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ChampForge
Salamence

#373

Salamence in Pokémon Champions

DragonFlyingLegal in Regulation M-C

Not in any public team yet.

Stats

Min: 0 SP with a hindering nature. Max: 32 SP with a boosting nature. Level 50.

Stats
StatBaseMinMax
HP95170202
Attack135139205
Defense8090145
Sp. Atk110117178
Sp. Def8090145
Speed100108167
Total600

Speed tier: #86 of 349 (max 167) · View speed tiers

Salamence-Mega

Salamence-Mega

With Salamencite · Ability: Aerilate

DragonFlying
Stats
StatBaseMinMax
HP95170202
Attack145148216
Defense130135200
Sp. Atk120126189
Sp. Def9099156
Speed120126189
Total700

Legal moves (62)

Click a move to see which Pokémon learn it.

MoveTypeCategoryPowerAccuracyPP
Aerial AceThis move does not check accuracy.FlyingPhysical60—20
Bite30% chance to make the target flinch.DarkPhysical6010020
Body Slam30% chance to paralyze the target.NormalPhysical8510015
Breaking Swipe100% chance to lower the foe(s) Attack by 1.DragonPhysical6010015
Brick BreakDestroys screens, unless the target is immune.FightingPhysical7510015
Brutal SwingNo additional effect. Hits adjacent Pokemon.DarkPhysical6010020
Bulldoze100% chance lower adjacent Pkmn Speed by 1.GroundPhysical6010020
Crunch20% chance to lower the target's Defense by 1.DarkPhysical8010015
Double-EdgeHas 33% recoil.NormalPhysical12010015
Dragon ClawNo additional effect.DragonPhysical8010015
Dragon Rush20% chance to make the target flinch.DragonPhysical1007510
Dragon TailForces the target to switch to a random ally.DragonPhysical609010
Dual WingbeatHits 2 times in one turn.FlyingPhysical409010
EarthquakeHits adjacent Pokemon. Double damage on Dig.GroundPhysical10010010
FacadePower doubles if user is burn/poison/paralyzed.NormalPhysical7010020
Fire Fang10% chance to burn. 10% chance to flinch.FirePhysical659515
FlyFlies up on first turn, then strikes the next turn.FlyingPhysical909515
Giga ImpactUser cannot move next turn.NormalPhysical150905
Iron Head30% chance to make the target flinch.SteelPhysical8010015
Iron Tail30% chance to lower the target's Defense by 1.SteelPhysical1007515
OutrageLasts 2-3 turns. Confuses the user afterwards.DragonPhysical12010010
Psychic FangsDestroys screens, unless the target is immune.PsychicPhysical8510010
Rock Slide30% chance to make the foe(s) flinch.RockPhysical759010
Rock Tomb100% chance to lower the target's Speed by 1.RockPhysical609515
Shadow ClawHigh critical hit ratio.GhostPhysical7010015
SlashHigh critical hit ratio.NormalPhysical8010020
Steel Wing10% chance to raise the user's Defense by 1.SteelPhysical709020
Stone EdgeHigh critical hit ratio.RockPhysical100805
Temper FlarePower doubles if the user's last move failed.FirePhysical7510010
ThrashLasts 2-3 turns. Confuses the user afterwards.NormalPhysical12010010
Thunder Fang10% chance to paralyze. 10% chance to flinch.ElectricPhysical659515
Zen Headbutt20% chance to make the target flinch.PsychicPhysical809015
Air Slash30% chance to make the target flinch.FlyingSpecial759515
Draco MeteorLowers the user's Sp. Atk by 2.DragonSpecial130905
Dragon PulseNo additional effect.DragonSpecial8510010
Fire Blast10% chance to burn the target.FireSpecial110855
Fire SpinTraps and damages the target for 4-5 turns.FireSpecial358515
Flamethrower10% chance to burn the target.FireSpecial9010015
Heat Wave10% chance to burn the foe(s).FireSpecial959010
Hurricane30% chance to confuse target. Can't miss in rain.FlyingSpecial1107010
Hydro PumpNo additional effect.WaterSpecial110805
Hyper BeamUser cannot move next turn.NormalSpecial150905
Hyper VoiceNo additional effect. Hits adjacent foes.NormalSpecial9010010
Mud-Slap100% chance to lower the target's accuracy by 1.GroundSpecial2010010
RoundPower doubles if others used Round this turn.NormalSpecial6010015
SnoreUser must be asleep. 30% chance to flinch target.NormalSpecial5010015
Dragon CheerAlly: Crit ratio +1, or +2 if ally is Dragon type.DragonStatus——15
Dragon DanceRaises the user's Attack and Speed by 1.DragonStatus——20
EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
Focus EnergyRaises the user's critical hit ratio by 2.NormalStatus——20
Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
Iron DefenseRaises the user's Defense by 2.SteelStatus——15
ProtectPrevents moves from affecting the user this turn.NormalStatus——5
Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
RoarForces the target to switch to a random ally.NormalStatus——20
RoostHeals 50% HP. Flying-type removed 'til turn ends.FlyingStatus——5
Scary FaceLowers the target's Speed by 2.NormalStatus—10010
Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
TailwindFor 4 turns, allies' Speed is doubled.FlyingStatus——15

Data: Pokémon Showdown (smogon/pokemon-showdown) · commit d601443 · Data & methodology