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ChampForge
Clefable

#36

Clefable in Pokémon Champions

FairyLegal in Regulation M-C

Not in any public team yet.

Stats

Min: 0 SP with a hindering nature. Max: 32 SP with a boosting nature. Level 50.

Stats
StatBaseMinMax
HP95170202
Attack7081134
Defense7383137
Sp. Atk95103161
Sp. Def9099156
Speed6072123
Total483

Speed tier: #257 of 349 (max 123) · View speed tiers

Clefable-Mega

Clefable-Mega

With Clefablite · Ability: Magic Bounce

FairyFlying
Stats
StatBaseMinMax
HP95170202
Attack8090145
Defense93101159
Sp. Atk135139205
Sp. Def110117178
Speed7081134
Total583

Legal moves (91)

Click a move to see which Pokémon learn it.

MoveTypeCategoryPowerAccuracyPP
Body Slam30% chance to paralyze the target.NormalPhysical8510015
BounceBounces turn 1. Hits turn 2. 30% paralyze.FlyingPhysical85855
Brick BreakDestroys screens, unless the target is immune.FightingPhysical7510015
DigDigs underground turn 1, strikes turn 2.GroundPhysical8010010
Double-EdgeHas 33% recoil.NormalPhysical12010015
Drain PunchUser recovers 50% of the damage dealt.FightingPhysical7510010
Dual WingbeatHits 2 times in one turn.FlyingPhysical409010
EndeavorLowers the target's HP to the user's HP.NormalPhysical—1005
FacadePower doubles if user is burn/poison/paralyzed.NormalPhysical7010020
Fire Punch10% chance to burn the target.FirePhysical7510015
FlingFlings the user's item at the target. Power varies.DarkPhysical—10010
Focus PunchFails if the user takes damage before it hits.FightingPhysical15010020
Giga ImpactUser cannot move next turn.NormalPhysical150905
Ice Punch10% chance to freeze the target.IcePhysical7510015
Knock Off1.5× damage if foe holds an item. Removes item.DarkPhysical6510020
Meteor Mash20% chance to raise the user's Attack by 1.SteelPhysical909010
Play Rough10% chance to lower the target's Attack by 1.FairyPhysical909010
ThiefIf the user has no item, it steals the target's.DarkPhysical6010020
Thunder Punch10% chance to paralyze the target.ElectricPhysical7510015
Zen Headbutt20% chance to make the target flinch.PsychicPhysical809015
Air Slash30% chance to make the target flinch.FlyingSpecial759515
Alluring Voice100% confuse target that had a stat rise this turn.FairySpecial8010010
Blizzard10% chance to freeze foe(s). Can't miss in Snow.IceSpecial110705
Charge Beam70% chance to raise the user's Sp. Atk by 1.ElectricSpecial509010
Chilling Water100% chance to lower the target's Attack by 1.WaterSpecial5010020
Dazzling GleamNo additional effect. Hits adjacent foes.FairySpecial8010010
Draining KissUser recovers 75% of the damage dealt.FairySpecial5010010
Fire Blast10% chance to burn the target.FireSpecial110855
Flamethrower10% chance to burn the target.FireSpecial9010015
Focus Blast10% chance to lower the target's Sp. Def by 1.FightingSpecial120705
Future SightHits two turns after being used.PsychicSpecial12010010
Grass KnotMore power the heavier the target.GrassSpecial—10020
Hyper BeamUser cannot move next turn.NormalSpecial150905
Hyper VoiceNo additional effect. Hits adjacent foes.NormalSpecial9010010
Ice Beam10% chance to freeze the target.IceSpecial9010010
Icy Wind100% chance to lower the foe(s) Speed by 1.IceSpecial559515
Meteor BeamRaises user's Sp. Atk by 1 on turn 1. Hits turn 2.RockSpecial1209010
Misty ExplosionUser faints. User on Misty Terrain: 1.5× power.FairySpecial1001005
Moonblast30% chance to lower the target's Sp. Atk by 1.FairySpecial9510015
Mystical Fire100% chance to lower the target's Sp. Atk by 1.FireSpecial7510010
Night ShadeDoes damage equal to the user's level.GhostSpecial—10015
Psychic10% chance to lower the target's Sp. Def by 1.PsychicSpecial9010010
PsyshockDamages target based on Defense, not Sp. Def.PsychicSpecial8010010
RoundPower doubles if others used Round this turn.NormalSpecial6010015
Shadow Ball20% chance to lower the target's Sp. Def by 1.GhostSpecial8010015
SnoreUser must be asleep. 30% chance to flinch target.NormalSpecial5010015
Solar BeamCharges turn 1. Hits turn 2. No charge in sunlight.GrassSpecial12010010
Stored Power + 20 power for each of the user's stat boosts.PsychicSpecial2010010
Thunder30% chance to paralyze. Can't miss in rain.ElectricSpecial1107010
Thunderbolt10% chance to paralyze the target.ElectricSpecial9010015
Tri Attack20% chance to paralyze or burn or freeze target.NormalSpecial8010010
UproarLasts 3 turns. Active Pokemon cannot fall asleep.NormalSpecial9010010
Water Pulse20% chance to confuse the target.WaterSpecial6010020
After YouThe target makes its move right after the user.NormalStatus——15
AmnesiaRaises the user's Sp. Def by 2.PsychicStatus——20
Baton PassUser switches, passing stat changes and more.NormalStatus——20
Calm MindRaises the user's Sp. Atk and Sp. Def by 1.PsychicStatus——20
CharmLowers the target's Attack by 2.FairyStatus—10020
CopycatUses the last move used in the battle.NormalStatus——20
Cosmic PowerRaises the user's Defense and Sp. Def by 1.PsychicStatus——20
EncoreTarget repeats its last move for its next 3 turns.NormalStatus—1005
EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
Fake TearsLowers the target's Sp. Def by 2.DarkStatus—10020
Follow MeThe foes' moves target the user on the turn used.NormalStatus——20
Gravity5 turns: no Ground immunities, 1.67× accuracy.PsychicStatus——5
Heal PulseHeals the target by 50% of its max HP.PsychicStatus——10
Healing WishUser faints. Next hurt Pokemon is fully healed.PsychicStatus——10
Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
ImprisonNo foe can use any move known by the user.PsychicStatus——10
Life DewHeals the user and its allies by 1/4 their max HP.WaterStatus——10
Light ScreenFor 5 turns, special damage to allies is halved.PsychicStatus——20
Misty Terrain5 turns. Can't status,-Dragon power vs grounded.FairyStatus——10
MoonlightHeals the user by a weather-dependent amount.FairyStatus——5
ProtectPrevents moves from affecting the user this turn.NormalStatus——5
Psych UpCopies the target's current stat stages.NormalStatus——10
Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
ReflectFor 5 turns, physical damage to allies is halved.PsychicStatus——20
RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
SafeguardFor 5 turns, protects user's party from status.NormalStatus——20
SingCauses the target to fall asleep.NormalStatus—5515
Skill SwapThe user and the target trade Abilities.PsychicStatus——10
Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
Stealth RockHurts foes on switch-in. Factors Rock weakness.RockStatus——20
SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
Sweet KissCauses the target to become confused.FairyStatus—7510
Thunder WaveParalyzes the target.ElectricStatus—9020
TickleLowers the target's Attack and Defense by 1.NormalStatus—10020
TrickUser switches its held item with the target's.PsychicStatus—10010
WishNext turn, 50% of the user's max HP is restored.NormalStatus——5
Wonder RoomFor 5 turns, all Defense and Sp. Def stats switch.PsychicStatus——10

Data: Pokémon Showdown (smogon/pokemon-showdown) · commit d601443 · Data & methodology