Stats
Min: 0 SP with a hindering nature. Max: 32 SP with a boosting nature. Level 50.
| Stat | Base | Base | Min | Max |
|---|---|---|---|---|
| HP | 76 | 151 | 183 | |
| Attack | 110 | 117 | 178 | |
| Defense | 70 | 81 | 134 | |
| Sp. Atk | 81 | 90 | 146 | |
| Sp. Def | 70 | 81 | 134 | |
| Speed | 123 | 128 | 192 | |
| Total | 530 | |||
Speed tier: #20 of 349 (max 192) · View speed tiers
Legal moves (66)
Click a move to see which Pokémon learn it.
| Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|
| AcrobaticsPower doubles if the user has no held item. | Flying | Physical | 55 | 100 | 15 |
| Aerial AceThis move does not check accuracy. | Flying | Physical | 60 | — | 20 |
| Bite30% chance to make the target flinch. | Dark | Physical | 60 | 100 | 20 |
| Brick BreakDestroys screens, unless the target is immune. | Fighting | Physical | 75 | 100 | 15 |
| Bullet SeedHits 2-5 times in one turn. | Grass | Physical | 25 | 100 | 20 |
| FacadePower doubles if user is burn/poison/paralyzed. | Normal | Physical | 70 | 100 | 20 |
| FlingFlings the user's item at the target. Power varies. | Dark | Physical | — | 100 | 10 |
| Flower TrickAlways results in a critical hit; no accuracy check. | Grass | Physical | 70 | — | 10 |
| Foul PlayUses target's Attack stat in damage calculation. | Dark | Physical | 95 | 100 | 15 |
| Giga ImpactUser cannot move next turn. | Normal | Physical | 150 | 90 | 5 |
| Grassy GlideUser on Grassy Terrain: +1 priority. | Grass | Physical | 55 | 100 | 20 |
| Knock Off1.5× damage if foe holds an item. Removes item. | Dark | Physical | 65 | 100 | 20 |
| Lash Out2× power if the user had a stat lowered this turn. | Dark | Physical | 75 | 100 | 5 |
| Low KickMore power the heavier the target. | Fighting | Physical | — | 100 | 20 |
| Low Sweep100% chance to lower the target's Speed by 1. | Fighting | Physical | 65 | 100 | 20 |
| Night SlashHigh critical hit ratio. | Dark | Physical | 70 | 100 | 20 |
| Petal BlizzardNo additional effect. Hits adjacent Pokemon. | Grass | Physical | 90 | 100 | 15 |
| Play Rough10% chance to lower the target's Attack by 1. | Fairy | Physical | 90 | 90 | 10 |
| Quick AttackUsually goes first. | Normal | Physical | 40 | 100 | 20 |
| Seed BombNo additional effect. | Grass | Physical | 80 | 100 | 15 |
| Shadow ClawHigh critical hit ratio. | Ghost | Physical | 70 | 100 | 15 |
| SlashHigh critical hit ratio. | Normal | Physical | 80 | 100 | 20 |
| Sucker PunchUsually goes first. Fails if target is not attacking. | Dark | Physical | 70 | 100 | 5 |
| ThiefIf the user has no item, it steals the target's. | Dark | Physical | 60 | 100 | 20 |
| Throat ChopFor 2 turns, the target cannot use sound moves. | Dark | Physical | 80 | 100 | 15 |
| Thunder Punch10% chance to paralyze the target. | Electric | Physical | 75 | 100 | 15 |
| Trailblaze100% chance to raise the user's Speed by 1. | Grass | Physical | 50 | 100 | 20 |
| Triple AxelHits 3 times. Each hit can miss, but power rises. | Ice | Physical | 20 | 90 | 10 |
| U-turnUser switches out after damaging the target. | Bug | Physical | 70 | 100 | 20 |
| Aura SphereThis move does not check accuracy. | Fighting | Special | 80 | — | 20 |
| Chilling Water100% chance to lower the target's Attack by 1. | Water | Special | 50 | 100 | 20 |
| Dark Pulse20% chance to make the target flinch. | Dark | Special | 80 | 100 | 15 |
| Energy Ball10% chance to lower the target's Sp. Def by 1. | Grass | Special | 90 | 100 | 10 |
| Frenzy PlantUser cannot move next turn. | Grass | Special | 150 | 90 | 5 |
| Giga DrainUser recovers 50% of the damage dealt. | Grass | Special | 75 | 100 | 10 |
| Grass KnotMore power the heavier the target. | Grass | Special | — | 100 | 20 |
| Hyper BeamUser cannot move next turn. | Normal | Special | 150 | 90 | 5 |
| Leaf StormLowers the user's Sp. Atk by 2. | Grass | Special | 130 | 90 | 5 |
| Mud-Slap100% chance to lower the target's accuracy by 1. | Ground | Special | 20 | 100 | 10 |
| Pollen PuffIf the target is an ally, heals 50% of its max HP. | Bug | Special | 90 | 100 | 15 |
| Power GemNo additional effect. | Rock | Special | 80 | 100 | 20 |
| Shadow Ball20% chance to lower the target's Sp. Def by 1. | Ghost | Special | 80 | 100 | 15 |
| Solar BeamCharges turn 1. Hits turn 2. No charge in sunlight. | Grass | Special | 120 | 100 | 10 |
| AgilityRaises the user's Speed by 2. | Psychic | Status | — | — | 20 |
| Ally SwitchUser and ally swap positions; using again can fail. | Psychic | Status | — | — | 15 |
| CharmLowers the target's Attack by 2. | Fairy | Status | — | 100 | 20 |
| CopycatUses the last move used in the battle. | Normal | Status | — | — | 20 |
| Double TeamRaises the user's evasiveness by 1. | Normal | Status | — | — | 15 |
| EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| Fake TearsLowers the target's Sp. Def by 2. | Dark | Status | — | 100 | 20 |
| Grassy Terrain5 turns. Grounded: +Grass power, +1/16 max HP. | Grass | Status | — | — | 10 |
| Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| Leech Seed1/8 of target's HP is restored to user every turn. | Grass | Status | — | 90 | 10 |
| Nasty PlotRaises the user's Sp. Atk by 2. | Dark | Status | — | — | 20 |
| ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 5 |
| Psych UpCopies the target's current stat stages. | Normal | Status | — | — | 10 |
| RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| Skill SwapThe user and the target trade Abilities. | Psychic | Status | — | — | 10 |
| Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| SpikesHurts grounded foes on switch-in. Max 3 layers. | Ground | Status | — | — | 20 |
| SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TauntTarget can't use status moves its next 3 turns. | Dark | Status | — | 100 | 20 |
| Toxic SpikesPoisons grounded foes on switch-in. Max 2 layers. | Poison | Status | — | — | 20 |
| TrickUser switches its held item with the target's. | Psychic | Status | — | 100 | 10 |
| Trick RoomGoes last. For 5 turns, turn order is reversed. | Psychic | Status | — | — | 5 |
| Worry SeedThe target's Ability becomes Insomnia. | Grass | Status | — | 100 | 10 |
Data: Pokémon Showdown (smogon/pokemon-showdown) · commit d601443 · Data & methodology