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Bellibolt

#939

Bellibolt in Pokémon Champions

ElectricLegal in Regulation M-C

Not in any public team yet.

Stats

Min: 0 SP with a hindering nature. Max: 32 SP with a boosting nature. Level 50.

Stats
StatBaseMinMax
HP109184216
Attack6475127
Defense9199157
Sp. Atk103110170
Sp. Def8392148
Speed4558106
Total495

Speed tier: #300 of 349 (max 106) · View speed tiers

Legal moves (39)

Click a move to see which Pokémon learn it.

MoveTypeCategoryPowerAccuracyPP
FlailMore power the less HP the user has left.NormalPhysical—10015
Giga ImpactUser cannot move next turn.NormalPhysical150905
Sucker PunchUsually goes first. Fails if target is not attacking.DarkPhysical701005
Supercell SlamUser is hurt by 50% of its max HP if it misses.ElectricPhysical1009515
Wild ChargeHas 1/4 recoil.ElectricPhysical9010015
Acid Spray100% chance to lower the target's Sp. Def by 2.PoisonSpecial4010020
Charge Beam70% chance to raise the user's Sp. Atk by 1.ElectricSpecial509010
Chilling Water100% chance to lower the target's Attack by 1.WaterSpecial5010020
Discharge30% chance to paralyze adjacent Pokemon.ElectricSpecial8010015
Electro BallMore power the faster the user is than the target.ElectricSpecial—10010
Electroweb100% chance to lower the foe(s) Speed by 1.ElectricSpecial559515
Hyper BeamUser cannot move next turn.NormalSpecial150905
Hyper VoiceNo additional effect. Hits adjacent foes.NormalSpecial9010010
Mud Shot100% chance to lower the target's Speed by 1.GroundSpecial559515
Mud-Slap100% chance to lower the target's accuracy by 1.GroundSpecial2010010
Muddy Water30% chance to lower the foe(s) accuracy by 1.WaterSpecial908510
Parabolic ChargeUser recovers 50% of the damage dealt.ElectricSpecial6510020
Thunder30% chance to paralyze. Can't miss in rain.ElectricSpecial1107010
Thunderbolt10% chance to paralyze the target.ElectricSpecial9010015
Volt SwitchUser switches out after damaging the target.ElectricSpecial7010020
Water Pulse20% chance to confuse the target.WaterSpecial6010020
Weather BallPower doubles and type varies in each weather.NormalSpecial5010010
Zap Cannon100% chance to paralyze the target.ElectricSpecial120505
Charge+1 SpD, user's next Electric move 2× power.ElectricStatus——20
Confuse RayConfuses the target.GhostStatus—10010
Eerie ImpulseLowers the target's Sp. Atk by 2.ElectricStatus—10015
Electric Terrain5 turns. Grounded: +Electric power, can't sleep.ElectricStatus——10
EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
Light ScreenFor 5 turns, special damage to allies is halved.PsychicStatus——20
ProtectPrevents moves from affecting the user this turn.NormalStatus——5
Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
ReflectFor 5 turns, physical damage to allies is halved.PsychicStatus——20
RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
Slack OffHeals the user by 50% of its max HP.NormalStatus——5
Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
SoakChanges the target's type to Water.WaterStatus—10020
SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
Thunder WaveParalyzes the target.ElectricStatus—9020
ToxicBadly poisons the target. Poison types can't miss.PoisonStatus—9010

Data: Pokémon Showdown (smogon/pokemon-showdown) · commit d601443 · Data & methodology