Stats
Min: 0 SP with a hindering nature. Max: 32 SP with a boosting nature. Level 50.
| Stat | Base | Base | Min | Max |
|---|---|---|---|---|
| HP | 70 | 145 | 177 | |
| Attack | 85 | 94 | 150 | |
| Defense | 65 | 76 | 128 | |
| Sp. Atk | 105 | 112 | 172 | |
| Sp. Def | 85 | 94 | 150 | |
| Speed | 120 | 126 | 189 | |
| Total | 530 | |||
Speed tier: #24 of 349 (max 189) · View speed tiers
| Stat | Base | Base | Min | Max |
|---|---|---|---|---|
| HP | 70 | 145 | 177 | |
| Attack | 110 | 117 | 178 | |
| Defense | 75 | 85 | 139 | |
| Sp. Atk | 145 | 148 | 216 | |
| Sp. Def | 85 | 94 | 150 | |
| Speed | 145 | 148 | 216 | |
| Total | 630 | |||
Legal moves (78)
Click a move to see which Pokémon learn it.
| Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|
| AcrobaticsPower doubles if the user has no held item. | Flying | Physical | 55 | 100 | 15 |
| Aerial AceThis move does not check accuracy. | Flying | Physical | 60 | — | 20 |
| AssurancePower doubles if target was damaged this turn. | Dark | Physical | 60 | 100 | 10 |
| Body Slam30% chance to paralyze the target. | Normal | Physical | 85 | 100 | 15 |
| Breaking Swipe100% chance to lower the foe(s) Attack by 1. | Dragon | Physical | 60 | 100 | 15 |
| Brick BreakDestroys screens, unless the target is immune. | Fighting | Physical | 75 | 100 | 15 |
| Brutal SwingNo additional effect. Hits adjacent Pokemon. | Dark | Physical | 60 | 100 | 20 |
| Bulldoze100% chance lower adjacent Pkmn Speed by 1. | Ground | Physical | 60 | 100 | 20 |
| Bullet SeedHits 2-5 times in one turn. | Grass | Physical | 25 | 100 | 20 |
| Cross PoisonHigh critical hit ratio. 10% chance to poison. | Poison | Physical | 70 | 100 | 20 |
| Crunch20% chance to lower the target's Defense by 1. | Dark | Physical | 80 | 100 | 15 |
| DigDigs underground turn 1, strikes turn 2. | Ground | Physical | 80 | 100 | 10 |
| Double-EdgeHas 33% recoil. | Normal | Physical | 120 | 100 | 15 |
| Dragon ClawNo additional effect. | Dragon | Physical | 80 | 100 | 15 |
| Dragon Rush20% chance to make the target flinch. | Dragon | Physical | 100 | 75 | 10 |
| Dragon TailForces the target to switch to a random ally. | Dragon | Physical | 60 | 90 | 10 |
| Drain PunchUser recovers 50% of the damage dealt. | Fighting | Physical | 75 | 100 | 10 |
| EarthquakeHits adjacent Pokemon. Double damage on Dig. | Ground | Physical | 100 | 100 | 10 |
| EndeavorLowers the target's HP to the user's HP. | Normal | Physical | — | 100 | 5 |
| FacadePower doubles if user is burn/poison/paralyzed. | Normal | Physical | 70 | 100 | 20 |
| FlingFlings the user's item at the target. Power varies. | Dark | Physical | — | 100 | 10 |
| Focus PunchFails if the user takes damage before it hits. | Fighting | Physical | 150 | 100 | 20 |
| Giga ImpactUser cannot move next turn. | Normal | Physical | 150 | 90 | 5 |
| Grassy GlideUser on Grassy Terrain: +1 priority. | Grass | Physical | 55 | 100 | 20 |
| Iron Tail30% chance to lower the target's Defense by 1. | Steel | Physical | 100 | 75 | 15 |
| Leaf BladeHigh critical hit ratio. | Grass | Physical | 90 | 100 | 15 |
| Low KickMore power the heavier the target. | Fighting | Physical | — | 100 | 20 |
| Low Sweep100% chance to lower the target's Speed by 1. | Fighting | Physical | 65 | 100 | 20 |
| Mega KickNo additional effect. | Normal | Physical | 120 | 75 | 5 |
| Night SlashHigh critical hit ratio. | Dark | Physical | 70 | 100 | 20 |
| OutrageLasts 2-3 turns. Confuses the user afterwards. | Dragon | Physical | 120 | 100 | 10 |
| Quick AttackUsually goes first. | Normal | Physical | 40 | 100 | 20 |
| Rock Slide30% chance to make the foe(s) flinch. | Rock | Physical | 75 | 90 | 10 |
| Rock Tomb100% chance to lower the target's Speed by 1. | Rock | Physical | 60 | 95 | 15 |
| Scale ShotHits 2-5 times. User: -1 Def, +1 Spe after last hit. | Dragon | Physical | 25 | 90 | 20 |
| Seed BombNo additional effect. | Grass | Physical | 80 | 100 | 15 |
| SlashHigh critical hit ratio. | Normal | Physical | 80 | 100 | 20 |
| Solar BladeCharges turn 1. Hits turn 2. No charge in sunlight. | Grass | Physical | 125 | 100 | 10 |
| ThiefIf the user has no item, it steals the target's. | Dark | Physical | 60 | 100 | 20 |
| Throat ChopFor 2 turns, the target cannot use sound moves. | Dark | Physical | 80 | 100 | 15 |
| Thunder Punch10% chance to paralyze the target. | Electric | Physical | 75 | 100 | 15 |
| Trailblaze100% chance to raise the user's Speed by 1. | Grass | Physical | 50 | 100 | 20 |
| Upper Hand100% flinch. Fails unless target using priority attack. | Fighting | Physical | 65 | 100 | 15 |
| X-ScissorNo additional effect. | Bug | Physical | 80 | 100 | 15 |
| Dragon PulseNo additional effect. | Dragon | Special | 85 | 100 | 10 |
| Earth Power10% chance to lower the target's Sp. Def by 1. | Ground | Special | 90 | 100 | 10 |
| Energy Ball10% chance to lower the target's Sp. Def by 1. | Grass | Special | 90 | 100 | 10 |
| Focus Blast10% chance to lower the target's Sp. Def by 1. | Fighting | Special | 120 | 70 | 5 |
| Frenzy PlantUser cannot move next turn. | Grass | Special | 150 | 90 | 5 |
| Giga DrainUser recovers 50% of the damage dealt. | Grass | Special | 75 | 100 | 10 |
| Grass KnotMore power the heavier the target. | Grass | Special | — | 100 | 20 |
| Hyper BeamUser cannot move next turn. | Normal | Special | 150 | 90 | 5 |
| Leaf StormLowers the user's Sp. Atk by 2. | Grass | Special | 130 | 90 | 5 |
| RoundPower doubles if others used Round this turn. | Normal | Special | 60 | 100 | 15 |
| SnoreUser must be asleep. 30% chance to flinch target. | Normal | Special | 50 | 100 | 15 |
| Solar BeamCharges turn 1. Hits turn 2. No charge in sunlight. | Grass | Special | 120 | 100 | 10 |
| Vacuum WaveUsually goes first. | Fighting | Special | 40 | 100 | 20 |
| AgilityRaises the user's Speed by 2. | Psychic | Status | — | — | 20 |
| DetectPrevents moves from affecting the user this turn. | Fighting | Status | — | — | 5 |
| Double TeamRaises the user's evasiveness by 1. | Normal | Status | — | — | 15 |
| Dragon CheerAlly: Crit ratio +1, or +2 if ally is Dragon type. | Dragon | Status | — | — | 15 |
| Dragon DanceRaises the user's Attack and Speed by 1. | Dragon | Status | — | — | 20 |
| EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| Grassy Terrain5 turns. Grounded: +Grass power, +1/16 max HP. | Grass | Status | — | — | 10 |
| Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| Leech Seed1/8 of target's HP is restored to user every turn. | Grass | Status | — | 90 | 10 |
| ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 5 |
| Quick GuardProtects allies from priority attacks this turn. | Fighting | Status | — | — | 15 |
| RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| RoarForces the target to switch to a random ally. | Normal | Status | — | — | 20 |
| ScreechLowers the target's Defense by 2. | Normal | Status | — | 85 | 20 |
| Shed TailUser takes 1/2 its max HP to pass a substitute. | Normal | Status | — | — | 10 |
| Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| Swords DanceRaises the user's Attack by 2. | Normal | Status | — | — | 20 |
| SynthesisHeals the user by a weather-dependent amount. | Grass | Status | — | — | 5 |
| Worry SeedThe target's Ability becomes Insomnia. | Grass | Status | — | 100 | 10 |
Data: Pokémon Showdown (smogon/pokemon-showdown) · commit d601443 · Data & methodology