Stats
Min: 0 SP with a hindering nature. Max: 32 SP with a boosting nature. Level 50.
| Stat | Base | Base | Min | Max |
|---|---|---|---|---|
| HP | 70 | 145 | 177 | |
| Attack | 85 | 94 | 150 | |
| Defense | 65 | 76 | 128 | |
| Sp. Atk | 125 | 130 | 194 | |
| Sp. Def | 65 | 76 | 128 | |
| Speed | 120 | 126 | 189 | |
| Total | 530 | |||
Speed tier: #24 of 349 (max 189) · View speed tiers
Legal moves (62)
Click a move to see which Pokémon learn it.
| Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|
| AcrobaticsPower doubles if the user has no held item. | Flying | Physical | 55 | 100 | 15 |
| Aqua JetUsually goes first. | Water | Physical | 40 | 100 | 20 |
| BindTraps and damages the target for 4-5 turns. | Normal | Physical | 15 | 85 | 20 |
| BounceBounces turn 1. Hits turn 2. 30% paralyze. | Flying | Physical | 85 | 85 | 5 |
| Breaking Swipe100% chance to lower the foe(s) Attack by 1. | Dragon | Physical | 60 | 100 | 15 |
| DiveDives underwater turn 1, strikes turn 2. | Water | Physical | 80 | 100 | 10 |
| FacadePower doubles if user is burn/poison/paralyzed. | Normal | Physical | 70 | 100 | 20 |
| Fell StingerRaises user's Attack by 3 if this KOes the target. | Bug | Physical | 50 | 100 | 20 |
| FlingFlings the user's item at the target. Power varies. | Dark | Physical | — | 100 | 10 |
| Flip TurnUser switches out after damaging the target. | Water | Physical | 60 | 100 | 20 |
| Giga ImpactUser cannot move next turn. | Normal | Physical | 150 | 90 | 5 |
| Ice ShardUsually goes first. | Ice | Physical | 40 | 100 | 20 |
| Icicle SpearHits 2-5 times in one turn. | Ice | Physical | 25 | 100 | 20 |
| Liquidation20% chance to lower the target's Defense by 1. | Water | Physical | 85 | 100 | 10 |
| Scale ShotHits 2-5 times. User: -1 Def, +1 Spe after last hit. | Dragon | Physical | 25 | 90 | 20 |
| Skitter Smack100% chance to lower target's Sp. Atk by 1. | Bug | Physical | 70 | 90 | 10 |
| Smack DownRemoves the target's Ground immunity. | Rock | Physical | 50 | 100 | 15 |
| Sucker PunchUsually goes first. Fails if target is not attacking. | Dark | Physical | 70 | 100 | 5 |
| U-turnUser switches out after damaging the target. | Bug | Physical | 70 | 100 | 20 |
| Waterfall20% chance to make the target flinch. | Water | Physical | 80 | 100 | 15 |
| Air CutterHigh critical hit ratio. Hits adjacent foes. | Flying | Special | 60 | 95 | 20 |
| Air Slash30% chance to make the target flinch. | Flying | Special | 75 | 95 | 15 |
| Blizzard10% chance to freeze foe(s). Can't miss in Snow. | Ice | Special | 110 | 70 | 5 |
| Chilling Water100% chance to lower the target's Attack by 1. | Water | Special | 50 | 100 | 20 |
| Dark Pulse20% chance to make the target flinch. | Dark | Special | 80 | 100 | 15 |
| Hydro CannonUser cannot move next turn. | Water | Special | 150 | 90 | 5 |
| Hydro PumpNo additional effect. | Water | Special | 110 | 80 | 5 |
| Hyper BeamUser cannot move next turn. | Normal | Special | 150 | 90 | 5 |
| Ice Beam10% chance to freeze the target. | Ice | Special | 90 | 100 | 10 |
| Icy Wind100% chance to lower the foe(s) Speed by 1. | Ice | Special | 55 | 95 | 15 |
| Mud Shot100% chance to lower the target's Speed by 1. | Ground | Special | 55 | 95 | 15 |
| Muddy Water30% chance to lower the foe(s) accuracy by 1. | Water | Special | 90 | 85 | 10 |
| RoundPower doubles if others used Round this turn. | Normal | Special | 60 | 100 | 15 |
| Scald30% chance to burn the target. Thaws target. | Water | Special | 80 | 100 | 15 |
| Shadow Ball20% chance to lower the target's Sp. Def by 1. | Ghost | Special | 80 | 100 | 15 |
| Snipe ShotHigh critical hit ratio. Cannot be redirected. | Water | Special | 85 | 100 | 15 |
| SnoreUser must be asleep. 30% chance to flinch target. | Normal | Special | 50 | 100 | 15 |
| SurfHits adjacent Pokemon. Double damage on Dive. | Water | Special | 90 | 100 | 15 |
| Vacuum WaveUsually goes first. | Fighting | Special | 40 | 100 | 20 |
| Water Pulse20% chance to confuse the target. | Water | Special | 60 | 100 | 20 |
| Weather BallPower doubles and type varies in each weather. | Normal | Special | 50 | 100 | 10 |
| WhirlpoolTraps and damages the target for 4-5 turns. | Water | Special | 35 | 85 | 15 |
| AgilityRaises the user's Speed by 2. | Psychic | Status | — | — | 20 |
| Aqua RingUser recovers 1/16 max HP per turn. | Water | Status | — | — | 20 |
| Baton PassUser switches, passing stat changes and more. | Normal | Status | — | — | 20 |
| Double TeamRaises the user's evasiveness by 1. | Normal | Status | — | — | 15 |
| EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| Focus EnergyRaises the user's critical hit ratio by 2. | Normal | Status | — | — | 20 |
| HazeEliminates all stat changes. | Ice | Status | — | — | 20 |
| Light ScreenFor 5 turns, special damage to allies is halved. | Psychic | Status | — | — | 20 |
| ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 5 |
| Psych UpCopies the target's current stat stages. | Normal | Status | — | — | 10 |
| Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| ReflectFor 5 turns, physical damage to allies is halved. | Psychic | Status | — | — | 20 |
| RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| SnowscapeFor 5 turns, snow falls. Ice: 1.5× Def. | Ice | Status | — | — | 5 |
| SoakChanges the target's type to Water. | Water | Status | — | 100 | 20 |
| SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| Swords DanceRaises the user's Attack by 2. | Normal | Status | — | — | 20 |
| TauntTarget can't use status moves its next 3 turns. | Dark | Status | — | 100 | 20 |
| Tearful LookLowers the target's Attack and Sp. Atk by 1. | Normal | Status | — | — | 20 |
Data: Pokémon Showdown (smogon/pokemon-showdown) · commit d601443 · Data & methodology