Stats
Min: 0 SP with a hindering nature. Max: 32 SP with a boosting nature. Level 50.
| Stat | Base | Base | Min | Max |
|---|---|---|---|---|
| HP | 70 | 145 | 177 | |
| Attack | 120 | 126 | 189 | |
| Defense | 40 | 54 | 101 | |
| Sp. Atk | 95 | 103 | 161 | |
| Sp. Def | 40 | 54 | 101 | |
| Speed | 95 | 103 | 161 | |
| Total | 460 | |||
Speed tier: #109 of 349 (max 161) · View speed tiers
| Stat | Base | Base | Min | Max |
|---|---|---|---|---|
| HP | 70 | 145 | 177 | |
| Attack | 140 | 144 | 211 | |
| Defense | 70 | 81 | 134 | |
| Sp. Atk | 110 | 117 | 178 | |
| Sp. Def | 65 | 76 | 128 | |
| Speed | 105 | 112 | 172 | |
| Total | 560 | |||
Legal moves (58)
Click a move to see which Pokémon learn it.
| Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|
| Aqua JetUsually goes first. | Water | Physical | 40 | 100 | 20 |
| AssurancePower doubles if target was damaged this turn. | Dark | Physical | 60 | 100 | 10 |
| AvalanchePower doubles if user is damaged by the target. | Ice | Physical | 60 | 100 | 10 |
| Bite30% chance to make the target flinch. | Dark | Physical | 60 | 100 | 20 |
| BounceBounces turn 1. Hits turn 2. 30% paralyze. | Flying | Physical | 85 | 85 | 5 |
| Bulldoze100% chance lower adjacent Pkmn Speed by 1. | Ground | Physical | 60 | 100 | 20 |
| Close CombatLowers the user's Defense and Sp. Def by 1. | Fighting | Physical | 120 | 100 | 5 |
| Crunch20% chance to lower the target's Defense by 1. | Dark | Physical | 80 | 100 | 15 |
| DiveDives underwater turn 1, strikes turn 2. | Water | Physical | 80 | 100 | 10 |
| Double-EdgeHas 33% recoil. | Normal | Physical | 120 | 100 | 15 |
| EarthquakeHits adjacent Pokemon. Double damage on Dig. | Ground | Physical | 100 | 100 | 10 |
| FacadePower doubles if user is burn/poison/paralyzed. | Normal | Physical | 70 | 100 | 20 |
| Flip TurnUser switches out after damaging the target. | Water | Physical | 60 | 100 | 20 |
| Giga ImpactUser cannot move next turn. | Normal | Physical | 150 | 90 | 5 |
| Ice Fang10% chance to freeze. 10% chance to flinch. | Ice | Physical | 65 | 95 | 15 |
| Liquidation20% chance to lower the target's Defense by 1. | Water | Physical | 85 | 100 | 10 |
| Night SlashHigh critical hit ratio. | Dark | Physical | 70 | 100 | 20 |
| PaybackPower doubles if the user moves after the target. | Dark | Physical | 50 | 100 | 10 |
| Poison Fang50% chance to badly poison the target. | Poison | Physical | 50 | 100 | 15 |
| Poison Jab30% chance to poison the target. | Poison | Physical | 80 | 100 | 20 |
| Psychic FangsDestroys screens, unless the target is immune. | Psychic | Physical | 85 | 100 | 10 |
| Rock Tomb100% chance to lower the target's Speed by 1. | Rock | Physical | 60 | 95 | 15 |
| Scale ShotHits 2-5 times. User: -1 Def, +1 Spe after last hit. | Dragon | Physical | 25 | 90 | 20 |
| SlashHigh critical hit ratio. | Normal | Physical | 80 | 100 | 20 |
| ThiefIf the user has no item, it steals the target's. | Dark | Physical | 60 | 100 | 20 |
| ThrashLasts 2-3 turns. Confuses the user afterwards. | Normal | Physical | 120 | 100 | 10 |
| Waterfall20% chance to make the target flinch. | Water | Physical | 80 | 100 | 15 |
| Zen Headbutt20% chance to make the target flinch. | Psychic | Physical | 80 | 90 | 15 |
| Ancient Power10% chance to raise all stats by 1 (not acc/eva). | Rock | Special | 60 | 100 | 5 |
| Blizzard10% chance to freeze foe(s). Can't miss in Snow. | Ice | Special | 110 | 70 | 5 |
| Chilling Water100% chance to lower the target's Attack by 1. | Water | Special | 50 | 100 | 20 |
| Dark Pulse20% chance to make the target flinch. | Dark | Special | 80 | 100 | 15 |
| Hydro PumpNo additional effect. | Water | Special | 110 | 80 | 5 |
| Hyper BeamUser cannot move next turn. | Normal | Special | 150 | 90 | 5 |
| Ice Beam10% chance to freeze the target. | Ice | Special | 90 | 100 | 10 |
| Icy Wind100% chance to lower the foe(s) Speed by 1. | Ice | Special | 55 | 95 | 15 |
| RoundPower doubles if others used Round this turn. | Normal | Special | 60 | 100 | 15 |
| Scald30% chance to burn the target. Thaws target. | Water | Special | 80 | 100 | 15 |
| Snarl100% chance to lower the foe(s) Sp. Atk by 1. | Dark | Special | 55 | 95 | 15 |
| SnoreUser must be asleep. 30% chance to flinch target. | Normal | Special | 50 | 100 | 15 |
| SurfHits adjacent Pokemon. Double damage on Dive. | Water | Special | 90 | 100 | 15 |
| UproarLasts 3 turns. Active Pokemon cannot fall asleep. | Normal | Special | 90 | 100 | 10 |
| Water Pulse20% chance to confuse the target. | Water | Special | 60 | 100 | 20 |
| WhirlpoolTraps and damages the target for 4-5 turns. | Water | Special | 35 | 85 | 15 |
| AgilityRaises the user's Speed by 2. | Psychic | Status | — | — | 20 |
| AttractA target of the opposite gender gets infatuated. | Normal | Status | — | 100 | 15 |
| Destiny BondIf an opponent knocks out the user, it also faints. | Ghost | Status | — | — | 5 |
| EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| Focus EnergyRaises the user's critical hit ratio by 2. | Normal | Status | — | — | 20 |
| ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 5 |
| Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| Scary FaceLowers the target's Speed by 2. | Normal | Status | — | 100 | 10 |
| ScreechLowers the target's Defense by 2. | Normal | Status | — | 85 | 20 |
| Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| SwaggerRaises the target's Attack by 2 and confuses it. | Normal | Status | — | 85 | 15 |
| TauntTarget can't use status moves its next 3 turns. | Dark | Status | — | 100 | 20 |
Data: Pokémon Showdown (smogon/pokemon-showdown) · commit d601443 · Data & methodology