Stats
Min: 0 SP with a hindering nature. Max: 32 SP with a boosting nature. Level 50.
| Stat | Base | Base | Min | Max |
|---|---|---|---|---|
| HP | 95 | 170 | 202 | |
| Attack | 109 | 116 | 177 | |
| Defense | 105 | 112 | 172 | |
| Sp. Atk | 75 | 85 | 139 | |
| Sp. Def | 85 | 94 | 150 | |
| Speed | 56 | 68 | 118 | |
| Total | 525 | |||
Speed tier: #277 of 349 (max 118) · View speed tiers
Legal moves (72)
Click a move to see which Pokémon learn it.
| Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|
| Bite30% chance to make the target flinch. | Dark | Physical | 60 | 100 | 20 |
| Body PressUses user's Def stat as Atk in damage calculation. | Fighting | Physical | 80 | 100 | 10 |
| Body Slam30% chance to paralyze the target. | Normal | Physical | 85 | 100 | 15 |
| Bulldoze100% chance lower adjacent Pkmn Speed by 1. | Ground | Physical | 60 | 100 | 20 |
| Bullet SeedHits 2-5 times in one turn. | Grass | Physical | 25 | 100 | 20 |
| Crunch20% chance to lower the target's Defense by 1. | Dark | Physical | 80 | 100 | 15 |
| Double-EdgeHas 33% recoil. | Normal | Physical | 120 | 100 | 15 |
| EarthquakeHits adjacent Pokemon. Double damage on Dig. | Ground | Physical | 100 | 100 | 10 |
| FacadePower doubles if user is burn/poison/paralyzed. | Normal | Physical | 70 | 100 | 20 |
| Giga ImpactUser cannot move next turn. | Normal | Physical | 150 | 90 | 5 |
| Grassy GlideUser on Grassy Terrain: +1 priority. | Grass | Physical | 55 | 100 | 20 |
| Hard PressMore power the more HP the target has left. | Steel | Physical | — | 100 | 10 |
| Headlong RushLowers the user's Defense and Sp. Def by 1. | Ground | Physical | 120 | 100 | 5 |
| Heavy SlamMore power the heavier the user than the target. | Steel | Physical | — | 100 | 10 |
| High HorsepowerNo additional effect. | Ground | Physical | 95 | 95 | 10 |
| Iron Head30% chance to make the target flinch. | Steel | Physical | 80 | 100 | 15 |
| OutrageLasts 2-3 turns. Confuses the user afterwards. | Dragon | Physical | 120 | 100 | 10 |
| Rock BlastHits 2-5 times in one turn. | Rock | Physical | 25 | 90 | 10 |
| Rock Slide30% chance to make the foe(s) flinch. | Rock | Physical | 75 | 90 | 10 |
| Rock Tomb100% chance to lower the target's Speed by 1. | Rock | Physical | 60 | 95 | 15 |
| Sand TombTraps and damages the target for 4-5 turns. | Ground | Physical | 35 | 85 | 15 |
| Seed BombNo additional effect. | Grass | Physical | 80 | 100 | 15 |
| Smack DownRemoves the target's Ground immunity. | Rock | Physical | 50 | 100 | 15 |
| Stomping TantrumPower doubles if the user's last move failed. | Ground | Physical | 75 | 100 | 10 |
| Stone EdgeHigh critical hit ratio. | Rock | Physical | 100 | 80 | 5 |
| SuperpowerLowers the user's Attack and Defense by 1. | Fighting | Physical | 120 | 100 | 5 |
| ThrashLasts 2-3 turns. Confuses the user afterwards. | Normal | Physical | 120 | 100 | 10 |
| Trailblaze100% chance to raise the user's Speed by 1. | Grass | Physical | 50 | 100 | 20 |
| Wood HammerHas 33% recoil. | Grass | Physical | 120 | 100 | 15 |
| Zen Headbutt20% chance to make the target flinch. | Psychic | Physical | 80 | 90 | 15 |
| Earth Power10% chance to lower the target's Sp. Def by 1. | Ground | Special | 90 | 100 | 10 |
| Energy Ball10% chance to lower the target's Sp. Def by 1. | Grass | Special | 90 | 100 | 10 |
| Frenzy PlantUser cannot move next turn. | Grass | Special | 150 | 90 | 5 |
| Giga DrainUser recovers 50% of the damage dealt. | Grass | Special | 75 | 100 | 10 |
| Grass KnotMore power the heavier the target. | Grass | Special | — | 100 | 20 |
| Hyper BeamUser cannot move next turn. | Normal | Special | 150 | 90 | 5 |
| Hyper VoiceNo additional effect. Hits adjacent foes. | Normal | Special | 90 | 100 | 10 |
| Leaf StormLowers the user's Sp. Atk by 2. | Grass | Special | 130 | 90 | 5 |
| Mud Shot100% chance to lower the target's Speed by 1. | Ground | Special | 55 | 95 | 15 |
| Mud-Slap100% chance to lower the target's accuracy by 1. | Ground | Special | 20 | 100 | 10 |
| RoundPower doubles if others used Round this turn. | Normal | Special | 60 | 100 | 15 |
| Scorching Sands30% chance to burn the target. Thaws target. | Ground | Special | 70 | 100 | 10 |
| SnoreUser must be asleep. 30% chance to flinch target. | Normal | Special | 50 | 100 | 15 |
| Solar BeamCharges turn 1. Hits turn 2. No charge in sunlight. | Grass | Special | 120 | 100 | 10 |
| Spit UpMore power with more uses of Stockpile. | Normal | Special | — | 100 | 10 |
| AmnesiaRaises the user's Sp. Def by 2. | Psychic | Status | — | — | 20 |
| AttractA target of the opposite gender gets infatuated. | Normal | Status | — | 100 | 15 |
| CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def. | Ghost | Status | — | — | 10 |
| EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| Grassy Terrain5 turns. Grounded: +Grass power, +1/16 max HP. | Grass | Status | — | — | 10 |
| GrowthRaises user's Attack and Sp. Atk by 1; 2 in Sun. | Grass | Status | — | — | 20 |
| Iron DefenseRaises the user's Defense by 2. | Steel | Status | — | — | 15 |
| Leech Seed1/8 of target's HP is restored to user every turn. | Grass | Status | — | 90 | 10 |
| Light ScreenFor 5 turns, special damage to allies is halved. | Psychic | Status | — | — | 20 |
| ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 5 |
| ReflectFor 5 turns, physical damage to allies is halved. | Psychic | Status | — | — | 20 |
| RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| RoarForces the target to switch to a random ally. | Normal | Status | — | — | 20 |
| SandstormFor 5 turns, a sandstorm rages. Rock: 1.5× SpD. | Rock | Status | — | — | 5 |
| Scary FaceLowers the target's Speed by 2. | Normal | Status | — | 100 | 10 |
| Shell SmashLowers Def, SpD by 1; raises Atk, SpA, Spe by 2. | Normal | Status | — | — | 15 |
| Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| Stealth RockHurts foes on switch-in. Factors Rock weakness. | Rock | Status | — | — | 20 |
| StockpileRaises user's Defense, Sp. Def by 1. Max 3 uses. | Normal | Status | — | — | 20 |
| SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| SwallowHeals the user based on uses of Stockpile. | Normal | Status | — | — | 10 |
| Swords DanceRaises the user's Attack by 2. | Normal | Status | — | — | 20 |
| SynthesisHeals the user by a weather-dependent amount. | Grass | Status | — | — | 5 |
| TickleLowers the target's Attack and Defense by 1. | Normal | Status | — | 100 | 20 |
| Wide GuardProtects allies from multi-target moves this turn. | Rock | Status | — | — | 10 |
| Worry SeedThe target's Ability becomes Insomnia. | Grass | Status | — | 100 | 10 |
Data: Pokémon Showdown (smogon/pokemon-showdown) · commit d601443 · Data & methodology