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ChampForge
Meowstic-F

#678

Meowstic-F in Pokémon Champions

PsychicLegal in Regulation M-C

Not in any public team yet.

Stats

Min: 0 SP with a hindering nature. Max: 32 SP with a boosting nature. Level 50.

Stats
StatBaseMinMax
HP74149181
Attack4861110
Defense7686140
Sp. Atk8392148
Sp. Def8190146
Speed104111171
Total466

Speed tier: #72 of 349 (max 171) · View speed tiers

Legal moves (56)

Click a move to see which Pokémon learn it.

MoveTypeCategoryPowerAccuracyPP
CovetIf the user has no item, it steals the target's.NormalPhysical6010020
DigDigs underground turn 1, strikes turn 2.GroundPhysical8010010
FacadePower doubles if user is burn/poison/paralyzed.NormalPhysical7010020
Fake OutHits first. First turn out only. 100% flinch chance.NormalPhysical4010010
Giga ImpactUser cannot move next turn.NormalPhysical150905
Iron Tail30% chance to lower the target's Defense by 1.SteelPhysical1007515
PaybackPower doubles if the user moves after the target.DarkPhysical5010010
Play Rough10% chance to lower the target's Attack by 1.FairyPhysical909010
Sucker PunchUsually goes first. Fails if target is not attacking.DarkPhysical701005
Tail SlapHits 2-5 times in one turn.NormalPhysical258510
Trailblaze100% chance to raise the user's Speed by 1.GrassPhysical5010020
Zen Headbutt20% chance to make the target flinch.PsychicPhysical809015
Alluring Voice100% confuse target that had a stat rise this turn.FairySpecial8010010
Charge Beam70% chance to raise the user's Sp. Atk by 1.ElectricSpecial509010
Dark Pulse20% chance to make the target flinch.DarkSpecial8010015
Energy Ball10% chance to lower the target's Sp. Def by 1.GrassSpecial9010010
Expanding ForceUser on Psychic Terrain: 1.5× power, hits foes.PsychicSpecial8010010
Extrasensory10% chance to make the target flinch.PsychicSpecial8010020
Future SightHits two turns after being used.PsychicSpecial12010010
Hyper BeamUser cannot move next turn.NormalSpecial150905
Psychic10% chance to lower the target's Sp. Def by 1.PsychicSpecial9010010
Psychic NoiseFor 2 turns, the target is prevented from healing.PsychicSpecial7510010
PsyshockDamages target based on Defense, not Sp. Def.PsychicSpecial8010010
RoundPower doubles if others used Round this turn.NormalSpecial6010015
Shadow Ball20% chance to lower the target's Sp. Def by 1.GhostSpecial8010015
SnoreUser must be asleep. 30% chance to flinch target.NormalSpecial5010015
Stored Power + 20 power for each of the user's stat boosts.PsychicSpecial2010010
Thunderbolt10% chance to paralyze the target.ElectricSpecial9010015
Baton PassUser switches, passing stat changes and more.NormalStatus——20
Calm MindRaises the user's Sp. Atk and Sp. Def by 1.PsychicStatus——20
CharmLowers the target's Attack by 2.FairyStatus—10020
EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
Fake TearsLowers the target's Sp. Def by 2.DarkStatus—10020
Gravity5 turns: no Ground immunities, 1.67× accuracy.PsychicStatus——5
Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
Light ScreenFor 5 turns, special damage to allies is halved.PsychicStatus——20
Magic RoomFor 5 turns, all held items have no effect.PsychicStatus——10
Nasty PlotRaises the user's Sp. Atk by 2.DarkStatus——20
ProtectPrevents moves from affecting the user this turn.NormalStatus——5
Psych UpCopies the target's current stat stages.NormalStatus——10
Psychic Terrain5 turns. Grounded: +Psychic power, priority-safe.PsychicStatus——10
Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
ReflectFor 5 turns, physical damage to allies is halved.PsychicStatus——20
RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
Role PlayUser replaces its Ability with the target's.PsychicStatus——10
SafeguardFor 5 turns, protects user's party from status.NormalStatus——20
Skill SwapThe user and the target trade Abilities.PsychicStatus——10
Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
Thunder WaveParalyzes the target.ElectricStatus—9020
TickleLowers the target's Attack and Defense by 1.NormalStatus—10020
TrickUser switches its held item with the target's.PsychicStatus—10010
Trick RoomGoes last. For 5 turns, turn order is reversed.PsychicStatus——5
Wonder RoomFor 5 turns, all Defense and Sp. Def stats switch.PsychicStatus——10
YawnPuts the target to sleep after 1 turn.NormalStatus——10

Data: Pokémon Showdown (smogon/pokemon-showdown) · commit d601443 · Data & methodology