Stats
Min: 0 SP with a hindering nature. Max: 32 SP with a boosting nature. Level 50.
| Stat | Base | Base | Min | Max |
|---|---|---|---|---|
| HP | 75 | 150 | 182 | |
| Attack | 69 | 80 | 133 | |
| Defense | 72 | 82 | 136 | |
| Sp. Atk | 114 | 120 | 182 | |
| Sp. Def | 100 | 108 | 167 | |
| Speed | 104 | 111 | 171 | |
| Total | 534 | |||
Speed tier: #72 of 349 (max 171) · View speed tiers
| Stat | Base | Base | Min | Max |
|---|---|---|---|---|
| HP | 75 | 150 | 182 | |
| Attack | 69 | 80 | 133 | |
| Defense | 72 | 82 | 136 | |
| Sp. Atk | 159 | 161 | 232 | |
| Sp. Def | 125 | 130 | 194 | |
| Speed | 134 | 138 | 204 | |
| Total | 634 | |||
Legal moves (72)
Click a move to see which Pokémon learn it.
| Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|
| FacadePower doubles if user is burn/poison/paralyzed. | Normal | Physical | 70 | 100 | 20 |
| Fire Punch10% chance to burn the target. | Fire | Physical | 75 | 100 | 15 |
| Flame Charge100% chance to raise the user's Speed by 1. | Fire | Physical | 50 | 100 | 20 |
| Flare BlitzHas 33% recoil. 10% chance to burn. Thaws user. | Fire | Physical | 120 | 100 | 15 |
| Foul PlayUses target's Attack stat in damage calculation. | Dark | Physical | 95 | 100 | 15 |
| Giga ImpactUser cannot move next turn. | Normal | Physical | 150 | 90 | 5 |
| Iron Tail30% chance to lower the target's Defense by 1. | Steel | Physical | 100 | 75 | 15 |
| Low KickMore power the heavier the target. | Fighting | Physical | — | 100 | 20 |
| ThiefIf the user has no item, it steals the target's. | Dark | Physical | 60 | 100 | 20 |
| Thunder Punch10% chance to paralyze the target. | Electric | Physical | 75 | 100 | 15 |
| Zen Headbutt20% chance to make the target flinch. | Psychic | Physical | 80 | 90 | 15 |
| Blast BurnUser cannot move next turn. | Fire | Special | 150 | 90 | 5 |
| Burning Jealousy100% burns a target that had a stat rise this turn. | Fire | Special | 70 | 100 | 5 |
| Dazzling GleamNo additional effect. Hits adjacent foes. | Fairy | Special | 80 | 100 | 10 |
| Expanding ForceUser on Psychic Terrain: 1.5× power, hits foes. | Psychic | Special | 80 | 100 | 10 |
| Fire Blast10% chance to burn the target. | Fire | Special | 110 | 85 | 5 |
| Fire SpinTraps and damages the target for 4-5 turns. | Fire | Special | 35 | 85 | 15 |
| Flamethrower10% chance to burn the target. | Fire | Special | 90 | 100 | 15 |
| Focus Blast10% chance to lower the target's Sp. Def by 1. | Fighting | Special | 120 | 70 | 5 |
| Future SightHits two turns after being used. | Psychic | Special | 120 | 100 | 10 |
| Grass KnotMore power the heavier the target. | Grass | Special | — | 100 | 20 |
| Heat Wave10% chance to burn the foe(s). | Fire | Special | 95 | 90 | 10 |
| HexPower doubles if the target has a status ailment. | Ghost | Special | 65 | 100 | 10 |
| Hyper BeamUser cannot move next turn. | Normal | Special | 150 | 90 | 5 |
| Hyper VoiceNo additional effect. Hits adjacent foes. | Normal | Special | 90 | 100 | 10 |
| Mud Shot100% chance to lower the target's Speed by 1. | Ground | Special | 55 | 95 | 15 |
| Mud-Slap100% chance to lower the target's accuracy by 1. | Ground | Special | 20 | 100 | 10 |
| Mystical Fire100% chance to lower the target's Sp. Atk by 1. | Fire | Special | 75 | 100 | 10 |
| Night ShadeDoes damage equal to the user's level. | Ghost | Special | — | 100 | 15 |
| OverheatLowers the user's Sp. Atk by 2. | Fire | Special | 130 | 90 | 5 |
| Psychic10% chance to lower the target's Sp. Def by 1. | Psychic | Special | 90 | 100 | 10 |
| Psychic NoiseFor 2 turns, the target is prevented from healing. | Psychic | Special | 75 | 100 | 10 |
| PsyshockDamages target based on Defense, not Sp. Def. | Psychic | Special | 80 | 100 | 10 |
| RoundPower doubles if others used Round this turn. | Normal | Special | 60 | 100 | 15 |
| Scorching Sands30% chance to burn the target. Thaws target. | Ground | Special | 70 | 100 | 10 |
| Shadow Ball20% chance to lower the target's Sp. Def by 1. | Ghost | Special | 80 | 100 | 15 |
| SnoreUser must be asleep. 30% chance to flinch target. | Normal | Special | 50 | 100 | 15 |
| Solar BeamCharges turn 1. Hits turn 2. No charge in sunlight. | Grass | Special | 120 | 100 | 10 |
| Stored Power + 20 power for each of the user's stat boosts. | Psychic | Special | 20 | 100 | 10 |
| AgilityRaises the user's Speed by 2. | Psychic | Status | — | — | 20 |
| Calm MindRaises the user's Sp. Atk and Sp. Def by 1. | Psychic | Status | — | — | 20 |
| CharmLowers the target's Attack by 2. | Fairy | Status | — | 100 | 20 |
| Confuse RayConfuses the target. | Ghost | Status | — | 100 | 10 |
| CopycatUses the last move used in the battle. | Normal | Status | — | — | 20 |
| Double TeamRaises the user's evasiveness by 1. | Normal | Status | — | — | 15 |
| EncoreTarget repeats its last move for its next 3 turns. | Normal | Status | — | 100 | 5 |
| EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| HowlRaises the user's and ally's Attack by 1. | Normal | Status | — | — | 20 |
| HypnosisCauses the target to fall asleep. | Psychic | Status | — | 60 | 20 |
| ImprisonNo foe can use any move known by the user. | Psychic | Status | — | — | 10 |
| Light ScreenFor 5 turns, special damage to allies is halved. | Psychic | Status | — | — | 20 |
| Magic RoomFor 5 turns, all held items have no effect. | Psychic | Status | — | — | 10 |
| Nasty PlotRaises the user's Sp. Atk by 2. | Dark | Status | — | — | 20 |
| ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 5 |
| Psych UpCopies the target's current stat stages. | Normal | Status | — | — | 10 |
| Psychic Terrain5 turns. Grounded: +Psychic power, priority-safe. | Psychic | Status | — | — | 10 |
| Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| ReflectFor 5 turns, physical damage to allies is halved. | Psychic | Status | — | — | 20 |
| RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| Role PlayUser replaces its Ability with the target's. | Psychic | Status | — | — | 10 |
| SafeguardFor 5 turns, protects user's party from status. | Normal | Status | — | — | 20 |
| Skill SwapThe user and the target trade Abilities. | Psychic | Status | — | — | 10 |
| Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| SwitcherooUser switches its held item with the target's. | Dark | Status | — | 100 | 10 |
| TrickUser switches its held item with the target's. | Psychic | Status | — | 100 | 10 |
| Trick RoomGoes last. For 5 turns, turn order is reversed. | Psychic | Status | — | — | 5 |
| Will-O-WispBurns the target. | Fire | Status | — | 85 | 15 |
| WishNext turn, 50% of the user's max HP is restored. | Normal | Status | — | — | 5 |
| Wonder RoomFor 5 turns, all Defense and Sp. Def stats switch. | Psychic | Status | — | — | 10 |
Data: Pokémon Showdown (smogon/pokemon-showdown) · commit d601443 · Data & methodology