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ChampForge
Steelix

#208

Steelix in Pokémon Champions

SteelGroundLegal in Regulation M-C

Not in any public team yet.

Stats

Min: 0 SP with a hindering nature. Max: 32 SP with a boosting nature. Level 50.

Stats
StatBaseMinMax
HP75150182
Attack8594150
Defense200198277
Sp. Atk5567117
Sp. Def6576128
Speed304590
Total510

Speed tier: #328 of 349 (max 90) · View speed tiers

Steelix-Mega

Steelix-Mega

With Steelixite · Ability: Sand Force

SteelGround
Stats
StatBaseMinMax
HP75150182
Attack125130194
Defense230225310
Sp. Atk5567117
Sp. Def95103161
Speed304590
Total610

Legal moves (66)

Click a move to see which Pokémon learn it.

MoveTypeCategoryPowerAccuracyPP
BindTraps and damages the target for 4-5 turns.NormalPhysical158520
Body PressUses user's Def stat as Atk in damage calculation.FightingPhysical8010010
Body Slam30% chance to paralyze the target.NormalPhysical8510015
Breaking Swipe100% chance to lower the foe(s) Attack by 1.DragonPhysical6010015
Brutal SwingNo additional effect. Hits adjacent Pokemon.DarkPhysical6010020
Bulldoze100% chance lower adjacent Pkmn Speed by 1.GroundPhysical6010020
Crunch20% chance to lower the target's Defense by 1.DarkPhysical8010015
DigDigs underground turn 1, strikes turn 2.GroundPhysical8010010
Double-EdgeHas 33% recoil.NormalPhysical12010015
Dragon TailForces the target to switch to a random ally.DragonPhysical609010
Drill RunHigh critical hit ratio.GroundPhysical809510
EarthquakeHits adjacent Pokemon. Double damage on Dig.GroundPhysical10010010
FacadePower doubles if user is burn/poison/paralyzed.NormalPhysical7010020
Fire Fang10% chance to burn. 10% chance to flinch.FirePhysical659515
FissureOHKOs the target. Fails if user is a lower level.GroundPhysical—305
FlailMore power the less HP the user has left.NormalPhysical—10015
Giga ImpactUser cannot move next turn.NormalPhysical150905
Gyro BallMore power the slower the user than the target.SteelPhysical—1005
Head SmashHas 1/2 recoil.RockPhysical150805
Heavy SlamMore power the heavier the user than the target.SteelPhysical—10010
High HorsepowerNo additional effect.GroundPhysical959510
Ice Fang10% chance to freeze. 10% chance to flinch.IcePhysical659515
Iron Head30% chance to make the target flinch.SteelPhysical8010015
Iron Tail30% chance to lower the target's Defense by 1.SteelPhysical1007515
PaybackPower doubles if the user moves after the target.DarkPhysical5010010
Psychic FangsDestroys screens, unless the target is immune.PsychicPhysical8510010
Rock BlastHits 2-5 times in one turn.RockPhysical259010
Rock Slide30% chance to make the foe(s) flinch.RockPhysical759010
Rock Tomb100% chance to lower the target's Speed by 1.RockPhysical609515
Sand TombTraps and damages the target for 4-5 turns.GroundPhysical358515
Self-DestructHits adjacent Pokemon. The user faints.NormalPhysical2001005
Smack DownRemoves the target's Ground immunity.RockPhysical5010015
Steel RollerFails if there is no terrain active. Ends the terrain.SteelPhysical1301005
Stomping TantrumPower doubles if the user's last move failed.GroundPhysical7510010
Stone EdgeHigh critical hit ratio.RockPhysical100805
Thunder Fang10% chance to paralyze. 10% chance to flinch.ElectricPhysical659515
Ancient Power10% chance to raise all stats by 1 (not acc/eva).RockSpecial601005
Dark Pulse20% chance to make the target flinch.DarkSpecial8010015
Dragon PulseNo additional effect.DragonSpecial8510010
Earth Power10% chance to lower the target's Sp. Def by 1.GroundSpecial9010010
Flash Cannon10% chance to lower the target's Sp. Def by 1.SteelSpecial8010010
Hyper BeamUser cannot move next turn.NormalSpecial150905
Meteor BeamRaises user's Sp. Atk by 1 on turn 1. Hits turn 2.RockSpecial1209010
RoundPower doubles if others used Round this turn.NormalSpecial6010015
Scorching Sands30% chance to burn the target. Thaws target.GroundSpecial7010010
SnoreUser must be asleep. 30% chance to flinch target.NormalSpecial5010015
Steel BeamUser loses 50% max HP.SteelSpecial140955
AttractA target of the opposite gender gets infatuated.NormalStatus—10015
BlockPrevents the target from switching out.NormalStatus——5
CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def.GhostStatus——10
Dragon DanceRaises the user's Attack and Speed by 1.DragonStatus——20
EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
Iron DefenseRaises the user's Defense by 2.SteelStatus——15
Magnet RiseFor 5 turns, the user has immunity to Ground.ElectricStatus——10
ProtectPrevents moves from affecting the user this turn.NormalStatus——5
RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
Rock PolishRaises the user's Speed by 2.RockStatus——20
SandstormFor 5 turns, a sandstorm rages. Rock: 1.5× SpD.RockStatus——5
Scary FaceLowers the target's Speed by 2.NormalStatus—10010
ScreechLowers the target's Defense by 2.NormalStatus—8520
Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
Stealth RockHurts foes on switch-in. Factors Rock weakness.RockStatus——20
SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
TauntTarget can't use status moves its next 3 turns.DarkStatus—10020
Wide GuardProtects allies from multi-target moves this turn.RockStatus——10

Data: Pokémon Showdown (smogon/pokemon-showdown) · commit d601443 · Data & methodology