Stats
Min: 0 SP with a hindering nature. Max: 32 SP with a boosting nature. Level 50.
| Stat | Base | Base | Min | Max |
|---|---|---|---|---|
| HP | 78 | 153 | 185 | |
| Attack | 92 | 100 | 158 | |
| Defense | 75 | 85 | 139 | |
| Sp. Atk | 74 | 84 | 138 | |
| Sp. Def | 63 | 74 | 126 | |
| Speed | 118 | 124 | 187 | |
| Total | 500 | |||
Speed tier: #32 of 349 (max 187) · View speed tiers
| Stat | Base | Base | Min | Max |
|---|---|---|---|---|
| HP | 78 | 153 | 185 | |
| Attack | 137 | 141 | 207 | |
| Defense | 100 | 108 | 167 | |
| Sp. Atk | 74 | 84 | 138 | |
| Sp. Def | 93 | 101 | 159 | |
| Speed | 118 | 124 | 187 | |
| Total | 600 | |||
Legal moves (74)
Click a move to see which Pokémon learn it.
| Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|
| AcrobaticsPower doubles if the user has no held item. | Flying | Physical | 55 | 100 | 15 |
| Aerial AceThis move does not check accuracy. | Flying | Physical | 60 | — | 20 |
| AssurancePower doubles if target was damaged this turn. | Dark | Physical | 60 | 100 | 10 |
| Body PressUses user's Def stat as Atk in damage calculation. | Fighting | Physical | 80 | 100 | 10 |
| Body Slam30% chance to paralyze the target. | Normal | Physical | 85 | 100 | 15 |
| BounceBounces turn 1. Hits turn 2. 30% paralyze. | Flying | Physical | 85 | 85 | 5 |
| Brave BirdHas 33% recoil. | Flying | Physical | 120 | 100 | 15 |
| Brick BreakDestroys screens, unless the target is immune. | Fighting | Physical | 75 | 100 | 15 |
| Close CombatLowers the user's Defense and Sp. Def by 1. | Fighting | Physical | 120 | 100 | 5 |
| Cross ChopHigh critical hit ratio. | Fighting | Physical | 100 | 80 | 5 |
| DigDigs underground turn 1, strikes turn 2. | Ground | Physical | 80 | 100 | 10 |
| Drain PunchUser recovers 50% of the damage dealt. | Fighting | Physical | 75 | 100 | 10 |
| Dual WingbeatHits 2 times in one turn. | Flying | Physical | 40 | 90 | 10 |
| EndeavorLowers the target's HP to the user's HP. | Normal | Physical | — | 100 | 5 |
| FacadePower doubles if user is burn/poison/paralyzed. | Normal | Physical | 70 | 100 | 20 |
| FeintNullifies Detect, Protect, and Quick/Wide Guard. | Normal | Physical | 30 | 100 | 10 |
| Fire Punch10% chance to burn the target. | Fire | Physical | 75 | 100 | 15 |
| FlingFlings the user's item at the target. Power varies. | Dark | Physical | — | 100 | 10 |
| FlyFlies up on first turn, then strikes the next turn. | Flying | Physical | 90 | 95 | 15 |
| Flying PressCombines Flying in its type effectiveness. | Fighting | Physical | 100 | 95 | 10 |
| Focus PunchFails if the user takes damage before it hits. | Fighting | Physical | 150 | 100 | 20 |
| Giga ImpactUser cannot move next turn. | Normal | Physical | 150 | 90 | 5 |
| High Jump KickUser is hurt by 50% of its max HP if it misses. | Fighting | Physical | 130 | 90 | 10 |
| Iron Head30% chance to make the target flinch. | Steel | Physical | 80 | 100 | 15 |
| Low KickMore power the heavier the target. | Fighting | Physical | — | 100 | 20 |
| Low Sweep100% chance to lower the target's Speed by 1. | Fighting | Physical | 65 | 100 | 20 |
| Lunge100% chance to lower the target's Attack by 1. | Bug | Physical | 80 | 100 | 15 |
| Mega KickNo additional effect. | Normal | Physical | 120 | 75 | 5 |
| PaybackPower doubles if the user moves after the target. | Dark | Physical | 50 | 100 | 10 |
| Poison Jab30% chance to poison the target. | Poison | Physical | 80 | 100 | 20 |
| ReversalMore power the less HP the user has left. | Fighting | Physical | — | 100 | 15 |
| Rock Slide30% chance to make the foe(s) flinch. | Rock | Physical | 75 | 90 | 10 |
| Rock Tomb100% chance to lower the target's Speed by 1. | Rock | Physical | 60 | 95 | 15 |
| Sky AttackCharges, then hits turn 2. 30% flinch. High crit. | Flying | Physical | 140 | 90 | 5 |
| Steel Wing10% chance to raise the user's Defense by 1. | Steel | Physical | 70 | 90 | 20 |
| Stone EdgeHigh critical hit ratio. | Rock | Physical | 100 | 80 | 5 |
| SuperpowerLowers the user's Attack and Defense by 1. | Fighting | Physical | 120 | 100 | 5 |
| ThiefIf the user has no item, it steals the target's. | Dark | Physical | 60 | 100 | 20 |
| Throat ChopFor 2 turns, the target cannot use sound moves. | Dark | Physical | 80 | 100 | 15 |
| Thunder Punch10% chance to paralyze the target. | Electric | Physical | 75 | 100 | 15 |
| Trailblaze100% chance to raise the user's Speed by 1. | Grass | Physical | 50 | 100 | 20 |
| U-turnUser switches out after damaging the target. | Bug | Physical | 70 | 100 | 20 |
| Upper Hand100% flinch. Fails unless target using priority attack. | Fighting | Physical | 65 | 100 | 15 |
| X-ScissorNo additional effect. | Bug | Physical | 80 | 100 | 15 |
| Zen Headbutt20% chance to make the target flinch. | Psychic | Physical | 80 | 90 | 15 |
| Air Slash30% chance to make the target flinch. | Flying | Special | 75 | 95 | 15 |
| Focus Blast10% chance to lower the target's Sp. Def by 1. | Fighting | Special | 120 | 70 | 5 |
| Grass KnotMore power the heavier the target. | Grass | Special | — | 100 | 20 |
| Hyper BeamUser cannot move next turn. | Normal | Special | 150 | 90 | 5 |
| RoundPower doubles if others used Round this turn. | Normal | Special | 60 | 100 | 15 |
| SnoreUser must be asleep. 30% chance to flinch target. | Normal | Special | 50 | 100 | 15 |
| UproarLasts 3 turns. Active Pokemon cannot fall asleep. | Normal | Special | 90 | 100 | 10 |
| AgilityRaises the user's Speed by 2. | Psychic | Status | — | — | 20 |
| Baton PassUser switches, passing stat changes and more. | Normal | Status | — | — | 20 |
| Bulk UpRaises the user's Attack and Defense by 1. | Fighting | Status | — | — | 20 |
| CoachingRaises an ally's Attack and Defense by 1. | Fighting | Status | — | — | 10 |
| Defog-1 evasion; ends user and target hazards/terrain. | Flying | Status | — | — | 15 |
| DetectPrevents moves from affecting the user this turn. | Fighting | Status | — | — | 5 |
| EncoreTarget repeats its last move for its next 3 turns. | Normal | Status | — | 100 | 5 |
| EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| EntrainmentThe target's Ability changes to match the user's. | Normal | Status | — | 100 | 15 |
| Feather DanceLowers the target's Attack by 2. | Flying | Status | — | 100 | 15 |
| Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| Mean LookPrevents the target from switching out. | Normal | Status | — | — | 5 |
| ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 5 |
| Quick GuardProtects allies from priority attacks this turn. | Fighting | Status | — | — | 15 |
| Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| RoostHeals 50% HP. Flying-type removed 'til turn ends. | Flying | Status | — | — | 5 |
| Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| Swords DanceRaises the user's Attack by 2. | Normal | Status | — | — | 20 |
| TauntTarget can't use status moves its next 3 turns. | Dark | Status | — | 100 | 20 |
Data: Pokémon Showdown (smogon/pokemon-showdown) · commit d601443 · Data & methodology