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ChampForge
Mr. Rime

#866

Mr. Rime in Pokémon Champions

IcePsychicLegal in Regulation M-C

Not in any public team yet.

Stats

Min: 0 SP with a hindering nature. Max: 32 SP with a boosting nature. Level 50.

Stats
StatBaseMinMax
HP80155187
Attack8594150
Defense7585139
Sp. Atk110117178
Sp. Def100108167
Speed7081134
Total520

Speed tier: #216 of 349 (max 134) · View speed tiers

Legal moves (93)

Click a move to see which Pokémon learn it.

MoveTypeCategoryPowerAccuracyPP
AvalanchePower doubles if user is damaged by the target.IcePhysical6010010
Body Slam30% chance to paralyze the target.NormalPhysical8510015
Brick BreakDestroys screens, unless the target is immune.FightingPhysical7510015
Drain PunchUser recovers 50% of the damage dealt.FightingPhysical7510010
FacadePower doubles if user is burn/poison/paralyzed.NormalPhysical7010020
Fake OutHits first. First turn out only. 100% flinch chance.NormalPhysical4010010
FlingFlings the user's item at the target. Power varies.DarkPhysical—10010
Foul PlayUses target's Attack stat in damage calculation.DarkPhysical9510015
Giga ImpactUser cannot move next turn.NormalPhysical150905
Ice Punch10% chance to freeze the target.IcePhysical7510015
Ice ShardUsually goes first.IcePhysical4010020
Ice SpinnerEnds the effects of terrain.IcePhysical8010015
Icicle SpearHits 2-5 times in one turn.IcePhysical2510020
Mega KickNo additional effect.NormalPhysical120755
PaybackPower doubles if the user moves after the target.DarkPhysical5010010
Rapid SpinFree user from hazards/bind/Leech Seed; +1 Spe.NormalPhysical5010020
Stomping TantrumPower doubles if the user's last move failed.GroundPhysical7510010
Sucker PunchUsually goes first. Fails if target is not attacking.DarkPhysical701005
ThiefIf the user has no item, it steals the target's.DarkPhysical6010020
Triple AxelHits 3 times. Each hit can miss, but power rises.IcePhysical209010
Zen Headbutt20% chance to make the target flinch.PsychicPhysical809015
Blizzard10% chance to freeze foe(s). Can't miss in Snow.IceSpecial110705
Chilling Water100% chance to lower the target's Attack by 1.WaterSpecial5010020
Dazzling GleamNo additional effect. Hits adjacent foes.FairySpecial8010010
Energy Ball10% chance to lower the target's Sp. Def by 1.GrassSpecial9010010
Expanding ForceUser on Psychic Terrain: 1.5× power, hits foes.PsychicSpecial8010010
Focus Blast10% chance to lower the target's Sp. Def by 1.FightingSpecial120705
Freeze-Dry10% chance to freeze. Super effective on Water.IceSpecial7010020
Frost BreathAlways results in a critical hit.IceSpecial609010
Future SightHits two turns after being used.PsychicSpecial12010010
Grass KnotMore power the heavier the target.GrassSpecial—10020
Hyper BeamUser cannot move next turn.NormalSpecial150905
Ice Beam10% chance to freeze the target.IceSpecial9010010
Icy Wind100% chance to lower the foe(s) Speed by 1.IceSpecial559515
Mirror CoatIf hit by special attack, returns double damage.PsychicSpecial—10020
Psychic10% chance to lower the target's Sp. Def by 1.PsychicSpecial9010010
PsyshockDamages target based on Defense, not Sp. Def.PsychicSpecial8010010
RoundPower doubles if others used Round this turn.NormalSpecial6010015
Shadow Ball20% chance to lower the target's Sp. Def by 1.GhostSpecial8010015
Sheer ColdOHKOs non-Ice targets. Fails if user's lower level.IceSpecial—305
SnoreUser must be asleep. 30% chance to flinch target.NormalSpecial5010015
Solar BeamCharges turn 1. Hits turn 2. No charge in sunlight.GrassSpecial12010010
Stored Power + 20 power for each of the user's stat boosts.PsychicSpecial2010010
Thunder30% chance to paralyze. Can't miss in rain.ElectricSpecial1107010
Thunderbolt10% chance to paralyze the target.ElectricSpecial9010015
UproarLasts 3 turns. Active Pokemon cannot fall asleep.NormalSpecial9010010
After YouThe target makes its move right after the user.NormalStatus——15
Ally SwitchUser and ally swap positions; using again can fail.PsychicStatus——15
AttractA target of the opposite gender gets infatuated.NormalStatus—10015
Baton PassUser switches, passing stat changes and more.NormalStatus——20
BlockPrevents the target from switching out.NormalStatus——5
Calm MindRaises the user's Sp. Atk and Sp. Def by 1.PsychicStatus——20
CharmLowers the target's Attack by 2.FairyStatus—10020
Confuse RayConfuses the target.GhostStatus—10010
CopycatUses the last move used in the battle.NormalStatus——20
EncoreTarget repeats its last move for its next 3 turns.NormalStatus—1005
EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
Fake TearsLowers the target's Sp. Def by 2.DarkStatus—10020
Guard SwapSwaps Defense and Sp. Def changes with target.PsychicStatus——10
HazeEliminates all stat changes.IceStatus——20
Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
HypnosisCauses the target to fall asleep.PsychicStatus—6020
Iron DefenseRaises the user's Defense by 2.SteelStatus——15
Light ScreenFor 5 turns, special damage to allies is halved.PsychicStatus——20
Magic RoomFor 5 turns, all held items have no effect.PsychicStatus——10
Misty Terrain5 turns. Can't status,-Dragon power vs grounded.FairyStatus——10
Nasty PlotRaises the user's Sp. Atk by 2.DarkStatus——20
Power SplitAverages Attack and Sp. Atk stats with target.PsychicStatus——10
Power SwapSwaps Attack and Sp. Atk stat stages with target.PsychicStatus——10
ProtectPrevents moves from affecting the user this turn.NormalStatus——5
Psychic Terrain5 turns. Grounded: +Psychic power, priority-safe.PsychicStatus——10
Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
RecycleRestores the item the user last used.NormalStatus——10
ReflectFor 5 turns, physical damage to allies is halved.PsychicStatus——20
RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
Role PlayUser replaces its Ability with the target's.PsychicStatus——10
SafeguardFor 5 turns, protects user's party from status.NormalStatus——20
ScreechLowers the target's Defense by 2.NormalStatus—8520
Skill SwapThe user and the target trade Abilities.PsychicStatus——10
Slack OffHeals the user by 50% of its max HP.NormalStatus——5
Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
SnowscapeFor 5 turns, snow falls. Ice: 1.5× Def.IceStatus——5
SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
SwaggerRaises the target's Attack by 2 and confuses it.NormalStatus—8515
TauntTarget can't use status moves its next 3 turns.DarkStatus—10020
Teeter DanceConfuses adjacent Pokemon.NormalStatus—10020
Thunder WaveParalyzes the target.ElectricStatus—9020
TickleLowers the target's Attack and Defense by 1.NormalStatus—10020
TormentTarget can't select the same move twice in a row.DarkStatus—10015
TrickUser switches its held item with the target's.PsychicStatus—10010
Trick RoomGoes last. For 5 turns, turn order is reversed.PsychicStatus——5
Wonder RoomFor 5 turns, all Defense and Sp. Def stats switch.PsychicStatus——10

Data: Pokémon Showdown (smogon/pokemon-showdown) · commit d601443 · Data & methodology