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Hawlucha

#701

Hawlucha in Pokémon Champions

FightingFlyingLegal in Regulation M-C

Not in any public team yet.

Stats

Min: 0 SP with a hindering nature. Max: 32 SP with a boosting nature. Level 50.

Stats
StatBaseMinMax
HP78153185
Attack92100158
Defense7585139
Sp. Atk7484138
Sp. Def6374126
Speed118124187
Total500

Speed tier: #32 of 349 (max 187) · View speed tiers

Hawlucha-Mega

Hawlucha-Mega

With Hawluchanite · Ability: No Guard

FightingFlying
Stats
StatBaseMinMax
HP78153185
Attack137141207
Defense100108167
Sp. Atk7484138
Sp. Def93101159
Speed118124187
Total600

Legal moves (74)

Click a move to see which Pokémon learn it.

MoveTypeCategoryPowerAccuracyPP
AcrobaticsPower doubles if the user has no held item.FlyingPhysical5510015
Aerial AceThis move does not check accuracy.FlyingPhysical60—20
AssurancePower doubles if target was damaged this turn.DarkPhysical6010010
Body PressUses user's Def stat as Atk in damage calculation.FightingPhysical8010010
Body Slam30% chance to paralyze the target.NormalPhysical8510015
BounceBounces turn 1. Hits turn 2. 30% paralyze.FlyingPhysical85855
Brave BirdHas 33% recoil.FlyingPhysical12010015
Brick BreakDestroys screens, unless the target is immune.FightingPhysical7510015
Close CombatLowers the user's Defense and Sp. Def by 1.FightingPhysical1201005
Cross ChopHigh critical hit ratio.FightingPhysical100805
DigDigs underground turn 1, strikes turn 2.GroundPhysical8010010
Drain PunchUser recovers 50% of the damage dealt.FightingPhysical7510010
Dual WingbeatHits 2 times in one turn.FlyingPhysical409010
EndeavorLowers the target's HP to the user's HP.NormalPhysical—1005
FacadePower doubles if user is burn/poison/paralyzed.NormalPhysical7010020
FeintNullifies Detect, Protect, and Quick/Wide Guard.NormalPhysical3010010
Fire Punch10% chance to burn the target.FirePhysical7510015
FlingFlings the user's item at the target. Power varies.DarkPhysical—10010
FlyFlies up on first turn, then strikes the next turn.FlyingPhysical909515
Flying PressCombines Flying in its type effectiveness.FightingPhysical1009510
Focus PunchFails if the user takes damage before it hits.FightingPhysical15010020
Giga ImpactUser cannot move next turn.NormalPhysical150905
High Jump KickUser is hurt by 50% of its max HP if it misses.FightingPhysical1309010
Iron Head30% chance to make the target flinch.SteelPhysical8010015
Low KickMore power the heavier the target.FightingPhysical—10020
Low Sweep100% chance to lower the target's Speed by 1.FightingPhysical6510020
Lunge100% chance to lower the target's Attack by 1.BugPhysical8010015
Mega KickNo additional effect.NormalPhysical120755
PaybackPower doubles if the user moves after the target.DarkPhysical5010010
Poison Jab30% chance to poison the target.PoisonPhysical8010020
ReversalMore power the less HP the user has left.FightingPhysical—10015
Rock Slide30% chance to make the foe(s) flinch.RockPhysical759010
Rock Tomb100% chance to lower the target's Speed by 1.RockPhysical609515
Sky AttackCharges, then hits turn 2. 30% flinch. High crit.FlyingPhysical140905
Steel Wing10% chance to raise the user's Defense by 1.SteelPhysical709020
Stone EdgeHigh critical hit ratio.RockPhysical100805
SuperpowerLowers the user's Attack and Defense by 1.FightingPhysical1201005
ThiefIf the user has no item, it steals the target's.DarkPhysical6010020
Throat ChopFor 2 turns, the target cannot use sound moves.DarkPhysical8010015
Thunder Punch10% chance to paralyze the target.ElectricPhysical7510015
Trailblaze100% chance to raise the user's Speed by 1.GrassPhysical5010020
U-turnUser switches out after damaging the target.BugPhysical7010020
Upper Hand100% flinch. Fails unless target using priority attack.FightingPhysical6510015
X-ScissorNo additional effect.BugPhysical8010015
Zen Headbutt20% chance to make the target flinch.PsychicPhysical809015
Air Slash30% chance to make the target flinch.FlyingSpecial759515
Focus Blast10% chance to lower the target's Sp. Def by 1.FightingSpecial120705
Grass KnotMore power the heavier the target.GrassSpecial—10020
Hyper BeamUser cannot move next turn.NormalSpecial150905
RoundPower doubles if others used Round this turn.NormalSpecial6010015
SnoreUser must be asleep. 30% chance to flinch target.NormalSpecial5010015
UproarLasts 3 turns. Active Pokemon cannot fall asleep.NormalSpecial9010010
AgilityRaises the user's Speed by 2.PsychicStatus——20
Baton PassUser switches, passing stat changes and more.NormalStatus——20
Bulk UpRaises the user's Attack and Defense by 1.FightingStatus——20
CoachingRaises an ally's Attack and Defense by 1.FightingStatus——10
Defog-1 evasion; ends user and target hazards/terrain.FlyingStatus——15
DetectPrevents moves from affecting the user this turn.FightingStatus——5
EncoreTarget repeats its last move for its next 3 turns.NormalStatus—1005
EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
EntrainmentThe target's Ability changes to match the user's.NormalStatus—10015
Feather DanceLowers the target's Attack by 2.FlyingStatus—10015
Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
Mean LookPrevents the target from switching out.NormalStatus——5
ProtectPrevents moves from affecting the user this turn.NormalStatus——5
Quick GuardProtects allies from priority attacks this turn.FightingStatus——15
Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
RoostHeals 50% HP. Flying-type removed 'til turn ends.FlyingStatus——5
Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
Swords DanceRaises the user's Attack by 2.NormalStatus——20
TauntTarget can't use status moves its next 3 turns.DarkStatus—10020

Data: Pokémon Showdown (smogon/pokemon-showdown) · commit d601443 · Data & methodology