
Foul PlayUses target's Attack stat in damage calculation.DarkPhysical9510015
Giga ImpactUser cannot move next turn.NormalPhysical150905
Knock Off1.5× damage if foe holds an item. Removes item.DarkPhysical6510020
Last ResortFails unless each known move has been used.NormalPhysical1401005
Mega KickNo additional effect.NormalPhysical120755
PaybackPower doubles if the user moves after the target.DarkPhysical5010010
Rock Slide30% chance to make the foe(s) flinch.RockPhysical759010
Trailblaze100% chance to raise the user's Speed by 1.GrassPhysical5010020
Zen Headbutt20% chance to make the target flinch.PsychicPhysical809015
Charge Beam70% chance to raise the user's Sp. Atk by 1.ElectricSpecial509010
Chilling Water100% chance to lower the target's Attack by 1.WaterSpecial5010020
Energy Ball10% chance to lower the target's Sp. Def by 1.GrassSpecial9010010
Expanding ForceUser on Psychic Terrain: 1.5× power, hits foes.PsychicSpecial8010010
Extrasensory10% chance to make the target flinch.PsychicSpecial8010020
Focus Blast10% chance to lower the target's Sp. Def by 1.FightingSpecial120705
Future SightHits two turns after being used.PsychicSpecial12010010
Hyper BeamUser cannot move next turn.NormalSpecial150905
Hyper VoiceNo additional effect. Hits adjacent foes.NormalSpecial9010010
Psychic10% chance to lower the target's Sp. Def by 1.PsychicSpecial9010010
Psychic NoiseFor 2 turns, the target is prevented from healing.PsychicSpecial7510010
PsyshockDamages target based on Defense, not Sp. Def.PsychicSpecial8010010
RoundPower doubles if others used Round this turn.NormalSpecial6010015
Shadow Ball20% chance to lower the target's Sp. Def by 1.GhostSpecial8010015
SnoreUser must be asleep. 30% chance to flinch target.NormalSpecial5010015
Stored Power + 20 power for each of the user's stat boosts.PsychicSpecial2010010
Terrain PulseUser on terrain: power doubles, type varies.NormalSpecial5010010
Thunder30% chance to paralyze. Can't miss in rain.ElectricSpecial1107010
Thunderbolt10% chance to paralyze the target.ElectricSpecial9010015
After YouThe target makes its move right after the user.NormalStatus——15
Calm MindRaises the user's Sp. Atk and Sp. Def by 1.PsychicStatus——20
EncoreTarget repeats its last move for its next 3 turns.NormalStatus—1005
EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
Gravity5 turns: no Ground immunities, 1.67× accuracy.PsychicStatus——5
ImprisonNo foe can use any move known by the user.PsychicStatus——10
InstructThe target immediately uses its last used move.PsychicStatus——15
Light ScreenFor 5 turns, special damage to allies is halved.PsychicStatus——20
Magic RoomFor 5 turns, all held items have no effect.PsychicStatus——10
Nasty PlotRaises the user's Sp. Atk by 2.DarkStatus——20
Pain SplitShares HP of user and target equally.NormalStatus——20
ProtectPrevents moves from affecting the user this turn.NormalStatus——5
Psych UpCopies the target's current stat stages.NormalStatus——10
Psychic Terrain5 turns. Grounded: +Psychic power, priority-safe.PsychicStatus——10
QuashForces the target to move last this turn.DarkStatus—10015
Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
ReflectFor 5 turns, physical damage to allies is halved.PsychicStatus——20
RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
SafeguardFor 5 turns, protects user's party from status.NormalStatus——20
Scary FaceLowers the target's Speed by 2.NormalStatus—10010
Skill SwapThe user and the target trade Abilities.PsychicStatus——10
Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
TauntTarget can't use status moves its next 3 turns.DarkStatus—10020
TrickUser switches its held item with the target's.PsychicStatus—10010
Trick RoomGoes last. For 5 turns, turn order is reversed.PsychicStatus——5
Wonder RoomFor 5 turns, all Defense and Sp. Def stats switch.PsychicStatus——10
YawnPuts the target to sleep after 1 turn.NormalStatus——10

Data: Pokémon Showdown (smogon/pokemon-showdown) · commit d601443 · Data & methodology