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Sneasler

#903

Sneasler in Pokémon Champions

FightingPoisonLegal in Regulation M-C

Not in any public team yet.

Stats

Min: 0 SP with a hindering nature. Max: 32 SP with a boosting nature. Level 50.

Stats
StatBaseMinMax
HP80155187
Attack130135200
Defense6072123
Sp. Atk4054101
Sp. Def8090145
Speed120126189
Total510

Speed tier: #24 of 349 (max 189) · View speed tiers

Legal moves (62)

Click a move to see which Pokémon learn it.

MoveTypeCategoryPowerAccuracyPP
AcrobaticsPower doubles if the user has no held item.FlyingPhysical5510015
Aerial AceThis move does not check accuracy.FlyingPhysical60—20
Brick BreakDestroys screens, unless the target is immune.FightingPhysical7510015
Close CombatLowers the user's Defense and Sp. Def by 1.FightingPhysical1201005
CounterIf hit by physical attack, returns double damage.FightingPhysical—10020
DigDigs underground turn 1, strikes turn 2.GroundPhysical8010010
Dire Claw50% chance to sleep, poison, or paralyze target.PoisonPhysical8010015
Double HitHits 2 times in one turn.NormalPhysical359010
FacadePower doubles if user is burn/poison/paralyzed.NormalPhysical7010020
Fake OutHits first. First turn out only. 100% flinch chance.NormalPhysical4010010
FeintNullifies Detect, Protect, and Quick/Wide Guard.NormalPhysical3010010
Fire Punch10% chance to burn the target.FirePhysical7510015
FlingFlings the user's item at the target. Power varies.DarkPhysical—10010
Focus PunchFails if the user takes damage before it hits.FightingPhysical15010020
Giga ImpactUser cannot move next turn.NormalPhysical150905
Gunk Shot30% chance to poison the target.PoisonPhysical120805
Lash Out2× power if the user had a stat lowered this turn.DarkPhysical751005
Low KickMore power the heavier the target.FightingPhysical—10020
Low Sweep100% chance to lower the target's Speed by 1.FightingPhysical6510020
Night SlashHigh critical hit ratio.DarkPhysical7010020
Poison Jab30% chance to poison the target.PoisonPhysical8010020
Quick AttackUsually goes first.NormalPhysical4010020
ReversalMore power the less HP the user has left.FightingPhysical—10015
Rock Slide30% chance to make the foe(s) flinch.RockPhysical759010
Rock Tomb100% chance to lower the target's Speed by 1.RockPhysical609515
Shadow ClawHigh critical hit ratio.GhostPhysical7010015
SlashHigh critical hit ratio.NormalPhysical8010020
ThiefIf the user has no item, it steals the target's.DarkPhysical6010020
Throat ChopFor 2 turns, the target cannot use sound moves.DarkPhysical8010015
Trailblaze100% chance to raise the user's Speed by 1.GrassPhysical5010020
U-turnUser switches out after damaging the target.BugPhysical7010020
Upper Hand100% flinch. Fails unless target using priority attack.FightingPhysical6510015
X-ScissorNo additional effect.BugPhysical8010015
Acid Spray100% chance to lower the target's Sp. Def by 2.PoisonSpecial4010020
Focus Blast10% chance to lower the target's Sp. Def by 1.FightingSpecial120705
Grass KnotMore power the heavier the target.GrassSpecial—10020
Hyper BeamUser cannot move next turn.NormalSpecial150905
Shadow Ball20% chance to lower the target's Sp. Def by 1.GhostSpecial8010015
Sludge Bomb30% chance to poison the target.PoisonSpecial9010010
Sludge Wave10% chance to poison adjacent Pokemon.PoisonSpecial9510010
Vacuum WaveUsually goes first.FightingSpecial4010020
VenoshockPower doubles if the target is poisoned.PoisonSpecial6510010
AgilityRaises the user's Speed by 2.PsychicStatus——20
Bulk UpRaises the user's Attack and Defense by 1.FightingStatus——20
Calm MindRaises the user's Sp. Atk and Sp. Def by 1.PsychicStatus——20
CoachingRaises an ally's Attack and Defense by 1.FightingStatus——10
EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
Nasty PlotRaises the user's Sp. Atk by 2.DarkStatus——20
ProtectPrevents moves from affecting the user this turn.NormalStatus——5
Quick GuardProtects allies from priority attacks this turn.FightingStatus——15
Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
ScreechLowers the target's Defense by 2.NormalStatus—8520
Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
SpiteLowers the PP of the target's last move by 4.GhostStatus—10010
SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
SwitcherooUser switches its held item with the target's.DarkStatus—10010
Swords DanceRaises the user's Attack by 2.NormalStatus——20
TauntTarget can't use status moves its next 3 turns.DarkStatus—10020
ToxicBadly poisons the target. Poison types can't miss.PoisonStatus—9010
Toxic SpikesPoisons grounded foes on switch-in. Max 2 layers.PoisonStatus——20

Data: Pokémon Showdown (smogon/pokemon-showdown) · commit d601443 · Data & methodology