Matchups: your team against threats
Cross every Pokémon on your team with every threat: your best move, the threat’s strongest move and who moves first. Useful to find holes before a tournament.
Teamokok
Threats (6/10)
- armarouge
- excadrill
- floetteeternal
- incineroar
- indeedeef
- rotomwash
Starting threats: the most used Pokémon in ChampForge public teams (not competitive meta data). Change them freely.
Summary per threat
- Armarouge
- 0 OHKO it · 1 guarantees a 2HKO
- 5 get OHKOed
- 2 are faster
burnup · psychic · focusblast · energyball
- Excadrill
- 0 OHKO it · 0 guarantee a 2HKO
- 3 get OHKOed
- 0 are faster
earthquake · doubleedge · ironhead · megahorn
- Floette-Eternal
- 0 OHKO it · 1 guarantees a 2HKO
- 2 get OHKOed
- 0 are faster
lightofruin · petaldance · pollenpuff · psychic
- Incineroar
- 0 OHKO it · 1 guarantees a 2HKO
- 4 get OHKOed
- 2 are faster
flareblitz · darkestlariat · closecombat · doubleedge
- Indeedee-F
- 0 OHKO it · 1 guarantees a 2HKO
- 2 get OHKOed
- 0 are faster
futuresight · hypervoice · energyball · alluringvoice
- Rotom-Wash
- 0 OHKO it · 1 guarantees a 2HKO
- 1 gets OHKOed
- 0 are faster
hydropump · thunder · hypervoice · darkpulse
Threat reference sets: 32 SP in the main attacking stat + 32 Speed (+attack nature) when attacking, 32 HP/17/17 neutral when defending, and the strongest move per type they learn. Megas use their Mega Stone. These are not real player sets. Does not automatically apply weather/terrain from abilities (Drought, Drizzle…), Intimidate or recovery between hits. Spread moves use ×0.75 (two targets). · @smogon/calc@2d486b5 gen0
How to read the table
Green: you KO safely (OHKO or guaranteed 2HKO). Red: the threat OHKOs you. Numbers are the minimum and maximum % of HP removed.
A threat nobody 2HKOs and that OHKOs several members is a hole in the team — consider changing a member, a move or the SP spread (use the Breakpoint Explorer).
Threat reference sets: 32 SP in the main attacking stat + 32 Speed (+attack nature) when attacking, 32 HP/17/17 neutral when defending, and the strongest move per type they learn. Megas use their Mega Stone. These are not real player sets.
Does not automatically apply weather/terrain from abilities (Drought, Drizzle…), Intimidate or recovery between hits. Spread moves use ×0.75 (two targets).