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Slowbro-Galar

#80

Slowbro-Galar in Pokémon Champions

PoisonPsychicLegal in Regulation M-C

Not in any public team yet.

Stats

Min: 0 SP with a hindering nature. Max: 32 SP with a boosting nature. Level 50.

Stats
StatBaseMinMax
HP95170202
Attack100108167
Defense95103161
Sp. Atk100108167
Sp. Def7081134
Speed304590
Total490

Speed tier: #328 of 349 (max 90) · View speed tiers

Legal moves (92)

Click a move to see which Pokémon learn it.

MoveTypeCategoryPowerAccuracyPP
AvalanchePower doubles if user is damaged by the target.IcePhysical6010010
Body PressUses user's Def stat as Atk in damage calculation.FightingPhysical8010010
Body Slam30% chance to paralyze the target.NormalPhysical8510015
Brick BreakDestroys screens, unless the target is immune.FightingPhysical7510015
Bulldoze100% chance lower adjacent Pkmn Speed by 1.GroundPhysical6010020
DigDigs underground turn 1, strikes turn 2.GroundPhysical8010010
DiveDives underwater turn 1, strikes turn 2.WaterPhysical8010010
Double-EdgeHas 33% recoil.NormalPhysical12010015
Drain PunchUser recovers 50% of the damage dealt.FightingPhysical7510010
EarthquakeHits adjacent Pokemon. Double damage on Dig.GroundPhysical10010010
FacadePower doubles if user is burn/poison/paralyzed.NormalPhysical7010020
FlingFlings the user's item at the target. Power varies.DarkPhysical—10010
Foul PlayUses target's Attack stat in damage calculation.DarkPhysical9510015
Giga ImpactUser cannot move next turn.NormalPhysical150905
Gunk Shot30% chance to poison the target.PoisonPhysical120805
Ice Fang10% chance to freeze. 10% chance to flinch.IcePhysical659515
Ice Punch10% chance to freeze the target.IcePhysical7510015
Iron Tail30% chance to lower the target's Defense by 1.SteelPhysical1007515
Liquidation20% chance to lower the target's Defense by 1.WaterPhysical8510010
Poison Jab30% chance to poison the target.PoisonPhysical8010020
Razor Shell50% chance to lower the target's Defense by 1.WaterPhysical759510
Rock BlastHits 2-5 times in one turn.RockPhysical259010
Smack DownRemoves the target's Ground immunity.RockPhysical5010015
Waterfall20% chance to make the target flinch.WaterPhysical8010015
Zen Headbutt20% chance to make the target flinch.PsychicPhysical809015
Acid Spray100% chance to lower the target's Sp. Def by 2.PoisonSpecial4010020
BelchCannot be selected until the user eats a Berry.PoisonSpecial1209010
Blizzard10% chance to freeze foe(s). Can't miss in Snow.IceSpecial110705
Chilling Water100% chance to lower the target's Attack by 1.WaterSpecial5010020
Expanding ForceUser on Psychic Terrain: 1.5× power, hits foes.PsychicSpecial8010010
Fire Blast10% chance to burn the target.FireSpecial110855
Flamethrower10% chance to burn the target.FireSpecial9010015
Focus Blast10% chance to lower the target's Sp. Def by 1.FightingSpecial120705
Future SightHits two turns after being used.PsychicSpecial12010010
Grass KnotMore power the heavier the target.GrassSpecial—10020
Hydro PumpNo additional effect.WaterSpecial110805
Hyper BeamUser cannot move next turn.NormalSpecial150905
Ice Beam10% chance to freeze the target.IceSpecial9010010
Icy Wind100% chance to lower the foe(s) Speed by 1.IceSpecial559515
Mud Shot100% chance to lower the target's Speed by 1.GroundSpecial559515
Muddy Water30% chance to lower the foe(s) accuracy by 1.WaterSpecial908510
Power GemNo additional effect.RockSpecial8010020
Psychic10% chance to lower the target's Sp. Def by 1.PsychicSpecial9010010
PsyshockDamages target based on Defense, not Sp. Def.PsychicSpecial8010010
RoundPower doubles if others used Round this turn.NormalSpecial6010015
Shadow Ball20% chance to lower the target's Sp. Def by 1.GhostSpecial8010015
Shell Side Arm20% psn. Physical+contact if it would be stronger.PoisonSpecial9010010
Sludge Bomb30% chance to poison the target.PoisonSpecial9010010
Sludge Wave10% chance to poison adjacent Pokemon.PoisonSpecial9510010
SnoreUser must be asleep. 30% chance to flinch target.NormalSpecial5010015
Stored Power + 20 power for each of the user's stat boosts.PsychicSpecial2010010
SurfHits adjacent Pokemon. Double damage on Dive.WaterSpecial9010015
Tri Attack20% chance to paralyze or burn or freeze target.NormalSpecial8010010
VenoshockPower doubles if the target is poisoned.PoisonSpecial6510010
Water Pulse20% chance to confuse the target.WaterSpecial6010020
Weather BallPower doubles and type varies in each weather.NormalSpecial5010010
WhirlpoolTraps and damages the target for 4-5 turns.WaterSpecial358515
AmnesiaRaises the user's Sp. Def by 2.PsychicStatus——20
Belly DrumUser loses 50% max HP. Maximizes Attack.NormalStatus——10
BlockPrevents the target from switching out.NormalStatus——5
Calm MindRaises the user's Sp. Atk and Sp. Def by 1.PsychicStatus——20
CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def.GhostStatus——10
DisableFor 4 turns, disables the target's last move used.NormalStatus—10020
EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
HazeEliminates all stat changes.IceStatus——20
Heal PulseHeals the target by 50% of its max HP.PsychicStatus——10
Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
ImprisonNo foe can use any move known by the user.PsychicStatus——10
Iron DefenseRaises the user's Defense by 2.SteelStatus——15
Light ScreenFor 5 turns, special damage to allies is halved.PsychicStatus——20
Nasty PlotRaises the user's Sp. Atk by 2.DarkStatus——20
ProtectPrevents moves from affecting the user this turn.NormalStatus——5
Psych UpCopies the target's current stat stages.NormalStatus——10
Psychic Terrain5 turns. Grounded: +Psychic power, priority-safe.PsychicStatus——10
Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
SafeguardFor 5 turns, protects user's party from status.NormalStatus——20
SandstormFor 5 turns, a sandstorm rages. Rock: 1.5× SpD.RockStatus——5
Scary FaceLowers the target's Speed by 2.NormalStatus—10010
Skill SwapThe user and the target trade Abilities.PsychicStatus——10
Slack OffHeals the user by 50% of its max HP.NormalStatus——5
Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
SnowscapeFor 5 turns, snow falls. Ice: 1.5× Def.IceStatus——5
SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
Thunder WaveParalyzes the target.ElectricStatus—9020
ToxicBadly poisons the target. Poison types can't miss.PoisonStatus—9010
Toxic SpikesPoisons grounded foes on switch-in. Max 2 layers.PoisonStatus——20
TrickUser switches its held item with the target's.PsychicStatus—10010
Trick RoomGoes last. For 5 turns, turn order is reversed.PsychicStatus——5
Wonder RoomFor 5 turns, all Defense and Sp. Def stats switch.PsychicStatus——10
YawnPuts the target to sleep after 1 turn.NormalStatus——10

Data: Pokémon Showdown (smogon/pokemon-showdown) · commit d601443 · Data & methodology