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ChampForge
Heliolisk

#695

Heliolisk in Pokémon Champions

ElectricNormalLegal in Regulation M-C

Not in any public team yet.

Stats

Min: 0 SP with a hindering nature. Max: 32 SP with a boosting nature. Level 50.

Stats
StatBaseMinMax
HP62137169
Attack5567117
Defense5264114
Sp. Atk109116177
Sp. Def94102160
Speed109116177
Total481

Speed tier: #60 of 349 (max 177) · View speed tiers

Legal moves (63)

Click a move to see which Pokémon learn it.

MoveTypeCategoryPowerAccuracyPP
Breaking Swipe100% chance to lower the foe(s) Attack by 1.DragonPhysical6010015
Brutal SwingNo additional effect. Hits adjacent Pokemon.DarkPhysical6010020
Bulldoze100% chance lower adjacent Pkmn Speed by 1.GroundPhysical6010020
DigDigs underground turn 1, strikes turn 2.GroundPhysical8010010
Dragon Rush20% chance to make the target flinch.DragonPhysical1007510
Dragon TailForces the target to switch to a random ally.DragonPhysical609010
FacadePower doubles if user is burn/poison/paralyzed.NormalPhysical7010020
Fire Punch10% chance to burn the target.FirePhysical7510015
Giga ImpactUser cannot move next turn.NormalPhysical150905
Iron Tail30% chance to lower the target's Defense by 1.SteelPhysical1007515
Low KickMore power the heavier the target.FightingPhysical—10020
Low Sweep100% chance to lower the target's Speed by 1.FightingPhysical6510020
Mega KickNo additional effect.NormalPhysical120755
Pounce100% chance to lower the target's Speed by 1.BugPhysical5010020
Quick AttackUsually goes first.NormalPhysical4010020
Rock Slide30% chance to make the foe(s) flinch.RockPhysical759010
Rock Tomb100% chance to lower the target's Speed by 1.RockPhysical609515
Scale ShotHits 2-5 times. User: -1 Def, +1 Spe after last hit.DragonPhysical259020
Thunder Punch10% chance to paralyze the target.ElectricPhysical7510015
Trailblaze100% chance to raise the user's Speed by 1.GrassPhysical5010020
U-turnUser switches out after damaging the target.BugPhysical7010020
Wild ChargeHas 1/4 recoil.ElectricPhysical9010015
Charge Beam70% chance to raise the user's Sp. Atk by 1.ElectricSpecial509010
Dark Pulse20% chance to make the target flinch.DarkSpecial8010015
Discharge30% chance to paralyze adjacent Pokemon.ElectricSpecial8010015
Dragon PulseNo additional effect.DragonSpecial8510010
Electro BallMore power the faster the user is than the target.ElectricSpecial—10010
Electroweb100% chance to lower the foe(s) Speed by 1.ElectricSpecial559515
Focus Blast10% chance to lower the target's Sp. Def by 1.FightingSpecial120705
Grass KnotMore power the heavier the target.GrassSpecial—10020
Hyper BeamUser cannot move next turn.NormalSpecial150905
Hyper VoiceNo additional effect. Hits adjacent foes.NormalSpecial9010010
Mud-Slap100% chance to lower the target's accuracy by 1.GroundSpecial2010010
Parabolic ChargeUser recovers 50% of the damage dealt.ElectricSpecial6510020
Rising Voltage2× power if target is grounded in Electric Terrain.ElectricSpecial7010020
RoundPower doubles if others used Round this turn.NormalSpecial6010015
SnoreUser must be asleep. 30% chance to flinch target.NormalSpecial5010015
Solar BeamCharges turn 1. Hits turn 2. No charge in sunlight.GrassSpecial12010010
SurfHits adjacent Pokemon. Double damage on Dive.WaterSpecial9010015
Thunder30% chance to paralyze. Can't miss in rain.ElectricSpecial1107010
Thunderbolt10% chance to paralyze the target.ElectricSpecial9010015
Volt SwitchUser switches out after damaging the target.ElectricSpecial7010020
Weather BallPower doubles and type varies in each weather.NormalSpecial5010010
AgilityRaises the user's Speed by 2.PsychicStatus——20
Ally SwitchUser and ally swap positions; using again can fail.PsychicStatus——15
AttractA target of the opposite gender gets infatuated.NormalStatus—10015
Charge+1 SpD, user's next Electric move 2× power.ElectricStatus——20
Eerie ImpulseLowers the target's Sp. Atk by 2.ElectricStatus—10015
Electric Terrain5 turns. Grounded: +Electric power, can't sleep.ElectricStatus——10
ElectrifyChanges the target's move to Electric this turn.ElectricStatus——20
EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
GlareParalyzes the target.NormalStatus—10020
Light ScreenFor 5 turns, special damage to allies is halved.PsychicStatus——20
Morning SunHeals the user by a weather-dependent amount.NormalStatus——5
ProtectPrevents moves from affecting the user this turn.NormalStatus——5
Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
SandstormFor 5 turns, a sandstorm rages. Rock: 1.5× SpD.RockStatus——5
Shed TailUser takes 1/2 its max HP to pass a substitute.NormalStatus——10
Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
Thunder WaveParalyzes the target.ElectricStatus—9020

Data: Pokémon Showdown (smogon/pokemon-showdown) · commit d601443 · Data & methodology