Stats
Min: 0 SP with a hindering nature. Max: 32 SP with a boosting nature. Level 50.
| Stat | Base | Base | Min | Max |
|---|---|---|---|---|
| HP | 70 | 145 | 177 | |
| Attack | 110 | 117 | 178 | |
| Defense | 70 | 81 | 134 | |
| Sp. Atk | 115 | 121 | 183 | |
| Sp. Def | 70 | 81 | 134 | |
| Speed | 90 | 99 | 156 | |
| Total | 525 | |||
Speed tier: #125 of 349 (max 156) · View speed tiers
| Stat | Base | Base | Min | Max |
|---|---|---|---|---|
| HP | 70 | 145 | 177 | |
| Attack | 145 | 148 | 216 | |
| Defense | 88 | 97 | 154 | |
| Sp. Atk | 140 | 144 | 211 | |
| Sp. Def | 70 | 81 | 134 | |
| Speed | 112 | 118 | 180 | |
| Total | 625 | |||
| Stat | Base | Base | Min | Max |
|---|---|---|---|---|
| HP | 70 | 145 | 177 | |
| Attack | 100 | 108 | 167 | |
| Defense | 70 | 81 | 134 | |
| Sp. Atk | 164 | 165 | 237 | |
| Sp. Def | 70 | 81 | 134 | |
| Speed | 151 | 153 | 223 | |
| Total | 625 | |||
Legal moves (83)
Click a move to see which Pokémon learn it.
| Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|
| Aerial AceThis move does not check accuracy. | Flying | Physical | 60 | — | 20 |
| Bite30% chance to make the target flinch. | Dark | Physical | 60 | 100 | 20 |
| Blaze KickHigh critical hit ratio. 10% chance to burn. | Fire | Physical | 85 | 90 | 10 |
| Body Slam30% chance to paralyze the target. | Normal | Physical | 85 | 100 | 15 |
| Bone RushHits 2-5 times in one turn. | Ground | Physical | 30 | 90 | 10 |
| Brick BreakDestroys screens, unless the target is immune. | Fighting | Physical | 75 | 100 | 15 |
| Bulldoze100% chance lower adjacent Pkmn Speed by 1. | Ground | Physical | 60 | 100 | 20 |
| Bullet PunchUsually goes first. | Steel | Physical | 40 | 100 | 20 |
| Circle ThrowForces the target to switch to a random ally. | Fighting | Physical | 60 | 90 | 10 |
| Close CombatLowers the user's Defense and Sp. Def by 1. | Fighting | Physical | 120 | 100 | 5 |
| CounterIf hit by physical attack, returns double damage. | Fighting | Physical | — | 100 | 20 |
| Cross ChopHigh critical hit ratio. | Fighting | Physical | 100 | 80 | 5 |
| Crunch20% chance to lower the target's Defense by 1. | Dark | Physical | 80 | 100 | 15 |
| DigDigs underground turn 1, strikes turn 2. | Ground | Physical | 80 | 100 | 10 |
| Drain PunchUser recovers 50% of the damage dealt. | Fighting | Physical | 75 | 100 | 10 |
| EarthquakeHits adjacent Pokemon. Double damage on Dig. | Ground | Physical | 100 | 100 | 10 |
| Extreme SpeedNearly always goes first. | Normal | Physical | 80 | 100 | 5 |
| FacadePower doubles if user is burn/poison/paralyzed. | Normal | Physical | 70 | 100 | 20 |
| FeintNullifies Detect, Protect, and Quick/Wide Guard. | Normal | Physical | 30 | 100 | 10 |
| FlingFlings the user's item at the target. Power varies. | Dark | Physical | — | 100 | 10 |
| Focus PunchFails if the user takes damage before it hits. | Fighting | Physical | 150 | 100 | 20 |
| Giga ImpactUser cannot move next turn. | Normal | Physical | 150 | 90 | 5 |
| High Jump KickUser is hurt by 50% of its max HP if it misses. | Fighting | Physical | 130 | 90 | 10 |
| Ice Punch10% chance to freeze the target. | Ice | Physical | 75 | 100 | 15 |
| Iron Tail30% chance to lower the target's Defense by 1. | Steel | Physical | 100 | 75 | 15 |
| Low KickMore power the heavier the target. | Fighting | Physical | — | 100 | 20 |
| Low Sweep100% chance to lower the target's Speed by 1. | Fighting | Physical | 65 | 100 | 20 |
| Mega KickNo additional effect. | Normal | Physical | 120 | 75 | 5 |
| Meteor Mash20% chance to raise the user's Attack by 1. | Steel | Physical | 90 | 90 | 10 |
| PaybackPower doubles if the user moves after the target. | Dark | Physical | 50 | 100 | 10 |
| Poison Jab30% chance to poison the target. | Poison | Physical | 80 | 100 | 20 |
| Quick AttackUsually goes first. | Normal | Physical | 40 | 100 | 20 |
| ReversalMore power the less HP the user has left. | Fighting | Physical | — | 100 | 15 |
| Rock Slide30% chance to make the foe(s) flinch. | Rock | Physical | 75 | 90 | 10 |
| Rock Tomb100% chance to lower the target's Speed by 1. | Rock | Physical | 60 | 95 | 15 |
| Shadow ClawHigh critical hit ratio. | Ghost | Physical | 70 | 100 | 15 |
| Stone EdgeHigh critical hit ratio. | Rock | Physical | 100 | 80 | 5 |
| Thunder Punch10% chance to paralyze the target. | Electric | Physical | 75 | 100 | 15 |
| Trailblaze100% chance to raise the user's Speed by 1. | Grass | Physical | 50 | 100 | 20 |
| Upper Hand100% flinch. Fails unless target using priority attack. | Fighting | Physical | 65 | 100 | 15 |
| Zen Headbutt20% chance to make the target flinch. | Psychic | Physical | 80 | 90 | 15 |
| Aura SphereThis move does not check accuracy. | Fighting | Special | 80 | — | 20 |
| Dark Pulse20% chance to make the target flinch. | Dark | Special | 80 | 100 | 15 |
| Dragon PulseNo additional effect. | Dragon | Special | 85 | 100 | 10 |
| Final GambitDoes damage equal to the user's HP. User faints. | Fighting | Special | — | 100 | 5 |
| Flash Cannon10% chance to lower the target's Sp. Def by 1. | Steel | Special | 80 | 100 | 10 |
| Focus Blast10% chance to lower the target's Sp. Def by 1. | Fighting | Special | 120 | 70 | 5 |
| Hyper BeamUser cannot move next turn. | Normal | Special | 150 | 90 | 5 |
| Psychic10% chance to lower the target's Sp. Def by 1. | Psychic | Special | 90 | 100 | 10 |
| RoundPower doubles if others used Round this turn. | Normal | Special | 60 | 100 | 15 |
| Shadow Ball20% chance to lower the target's Sp. Def by 1. | Ghost | Special | 80 | 100 | 15 |
| SnoreUser must be asleep. 30% chance to flinch target. | Normal | Special | 50 | 100 | 15 |
| Steel BeamUser loses 50% max HP. | Steel | Special | 140 | 95 | 5 |
| Terrain PulseUser on terrain: power doubles, type varies. | Normal | Special | 50 | 100 | 10 |
| Vacuum WaveUsually goes first. | Fighting | Special | 40 | 100 | 20 |
| Water Pulse20% chance to confuse the target. | Water | Special | 60 | 100 | 20 |
| AgilityRaises the user's Speed by 2. | Psychic | Status | — | — | 20 |
| Bulk UpRaises the user's Attack and Defense by 1. | Fighting | Status | — | — | 20 |
| Calm MindRaises the user's Sp. Atk and Sp. Def by 1. | Psychic | Status | — | — | 20 |
| CoachingRaises an ally's Attack and Defense by 1. | Fighting | Status | — | — | 10 |
| CopycatUses the last move used in the battle. | Normal | Status | — | — | 20 |
| DetectPrevents moves from affecting the user this turn. | Fighting | Status | — | — | 5 |
| EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| Focus EnergyRaises the user's critical hit ratio by 2. | Normal | Status | — | — | 20 |
| Heal PulseHeals the target by 50% of its max HP. | Psychic | Status | — | — | 10 |
| Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| HowlRaises the user's and ally's Attack by 1. | Normal | Status | — | — | 20 |
| Iron DefenseRaises the user's Defense by 2. | Steel | Status | — | — | 15 |
| Life DewHeals the user and its allies by 1/4 their max HP. | Water | Status | — | — | 10 |
| Metal SoundLowers the target's Sp. Def by 2. | Steel | Status | — | 85 | 20 |
| Nasty PlotRaises the user's Sp. Atk by 2. | Dark | Status | — | — | 20 |
| ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 5 |
| Psych UpCopies the target's current stat stages. | Normal | Status | — | — | 10 |
| Quick GuardProtects allies from priority attacks this turn. | Fighting | Status | — | — | 15 |
| Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| RoarForces the target to switch to a random ally. | Normal | Status | — | — | 20 |
| Scary FaceLowers the target's Speed by 2. | Normal | Status | — | 100 | 10 |
| ScreechLowers the target's Defense by 2. | Normal | Status | — | 85 | 20 |
| Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| Swords DanceRaises the user's Attack by 2. | Normal | Status | — | — | 20 |
Data: Pokémon Showdown (smogon/pokemon-showdown) · commit d601443 · Data & methodology