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Lucario

#448

Lucario in Pokémon Champions

FightingSteelLegal in Regulation M-C

Not in any public team yet.

Stats

Min: 0 SP with a hindering nature. Max: 32 SP with a boosting nature. Level 50.

Stats
StatBaseMinMax
HP70145177
Attack110117178
Defense7081134
Sp. Atk115121183
Sp. Def7081134
Speed9099156
Total525

Speed tier: #125 of 349 (max 156) · View speed tiers

Lucario-Mega

Lucario-Mega

With Lucarionite · Ability: Adaptability

FightingSteel
Stats
StatBaseMinMax
HP70145177
Attack145148216
Defense8897154
Sp. Atk140144211
Sp. Def7081134
Speed112118180
Total625
Lucario-Mega-Z

Lucario-Mega-Z

With Lucarionite Z · Ability: Aura Guard

FightingSteel
Stats
StatBaseMinMax
HP70145177
Attack100108167
Defense7081134
Sp. Atk164165237
Sp. Def7081134
Speed151153223
Total625

Legal moves (83)

Click a move to see which Pokémon learn it.

MoveTypeCategoryPowerAccuracyPP
Aerial AceThis move does not check accuracy.FlyingPhysical60—20
Bite30% chance to make the target flinch.DarkPhysical6010020
Blaze KickHigh critical hit ratio. 10% chance to burn.FirePhysical859010
Body Slam30% chance to paralyze the target.NormalPhysical8510015
Bone RushHits 2-5 times in one turn.GroundPhysical309010
Brick BreakDestroys screens, unless the target is immune.FightingPhysical7510015
Bulldoze100% chance lower adjacent Pkmn Speed by 1.GroundPhysical6010020
Bullet PunchUsually goes first.SteelPhysical4010020
Circle ThrowForces the target to switch to a random ally.FightingPhysical609010
Close CombatLowers the user's Defense and Sp. Def by 1.FightingPhysical1201005
CounterIf hit by physical attack, returns double damage.FightingPhysical—10020
Cross ChopHigh critical hit ratio.FightingPhysical100805
Crunch20% chance to lower the target's Defense by 1.DarkPhysical8010015
DigDigs underground turn 1, strikes turn 2.GroundPhysical8010010
Drain PunchUser recovers 50% of the damage dealt.FightingPhysical7510010
EarthquakeHits adjacent Pokemon. Double damage on Dig.GroundPhysical10010010
Extreme SpeedNearly always goes first.NormalPhysical801005
FacadePower doubles if user is burn/poison/paralyzed.NormalPhysical7010020
FeintNullifies Detect, Protect, and Quick/Wide Guard.NormalPhysical3010010
FlingFlings the user's item at the target. Power varies.DarkPhysical—10010
Focus PunchFails if the user takes damage before it hits.FightingPhysical15010020
Giga ImpactUser cannot move next turn.NormalPhysical150905
High Jump KickUser is hurt by 50% of its max HP if it misses.FightingPhysical1309010
Ice Punch10% chance to freeze the target.IcePhysical7510015
Iron Tail30% chance to lower the target's Defense by 1.SteelPhysical1007515
Low KickMore power the heavier the target.FightingPhysical—10020
Low Sweep100% chance to lower the target's Speed by 1.FightingPhysical6510020
Mega KickNo additional effect.NormalPhysical120755
Meteor Mash20% chance to raise the user's Attack by 1.SteelPhysical909010
PaybackPower doubles if the user moves after the target.DarkPhysical5010010
Poison Jab30% chance to poison the target.PoisonPhysical8010020
Quick AttackUsually goes first.NormalPhysical4010020
ReversalMore power the less HP the user has left.FightingPhysical—10015
Rock Slide30% chance to make the foe(s) flinch.RockPhysical759010
Rock Tomb100% chance to lower the target's Speed by 1.RockPhysical609515
Shadow ClawHigh critical hit ratio.GhostPhysical7010015
Stone EdgeHigh critical hit ratio.RockPhysical100805
Thunder Punch10% chance to paralyze the target.ElectricPhysical7510015
Trailblaze100% chance to raise the user's Speed by 1.GrassPhysical5010020
Upper Hand100% flinch. Fails unless target using priority attack.FightingPhysical6510015
Zen Headbutt20% chance to make the target flinch.PsychicPhysical809015
Aura SphereThis move does not check accuracy.FightingSpecial80—20
Dark Pulse20% chance to make the target flinch.DarkSpecial8010015
Dragon PulseNo additional effect.DragonSpecial8510010
Final GambitDoes damage equal to the user's HP. User faints.FightingSpecial—1005
Flash Cannon10% chance to lower the target's Sp. Def by 1.SteelSpecial8010010
Focus Blast10% chance to lower the target's Sp. Def by 1.FightingSpecial120705
Hyper BeamUser cannot move next turn.NormalSpecial150905
Psychic10% chance to lower the target's Sp. Def by 1.PsychicSpecial9010010
RoundPower doubles if others used Round this turn.NormalSpecial6010015
Shadow Ball20% chance to lower the target's Sp. Def by 1.GhostSpecial8010015
SnoreUser must be asleep. 30% chance to flinch target.NormalSpecial5010015
Steel BeamUser loses 50% max HP.SteelSpecial140955
Terrain PulseUser on terrain: power doubles, type varies.NormalSpecial5010010
Vacuum WaveUsually goes first.FightingSpecial4010020
Water Pulse20% chance to confuse the target.WaterSpecial6010020
AgilityRaises the user's Speed by 2.PsychicStatus——20
Bulk UpRaises the user's Attack and Defense by 1.FightingStatus——20
Calm MindRaises the user's Sp. Atk and Sp. Def by 1.PsychicStatus——20
CoachingRaises an ally's Attack and Defense by 1.FightingStatus——10
CopycatUses the last move used in the battle.NormalStatus——20
DetectPrevents moves from affecting the user this turn.FightingStatus——5
EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
Focus EnergyRaises the user's critical hit ratio by 2.NormalStatus——20
Heal PulseHeals the target by 50% of its max HP.PsychicStatus——10
Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
HowlRaises the user's and ally's Attack by 1.NormalStatus——20
Iron DefenseRaises the user's Defense by 2.SteelStatus——15
Life DewHeals the user and its allies by 1/4 their max HP.WaterStatus——10
Metal SoundLowers the target's Sp. Def by 2.SteelStatus—8520
Nasty PlotRaises the user's Sp. Atk by 2.DarkStatus——20
ProtectPrevents moves from affecting the user this turn.NormalStatus——5
Psych UpCopies the target's current stat stages.NormalStatus——10
Quick GuardProtects allies from priority attacks this turn.FightingStatus——15
Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
RoarForces the target to switch to a random ally.NormalStatus——20
Scary FaceLowers the target's Speed by 2.NormalStatus—10010
ScreechLowers the target's Defense by 2.NormalStatus—8520
Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
Swords DanceRaises the user's Attack by 2.NormalStatus——20

Data: Pokémon Showdown (smogon/pokemon-showdown) · commit d601443 · Data & methodology