Stats
Min: 0 SP with a hindering nature. Max: 32 SP with a boosting nature. Level 50.
| Stat | Base | Base | Min | Max |
|---|---|---|---|---|
| HP | 71 | 146 | 178 | |
| Attack | 73 | 83 | 137 | |
| Defense | 88 | 97 | 154 | |
| Sp. Atk | 120 | 126 | 189 | |
| Sp. Def | 89 | 98 | 155 | |
| Speed | 59 | 71 | 122 | |
| Total | 500 | |||
Speed tier: #272 of 349 (max 122) · View speed tiers
Legal moves (52)
Click a move to see which Pokémon learn it.
| Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|
| Aqua JetUsually goes first. | Water | Physical | 40 | 100 | 20 |
| Aqua TailNo additional effect. | Water | Physical | 90 | 90 | 10 |
| Body Slam30% chance to paralyze the target. | Normal | Physical | 85 | 100 | 15 |
| BounceBounces turn 1. Hits turn 2. 30% paralyze. | Flying | Physical | 85 | 85 | 5 |
| CrabhammerHigh critical hit ratio. | Water | Physical | 100 | 95 | 10 |
| DiveDives underwater turn 1, strikes turn 2. | Water | Physical | 80 | 100 | 10 |
| FacadePower doubles if user is burn/poison/paralyzed. | Normal | Physical | 70 | 100 | 20 |
| FlailMore power the less HP the user has left. | Normal | Physical | — | 100 | 15 |
| Flip TurnUser switches out after damaging the target. | Water | Physical | 60 | 100 | 20 |
| Giga ImpactUser cannot move next turn. | Normal | Physical | 150 | 90 | 5 |
| Liquidation20% chance to lower the target's Defense by 1. | Water | Physical | 85 | 100 | 10 |
| Pounce100% chance to lower the target's Speed by 1. | Bug | Physical | 50 | 100 | 20 |
| Rock Slide30% chance to make the foe(s) flinch. | Rock | Physical | 75 | 90 | 10 |
| Smack DownRemoves the target's Ground immunity. | Rock | Physical | 50 | 100 | 15 |
| ThiefIf the user has no item, it steals the target's. | Dark | Physical | 60 | 100 | 20 |
| U-turnUser switches out after damaging the target. | Bug | Physical | 70 | 100 | 20 |
| Waterfall20% chance to make the target flinch. | Water | Physical | 80 | 100 | 15 |
| Aura SphereThis move does not check accuracy. | Fighting | Special | 80 | — | 20 |
| Blizzard10% chance to freeze foe(s). Can't miss in Snow. | Ice | Special | 110 | 70 | 5 |
| Chilling Water100% chance to lower the target's Attack by 1. | Water | Special | 50 | 100 | 20 |
| Dark Pulse20% chance to make the target flinch. | Dark | Special | 80 | 100 | 15 |
| Dragon PulseNo additional effect. | Dragon | Special | 85 | 100 | 10 |
| Flash Cannon10% chance to lower the target's Sp. Def by 1. | Steel | Special | 80 | 100 | 10 |
| Focus Blast10% chance to lower the target's Sp. Def by 1. | Fighting | Special | 120 | 70 | 5 |
| Hydro PumpNo additional effect. | Water | Special | 110 | 80 | 5 |
| Hyper BeamUser cannot move next turn. | Normal | Special | 150 | 90 | 5 |
| Ice Beam10% chance to freeze the target. | Ice | Special | 90 | 100 | 10 |
| Icy Wind100% chance to lower the foe(s) Speed by 1. | Ice | Special | 55 | 95 | 15 |
| Mud Shot100% chance to lower the target's Speed by 1. | Ground | Special | 55 | 95 | 15 |
| Mud-Slap100% chance to lower the target's accuracy by 1. | Ground | Special | 20 | 100 | 10 |
| Muddy Water30% chance to lower the foe(s) accuracy by 1. | Water | Special | 90 | 85 | 10 |
| RoundPower doubles if others used Round this turn. | Normal | Special | 60 | 100 | 15 |
| Shadow Ball20% chance to lower the target's Sp. Def by 1. | Ghost | Special | 80 | 100 | 15 |
| Sludge Bomb30% chance to poison the target. | Poison | Special | 90 | 100 | 10 |
| Sludge Wave10% chance to poison adjacent Pokemon. | Poison | Special | 95 | 100 | 10 |
| SnoreUser must be asleep. 30% chance to flinch target. | Normal | Special | 50 | 100 | 15 |
| SurfHits adjacent Pokemon. Double damage on Dive. | Water | Special | 90 | 100 | 15 |
| Terrain PulseUser on terrain: power doubles, type varies. | Normal | Special | 50 | 100 | 10 |
| VenoshockPower doubles if the target is poisoned. | Poison | Special | 65 | 100 | 10 |
| Water Pulse20% chance to confuse the target. | Water | Special | 60 | 100 | 20 |
| Weather BallPower doubles and type varies in each weather. | Normal | Special | 50 | 100 | 10 |
| EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| EntrainmentThe target's Ability changes to match the user's. | Normal | Status | — | 100 | 15 |
| Heal PulseHeals the target by 50% of its max HP. | Psychic | Status | — | — | 10 |
| Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 5 |
| Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| Scary FaceLowers the target's Speed by 2. | Normal | Status | — | 100 | 10 |
| Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| Swords DanceRaises the user's Attack by 2. | Normal | Status | — | — | 20 |
Data: Pokémon Showdown (smogon/pokemon-showdown) · commit d601443 · Data & methodology