Stats
Min: 0 SP with a hindering nature. Max: 32 SP with a boosting nature. Level 50.
| Stat | Base | Base | Min | Max |
|---|---|---|---|---|
| HP | 40 | 115 | 147 | |
| Attack | 45 | 58 | 106 | |
| Defense | 65 | 76 | 128 | |
| Sp. Atk | 100 | 108 | 167 | |
| Sp. Def | 120 | 126 | 189 | |
| Speed | 90 | 99 | 156 | |
| Total | 460 | |||
Speed tier: #125 of 349 (max 156) · View speed tiers
Legal moves (77)
Click a move to see which Pokémon learn it.
| Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|
| Body Slam30% chance to paralyze the target. | Normal | Physical | 85 | 100 | 15 |
| Brick BreakDestroys screens, unless the target is immune. | Fighting | Physical | 75 | 100 | 15 |
| Drain PunchUser recovers 50% of the damage dealt. | Fighting | Physical | 75 | 100 | 10 |
| FacadePower doubles if user is burn/poison/paralyzed. | Normal | Physical | 70 | 100 | 20 |
| Fake OutHits first. First turn out only. 100% flinch chance. | Normal | Physical | 40 | 100 | 10 |
| Fire Punch10% chance to burn the target. | Fire | Physical | 75 | 100 | 15 |
| FlingFlings the user's item at the target. Power varies. | Dark | Physical | — | 100 | 10 |
| Foul PlayUses target's Attack stat in damage calculation. | Dark | Physical | 95 | 100 | 15 |
| Giga ImpactUser cannot move next turn. | Normal | Physical | 150 | 90 | 5 |
| Ice Punch10% chance to freeze the target. | Ice | Physical | 75 | 100 | 15 |
| Mega KickNo additional effect. | Normal | Physical | 120 | 75 | 5 |
| PaybackPower doubles if the user moves after the target. | Dark | Physical | 50 | 100 | 10 |
| Sucker PunchUsually goes first. Fails if target is not attacking. | Dark | Physical | 70 | 100 | 5 |
| ThiefIf the user has no item, it steals the target's. | Dark | Physical | 60 | 100 | 20 |
| Thunder Punch10% chance to paralyze the target. | Electric | Physical | 75 | 100 | 15 |
| Zen Headbutt20% chance to make the target flinch. | Psychic | Physical | 80 | 90 | 15 |
| Charge Beam70% chance to raise the user's Sp. Atk by 1. | Electric | Special | 50 | 90 | 10 |
| Dazzling GleamNo additional effect. Hits adjacent foes. | Fairy | Special | 80 | 100 | 10 |
| Energy Ball10% chance to lower the target's Sp. Def by 1. | Grass | Special | 90 | 100 | 10 |
| Expanding ForceUser on Psychic Terrain: 1.5× power, hits foes. | Psychic | Special | 80 | 100 | 10 |
| Focus Blast10% chance to lower the target's Sp. Def by 1. | Fighting | Special | 120 | 70 | 5 |
| Future SightHits two turns after being used. | Psychic | Special | 120 | 100 | 10 |
| Grass KnotMore power the heavier the target. | Grass | Special | — | 100 | 20 |
| Hyper BeamUser cannot move next turn. | Normal | Special | 150 | 90 | 5 |
| Icy Wind100% chance to lower the foe(s) Speed by 1. | Ice | Special | 55 | 95 | 15 |
| Mystical Fire100% chance to lower the target's Sp. Atk by 1. | Fire | Special | 75 | 100 | 10 |
| Psychic10% chance to lower the target's Sp. Def by 1. | Psychic | Special | 90 | 100 | 10 |
| PsyshockDamages target based on Defense, not Sp. Def. | Psychic | Special | 80 | 100 | 10 |
| RoundPower doubles if others used Round this turn. | Normal | Special | 60 | 100 | 15 |
| Shadow Ball20% chance to lower the target's Sp. Def by 1. | Ghost | Special | 80 | 100 | 15 |
| SnoreUser must be asleep. 30% chance to flinch target. | Normal | Special | 50 | 100 | 15 |
| Solar BeamCharges turn 1. Hits turn 2. No charge in sunlight. | Grass | Special | 120 | 100 | 10 |
| Stored Power + 20 power for each of the user's stat boosts. | Psychic | Special | 20 | 100 | 10 |
| Thunder30% chance to paralyze. Can't miss in rain. | Electric | Special | 110 | 70 | 10 |
| Thunderbolt10% chance to paralyze the target. | Electric | Special | 90 | 100 | 15 |
| UproarLasts 3 turns. Active Pokemon cannot fall asleep. | Normal | Special | 90 | 100 | 10 |
| Ally SwitchUser and ally swap positions; using again can fail. | Psychic | Status | — | — | 15 |
| AttractA target of the opposite gender gets infatuated. | Normal | Status | — | 100 | 15 |
| Baton PassUser switches, passing stat changes and more. | Normal | Status | — | — | 20 |
| Calm MindRaises the user's Sp. Atk and Sp. Def by 1. | Psychic | Status | — | — | 20 |
| CharmLowers the target's Attack by 2. | Fairy | Status | — | 100 | 20 |
| Confuse RayConfuses the target. | Ghost | Status | — | 100 | 10 |
| CopycatUses the last move used in the battle. | Normal | Status | — | — | 20 |
| EncoreTarget repeats its last move for its next 3 turns. | Normal | Status | — | 100 | 5 |
| EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| Guard SwapSwaps Defense and Sp. Def changes with target. | Psychic | Status | — | — | 10 |
| Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| HypnosisCauses the target to fall asleep. | Psychic | Status | — | 60 | 20 |
| Iron DefenseRaises the user's Defense by 2. | Steel | Status | — | — | 15 |
| Light ScreenFor 5 turns, special damage to allies is halved. | Psychic | Status | — | — | 20 |
| Magic RoomFor 5 turns, all held items have no effect. | Psychic | Status | — | — | 10 |
| Misty Terrain5 turns. Can't status,-Dragon power vs grounded. | Fairy | Status | — | — | 10 |
| Nasty PlotRaises the user's Sp. Atk by 2. | Dark | Status | — | — | 20 |
| Power SplitAverages Attack and Sp. Atk stats with target. | Psychic | Status | — | — | 10 |
| Power SwapSwaps Attack and Sp. Atk stat stages with target. | Psychic | Status | — | — | 10 |
| ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 5 |
| Psychic Terrain5 turns. Grounded: +Psychic power, priority-safe. | Psychic | Status | — | — | 10 |
| Quick GuardProtects allies from priority attacks this turn. | Fighting | Status | — | — | 15 |
| Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| RecycleRestores the item the user last used. | Normal | Status | — | — | 10 |
| ReflectFor 5 turns, physical damage to allies is halved. | Psychic | Status | — | — | 20 |
| RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| Role PlayUser replaces its Ability with the target's. | Psychic | Status | — | — | 10 |
| SafeguardFor 5 turns, protects user's party from status. | Normal | Status | — | — | 20 |
| Skill SwapThe user and the target trade Abilities. | Psychic | Status | — | — | 10 |
| Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| TauntTarget can't use status moves its next 3 turns. | Dark | Status | — | 100 | 20 |
| Teeter DanceConfuses adjacent Pokemon. | Normal | Status | — | 100 | 20 |
| Thunder WaveParalyzes the target. | Electric | Status | — | 90 | 20 |
| TickleLowers the target's Attack and Defense by 1. | Normal | Status | — | 100 | 20 |
| TormentTarget can't select the same move twice in a row. | Dark | Status | — | 100 | 15 |
| TrickUser switches its held item with the target's. | Psychic | Status | — | 100 | 10 |
| Trick RoomGoes last. For 5 turns, turn order is reversed. | Psychic | Status | — | — | 5 |
| Wide GuardProtects allies from multi-target moves this turn. | Rock | Status | — | — | 10 |
| Wonder RoomFor 5 turns, all Defense and Sp. Def stats switch. | Psychic | Status | — | — | 10 |
Data: Pokémon Showdown (smogon/pokemon-showdown) · commit d601443 · Data & methodology