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Chimecho

#358

Chimecho in Pokémon Champions

PsychicLegal in Regulation M-C

Not in any public team yet.

Stats

Min: 0 SP with a hindering nature. Max: 32 SP with a boosting nature. Level 50.

Stats
StatBaseMinMax
HP75150182
Attack5063112
Defense8090145
Sp. Atk95103161
Sp. Def9099156
Speed6576128
Total455

Speed tier: #240 of 349 (max 128) · View speed tiers

Chimecho-Mega

Chimecho-Mega

With Chimechite · Ability: Levitate

PsychicSteel
Stats
StatBaseMinMax
HP75150182
Attack5063112
Defense110117178
Sp. Atk135139205
Sp. Def120126189
Speed6576128
Total555

Legal moves (65)

Click a move to see which Pokémon learn it.

MoveTypeCategoryPowerAccuracyPP
Double-EdgeHas 33% recoil.NormalPhysical12010015
FacadePower doubles if user is burn/poison/paralyzed.NormalPhysical7010020
Knock Off1.5× damage if foe holds an item. Removes item.DarkPhysical6510020
Self-DestructHits adjacent Pokemon. The user faints.NormalPhysical2001005
WrapTraps and damages the target for 4-5 turns.NormalPhysical159020
Zen Headbutt20% chance to make the target flinch.PsychicPhysical809015
BoomburstNo additional effect. Hits adjacent Pokemon.NormalSpecial14010010
Charge Beam70% chance to raise the user's Sp. Atk by 1.ElectricSpecial509010
Dazzling GleamNo additional effect. Hits adjacent foes.FairySpecial8010010
Draining KissUser recovers 75% of the damage dealt.FairySpecial5010010
Energy Ball10% chance to lower the target's Sp. Def by 1.GrassSpecial9010010
Expanding ForceUser on Psychic Terrain: 1.5× power, hits foes.PsychicSpecial8010010
Extrasensory10% chance to make the target flinch.PsychicSpecial8010020
Flash Cannon10% chance to lower the target's Sp. Def by 1.SteelSpecial8010010
Future SightHits two turns after being used.PsychicSpecial12010010
Grass KnotMore power the heavier the target.GrassSpecial—10020
Hyper VoiceNo additional effect. Hits adjacent foes.NormalSpecial9010010
Icy Wind100% chance to lower the foe(s) Speed by 1.IceSpecial559515
Psychic10% chance to lower the target's Sp. Def by 1.PsychicSpecial9010010
Psychic NoiseFor 2 turns, the target is prevented from healing.PsychicSpecial7510010
PsyshockDamages target based on Defense, not Sp. Def.PsychicSpecial8010010
RoundPower doubles if others used Round this turn.NormalSpecial6010015
Shadow Ball20% chance to lower the target's Sp. Def by 1.GhostSpecial8010015
Snarl100% chance to lower the foe(s) Sp. Atk by 1.DarkSpecial559515
SnoreUser must be asleep. 30% chance to flinch target.NormalSpecial5010015
Stored Power + 20 power for each of the user's stat boosts.PsychicSpecial2010010
UproarLasts 3 turns. Active Pokemon cannot fall asleep.NormalSpecial9010010
Ally SwitchUser and ally swap positions; using again can fail.PsychicStatus——15
Baton PassUser switches, passing stat changes and more.NormalStatus——20
Calm MindRaises the user's Sp. Atk and Sp. Def by 1.PsychicStatus——20
CharmLowers the target's Attack by 2.FairyStatus—10020
Cosmic PowerRaises the user's Defense and Sp. Def by 1.PsychicStatus——20
CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def.GhostStatus——10
DisableFor 4 turns, disables the target's last move used.NormalStatus—10020
EncoreTarget repeats its last move for its next 3 turns.NormalStatus—1005
EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
Fake TearsLowers the target's Sp. Def by 2.DarkStatus—10020
Gravity5 turns: no Ground immunities, 1.67× accuracy.PsychicStatus——5
Heal BellCures the user's party of all status conditions.NormalStatus——5
Heal PulseHeals the target by 50% of its max HP.PsychicStatus——10
Healing WishUser faints. Next hurt Pokemon is fully healed.PsychicStatus——10
Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
HypnosisCauses the target to fall asleep.PsychicStatus—6020
ImprisonNo foe can use any move known by the user.PsychicStatus——10
Light ScreenFor 5 turns, special damage to allies is halved.PsychicStatus——20
Metal SoundLowers the target's Sp. Def by 2.SteelStatus—8520
ProtectPrevents moves from affecting the user this turn.NormalStatus——5
Psych UpCopies the target's current stat stages.NormalStatus——10
Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
RecoverHeals the user by 50% of its max HP.NormalStatus——5
RecycleRestores the item the user last used.NormalStatus——10
ReflectFor 5 turns, physical damage to allies is halved.PsychicStatus——20
RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
SafeguardFor 5 turns, protects user's party from status.NormalStatus——20
ScreechLowers the target's Defense by 2.NormalStatus—8520
Skill SwapThe user and the target trade Abilities.PsychicStatus——10
Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
TauntTarget can't use status moves its next 3 turns.DarkStatus—10020
Thunder WaveParalyzes the target.ElectricStatus—9020
TrickUser switches its held item with the target's.PsychicStatus—10010
Trick RoomGoes last. For 5 turns, turn order is reversed.PsychicStatus——5
WishNext turn, 50% of the user's max HP is restored.NormalStatus——5
YawnPuts the target to sleep after 1 turn.NormalStatus——10

Data: Pokémon Showdown (smogon/pokemon-showdown) · commit d601443 · Data & methodology