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Blastoise

#9

Blastoise in Pokémon Champions

WaterLegal in Regulation M-C

Used in 1 public team

Stats

Min: 0 SP with a hindering nature. Max: 32 SP with a boosting nature. Level 50.

Stats
StatBaseMinMax
HP79154186
Attack8392148
Defense100108167
Sp. Atk8594150
Sp. Def105112172
Speed7888143
Total530

Speed tier: #187 of 349 (max 143) · View speed tiers

Blastoise-Mega

Blastoise-Mega

With Blastoisinite · Ability: Mega Launcher

Water
Stats
StatBaseMinMax
HP79154186
Attack103110170
Defense120126189
Sp. Atk135139205
Sp. Def115121183
Speed7888143
Total630

Legal moves (73)

Click a move to see which Pokémon learn it.

MoveTypeCategoryPowerAccuracyPP
Aqua JetUsually goes first.WaterPhysical4010020
Aqua TailNo additional effect.WaterPhysical909010
AvalanchePower doubles if user is damaged by the target.IcePhysical6010010
Bite30% chance to make the target flinch.DarkPhysical6010020
Body PressUses user's Def stat as Atk in damage calculation.FightingPhysical8010010
Body Slam30% chance to paralyze the target.NormalPhysical8510015
Brick BreakDestroys screens, unless the target is immune.FightingPhysical7510015
Bulldoze100% chance lower adjacent Pkmn Speed by 1.GroundPhysical6010020
Crunch20% chance to lower the target's Defense by 1.DarkPhysical8010015
DigDigs underground turn 1, strikes turn 2.GroundPhysical8010010
DiveDives underwater turn 1, strikes turn 2.WaterPhysical8010010
Double-EdgeHas 33% recoil.NormalPhysical12010015
EarthquakeHits adjacent Pokemon. Double damage on Dig.GroundPhysical10010010
FacadePower doubles if user is burn/poison/paralyzed.NormalPhysical7010020
Fake OutHits first. First turn out only. 100% flinch chance.NormalPhysical4010010
FlailMore power the less HP the user has left.NormalPhysical—10015
FlingFlings the user's item at the target. Power varies.DarkPhysical—10010
Flip TurnUser switches out after damaging the target.WaterPhysical6010020
Focus PunchFails if the user takes damage before it hits.FightingPhysical15010020
Giga ImpactUser cannot move next turn.NormalPhysical150905
Gyro BallMore power the slower the user than the target.SteelPhysical—1005
Ice Punch10% chance to freeze the target.IcePhysical7510015
Ice SpinnerEnds the effects of terrain.IcePhysical8010015
Iron Head30% chance to make the target flinch.SteelPhysical8010015
Iron Tail30% chance to lower the target's Defense by 1.SteelPhysical1007515
Liquidation20% chance to lower the target's Defense by 1.WaterPhysical8510010
Mega KickNo additional effect.NormalPhysical120755
OutrageLasts 2-3 turns. Confuses the user afterwards.DragonPhysical12010010
Rapid SpinFree user from hazards/bind/Leech Seed; +1 Spe.NormalPhysical5010020
Rock Slide30% chance to make the foe(s) flinch.RockPhysical759010
Rock Tomb100% chance to lower the target's Speed by 1.RockPhysical609515
Smack DownRemoves the target's Ground immunity.RockPhysical5010015
Waterfall20% chance to make the target flinch.WaterPhysical8010015
Wave CrashHas 33% recoil.WaterPhysical12010010
Zen Headbutt20% chance to make the target flinch.PsychicPhysical809015
Aura SphereThis move does not check accuracy.FightingSpecial80—20
Blizzard10% chance to freeze foe(s). Can't miss in Snow.IceSpecial110705
Chilling Water100% chance to lower the target's Attack by 1.WaterSpecial5010020
Dark Pulse20% chance to make the target flinch.DarkSpecial8010015
Dragon PulseNo additional effect.DragonSpecial8510010
Flash Cannon10% chance to lower the target's Sp. Def by 1.SteelSpecial8010010
Focus Blast10% chance to lower the target's Sp. Def by 1.FightingSpecial120705
Hydro CannonUser cannot move next turn.WaterSpecial150905
Hydro PumpNo additional effect.WaterSpecial110805
Hyper BeamUser cannot move next turn.NormalSpecial150905
Ice Beam10% chance to freeze the target.IceSpecial9010010
Icy Wind100% chance to lower the foe(s) Speed by 1.IceSpecial559515
Mirror CoatIf hit by special attack, returns double damage.PsychicSpecial—10020
Mud Shot100% chance to lower the target's Speed by 1.GroundSpecial559515
Muddy Water30% chance to lower the foe(s) accuracy by 1.WaterSpecial908510
RoundPower doubles if others used Round this turn.NormalSpecial6010015
SnoreUser must be asleep. 30% chance to flinch target.NormalSpecial5010015
SurfHits adjacent Pokemon. Double damage on Dive.WaterSpecial9010015
Terrain PulseUser on terrain: power doubles, type varies.NormalSpecial5010010
Water Pulse20% chance to confuse the target.WaterSpecial6010020
Water SpoutLess power as user's HP decreases. Hits foe(s).WaterSpecial1501005
Weather BallPower doubles and type varies in each weather.NormalSpecial5010010
WhirlpoolTraps and damages the target for 4-5 turns.WaterSpecial358515
Aqua RingUser recovers 1/16 max HP per turn.WaterStatus——20
EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
HazeEliminates all stat changes.IceStatus——20
Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
Iron DefenseRaises the user's Defense by 2.SteelStatus——15
Life DewHeals the user and its allies by 1/4 their max HP.WaterStatus——10
ProtectPrevents moves from affecting the user this turn.NormalStatus——5
Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
RoarForces the target to switch to a random ally.NormalStatus——20
Scary FaceLowers the target's Speed by 2.NormalStatus—10010
Shell SmashLowers Def, SpD by 1; raises Atk, SpA, Spe by 2.NormalStatus——15
Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
YawnPuts the target to sleep after 1 turn.NormalStatus——10

Teams with Blastoise

See teams →

okok

Legal
  • Archaludon
  • Blastoise
  • Pikachu
  • Raichu-Alola
  • Ninetales-Alola
  • Vileplume
@jijm-c♥ 0💬 2Oct 23, 2026

Data: Pokémon Showdown (smogon/pokemon-showdown) · commit d601443 · Data & methodology