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ChampForge
Gliscor

#472

Gliscor in Pokémon Champions

GroundFlyingLegal in Regulation M-C

Not in any public team yet.

Stats

Min: 0 SP with a hindering nature. Max: 32 SP with a boosting nature. Level 50.

Stats
StatBaseMinMax
HP75150182
Attack95103161
Defense125130194
Sp. Atk4558106
Sp. Def7585139
Speed95103161
Total510

Speed tier: #109 of 349 (max 161) · View speed tiers

Legal moves (75)

Click a move to see which Pokémon learn it.

MoveTypeCategoryPowerAccuracyPP
AcrobaticsPower doubles if the user has no held item.FlyingPhysical5510015
Aerial AceThis move does not check accuracy.FlyingPhysical60—20
AssurancePower doubles if target was damaged this turn.DarkPhysical6010010
Breaking Swipe100% chance to lower the foe(s) Attack by 1.DragonPhysical6010015
Brick BreakDestroys screens, unless the target is immune.FightingPhysical7510015
Brutal SwingNo additional effect. Hits adjacent Pokemon.DarkPhysical6010020
Bulldoze100% chance lower adjacent Pkmn Speed by 1.GroundPhysical6010020
CounterIf hit by physical attack, returns double damage.FightingPhysical—10020
CrabhammerHigh critical hit ratio.WaterPhysical1009510
Cross PoisonHigh critical hit ratio. 10% chance to poison.PoisonPhysical7010020
Crunch20% chance to lower the target's Defense by 1.DarkPhysical8010015
DigDigs underground turn 1, strikes turn 2.GroundPhysical8010010
Double-EdgeHas 33% recoil.NormalPhysical12010015
Dual WingbeatHits 2 times in one turn.FlyingPhysical409010
EarthquakeHits adjacent Pokemon. Double damage on Dig.GroundPhysical10010010
FacadePower doubles if user is burn/poison/paralyzed.NormalPhysical7010020
FeintNullifies Detect, Protect, and Quick/Wide Guard.NormalPhysical3010010
Fire Fang10% chance to burn. 10% chance to flinch.FirePhysical659515
FlingFlings the user's item at the target. Power varies.DarkPhysical—10010
Giga ImpactUser cannot move next turn.NormalPhysical150905
Gunk Shot30% chance to poison the target.PoisonPhysical120805
High HorsepowerNo additional effect.GroundPhysical959510
Ice Fang10% chance to freeze. 10% chance to flinch.IcePhysical659515
Iron Tail30% chance to lower the target's Defense by 1.SteelPhysical1007515
Knock Off1.5× damage if foe holds an item. Removes item.DarkPhysical6510020
Lunge100% chance to lower the target's Attack by 1.BugPhysical8010015
Night SlashHigh critical hit ratio.DarkPhysical7010020
PaybackPower doubles if the user moves after the target.DarkPhysical5010010
Pin MissileHits 2-5 times in one turn.BugPhysical259520
Poison Jab30% chance to poison the target.PoisonPhysical8010020
Power WhipNo additional effect.GrassPhysical1208510
Psychic FangsDestroys screens, unless the target is immune.PsychicPhysical8510010
Quick AttackUsually goes first.NormalPhysical4010020
Rock Slide30% chance to make the foe(s) flinch.RockPhysical759010
Rock Tomb100% chance to lower the target's Speed by 1.RockPhysical609515
Sand TombTraps and damages the target for 4-5 turns.GroundPhysical358515
Scale ShotHits 2-5 times. User: -1 Def, +1 Spe after last hit.DragonPhysical259020
Skitter Smack100% chance to lower target's Sp. Atk by 1.BugPhysical709010
SlashHigh critical hit ratio.NormalPhysical8010020
Steel Wing10% chance to raise the user's Defense by 1.SteelPhysical709020
Stone EdgeHigh critical hit ratio.RockPhysical100805
ThiefIf the user has no item, it steals the target's.DarkPhysical6010020
Throat ChopFor 2 turns, the target cannot use sound moves.DarkPhysical8010015
Thunder Fang10% chance to paralyze. 10% chance to flinch.ElectricPhysical659515
U-turnUser switches out after damaging the target.BugPhysical7010020
X-ScissorNo additional effect.BugPhysical8010015
Dark Pulse20% chance to make the target flinch.DarkSpecial8010015
Earth Power10% chance to lower the target's Sp. Def by 1.GroundSpecial9010010
Hyper BeamUser cannot move next turn.NormalSpecial150905
Mud Shot100% chance to lower the target's Speed by 1.GroundSpecial559515
Mud-Slap100% chance to lower the target's accuracy by 1.GroundSpecial2010010
RoundPower doubles if others used Round this turn.NormalSpecial6010015
Sludge Bomb30% chance to poison the target.PoisonSpecial9010010
SnoreUser must be asleep. 30% chance to flinch target.NormalSpecial5010015
Struggle Bug100% chance to lower the foe(s) Sp. Atk by 1.BugSpecial5010020
VenoshockPower doubles if the target is poisoned.PoisonSpecial6510010
AgilityRaises the user's Speed by 2.PsychicStatus——20
AttractA target of the opposite gender gets infatuated.NormalStatus—10015
Baton PassUser switches, passing stat changes and more.NormalStatus——20
EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
ProtectPrevents moves from affecting the user this turn.NormalStatus——5
Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
SandstormFor 5 turns, a sandstorm rages. Rock: 1.5× SpD.RockStatus——5
Scary FaceLowers the target's Speed by 2.NormalStatus—10010
ScreechLowers the target's Defense by 2.NormalStatus—8520
Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
SpikesHurts grounded foes on switch-in. Max 3 layers.GroundStatus——20
Stealth RockHurts foes on switch-in. Factors Rock weakness.RockStatus——20
SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
Swords DanceRaises the user's Attack by 2.NormalStatus——20
TailwindFor 4 turns, allies' Speed is doubled.FlyingStatus——15
ToxicBadly poisons the target. Poison types can't miss.PoisonStatus—9010
Toxic SpikesPoisons grounded foes on switch-in. Max 2 layers.PoisonStatus——20

Data: Pokémon Showdown (smogon/pokemon-showdown) · commit d601443 · Data & methodology