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ChampForge
Cinderace

#815

Cinderace in Pokémon Champions

FireLegal in Regulation M-C

Not in any public team yet.

Stats

Min: 0 SP with a hindering nature. Max: 32 SP with a boosting nature. Level 50.

Stats
StatBaseMinMax
HP80155187
Attack116122184
Defense7585139
Sp. Atk6576128
Sp. Def7585139
Speed119125188
Total530

Speed tier: #31 of 349 (max 188) · View speed tiers

Legal moves (64)

Click a move to see which Pokémon learn it.

MoveTypeCategoryPowerAccuracyPP
AcrobaticsPower doubles if the user has no held item.FlyingPhysical5510015
AssurancePower doubles if target was damaged this turn.DarkPhysical6010010
Blaze KickHigh critical hit ratio. 10% chance to burn.FirePhysical859010
BounceBounces turn 1. Hits turn 2. 30% paralyze.FlyingPhysical85855
CounterIf hit by physical attack, returns double damage.FightingPhysical—10020
Double-EdgeHas 33% recoil.NormalPhysical12010015
FacadePower doubles if user is burn/poison/paralyzed.NormalPhysical7010020
FeintNullifies Detect, Protect, and Quick/Wide Guard.NormalPhysical3010010
Fire Fang10% chance to burn. 10% chance to flinch.FirePhysical659515
Fire Punch10% chance to burn the target.FirePhysical7510015
Flame Charge100% chance to raise the user's Speed by 1.FirePhysical5010020
Flare BlitzHas 33% recoil. 10% chance to burn. Thaws user.FirePhysical12010015
FlingFlings the user's item at the target. Power varies.DarkPhysical—10010
Giga ImpactUser cannot move next turn.NormalPhysical150905
Gunk Shot30% chance to poison the target.PoisonPhysical120805
High Jump KickUser is hurt by 50% of its max HP if it misses.FightingPhysical1309010
Iron Head30% chance to make the target flinch.SteelPhysical8010015
Low KickMore power the heavier the target.FightingPhysical—10020
Low Sweep100% chance to lower the target's Speed by 1.FightingPhysical6510020
Mega KickNo additional effect.NormalPhysical120755
Pyro Ball10% chance to burn the target. Thaws user.FirePhysical120905
Quick AttackUsually goes first.NormalPhysical4010020
ReversalMore power the less HP the user has left.FightingPhysical—10015
Smack DownRemoves the target's Ground immunity.RockPhysical5010015
Sucker PunchUsually goes first. Fails if target is not attacking.DarkPhysical701005
Super FangDoes damage equal to 1/2 target's current HP.NormalPhysical—9010
Temper FlarePower doubles if the user's last move failed.FirePhysical7510010
Trailblaze100% chance to raise the user's Speed by 1.GrassPhysical5010020
U-turnUser switches out after damaging the target.BugPhysical7010020
Zen Headbutt20% chance to make the target flinch.PsychicPhysical809015
Blast BurnUser cannot move next turn.FireSpecial150905
Burning Jealousy100% burns a target that had a stat rise this turn.FireSpecial701005
Electro BallMore power the faster the user is than the target.ElectricSpecial—10010
Fire Blast10% chance to burn the target.FireSpecial110855
Fire SpinTraps and damages the target for 4-5 turns.FireSpecial358515
Flamethrower10% chance to burn the target.FireSpecial9010015
Focus Blast10% chance to lower the target's Sp. Def by 1.FightingSpecial120705
Heat Wave10% chance to burn the foe(s).FireSpecial959010
Hyper BeamUser cannot move next turn.NormalSpecial150905
Mud Shot100% chance to lower the target's Speed by 1.GroundSpecial559515
Mud-Slap100% chance to lower the target's accuracy by 1.GroundSpecial2010010
OverheatLowers the user's Sp. Atk by 2.FireSpecial130905
RoundPower doubles if others used Round this turn.NormalSpecial6010015
Scorching Sands30% chance to burn the target. Thaws target.GroundSpecial7010010
Shadow Ball20% chance to lower the target's Sp. Def by 1.GhostSpecial8010015
Snarl100% chance to lower the foe(s) Sp. Atk by 1.DarkSpecial559515
SnoreUser must be asleep. 30% chance to flinch target.NormalSpecial5010015
Weather BallPower doubles and type varies in each weather.NormalSpecial5010010
AgilityRaises the user's Speed by 2.PsychicStatus——20
Baton PassUser switches, passing stat changes and more.NormalStatus——20
Bulk UpRaises the user's Attack and Defense by 1.FightingStatus——20
CoachingRaises an ally's Attack and Defense by 1.FightingStatus——10
Court ChangeSwaps user's field effects with the opposing side.NormalStatus—10010
EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
Focus EnergyRaises the user's critical hit ratio by 2.NormalStatus——20
Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
ProtectPrevents moves from affecting the user this turn.NormalStatus——5
RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
Swords DanceRaises the user's Attack by 2.NormalStatus——20
TauntTarget can't use status moves its next 3 turns.DarkStatus—10020
Will-O-WispBurns the target.FireStatus—8515

Data: Pokémon Showdown (smogon/pokemon-showdown) · commit d601443 · Data & methodology