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Raichu

#26

Raichu in Pokémon Champions

ElectricLegal in Regulation M-C

Not in any public team yet.

Stats

Min: 0 SP with a hindering nature. Max: 32 SP with a boosting nature. Level 50.

Stats
StatBaseMinMax
HP60135167
Attack9099156
Defense5567117
Sp. Atk9099156
Sp. Def8090145
Speed110117178
Total485

Speed tier: #47 of 349 (max 178) · View speed tiers

Raichu-Mega-X

Raichu-Mega-X

With Raichunite X · Ability: Electric Surge

Electric
Stats
StatBaseMinMax
HP60135167
Attack135139205
Defense95103161
Sp. Atk9099156
Sp. Def95103161
Speed110117178
Total585
Raichu-Mega-Y

Raichu-Mega-Y

With Raichunite Y · Ability: No Guard

Electric
Stats
StatBaseMinMax
HP60135167
Attack100108167
Defense5567117
Sp. Atk160162233
Sp. Def8090145
Speed130135200
Total585

Legal moves (66)

Click a move to see which Pokémon learn it.

MoveTypeCategoryPowerAccuracyPP
Body Slam30% chance to paralyze the target.NormalPhysical8510015
Brick BreakDestroys screens, unless the target is immune.FightingPhysical7510015
Brutal SwingNo additional effect. Hits adjacent Pokemon.DarkPhysical6010020
DigDigs underground turn 1, strikes turn 2.GroundPhysical8010010
Drain PunchUser recovers 50% of the damage dealt.FightingPhysical7510010
EndeavorLowers the target's HP to the user's HP.NormalPhysical—1005
FacadePower doubles if user is burn/poison/paralyzed.NormalPhysical7010020
Fake OutHits first. First turn out only. 100% flinch chance.NormalPhysical4010010
FeintNullifies Detect, Protect, and Quick/Wide Guard.NormalPhysical3010010
FlailMore power the less HP the user has left.NormalPhysical—10015
FlingFlings the user's item at the target. Power varies.DarkPhysical—10010
Focus PunchFails if the user takes damage before it hits.FightingPhysical15010020
Giga ImpactUser cannot move next turn.NormalPhysical150905
Iron Tail30% chance to lower the target's Defense by 1.SteelPhysical1007515
Knock Off1.5× damage if foe holds an item. Removes item.DarkPhysical6510020
Mega KickNo additional effect.NormalPhysical120755
Nuzzle100% chance to paralyze the target.ElectricPhysical2010020
Play Rough10% chance to lower the target's Attack by 1.FairyPhysical909010
Quick AttackUsually goes first.NormalPhysical4010020
ReversalMore power the less HP the user has left.FightingPhysical—10015
ThiefIf the user has no item, it steals the target's.DarkPhysical6010020
Thunder Punch10% chance to paralyze the target.ElectricPhysical7510015
Trailblaze100% chance to raise the user's Speed by 1.GrassPhysical5010020
Upper Hand100% flinch. Fails unless target using priority attack.FightingPhysical6510015
Volt TackleHas 33% recoil. 10% chance to paralyze target.ElectricPhysical12010015
Wild ChargeHas 1/4 recoil.ElectricPhysical9010015
Alluring Voice100% confuse target that had a stat rise this turn.FairySpecial8010010
Charge Beam70% chance to raise the user's Sp. Atk by 1.ElectricSpecial509010
Dazzling GleamNo additional effect. Hits adjacent foes.FairySpecial8010010
Discharge30% chance to paralyze adjacent Pokemon.ElectricSpecial8010015
Draining KissUser recovers 75% of the damage dealt.FairySpecial5010010
Electro BallMore power the faster the user is than the target.ElectricSpecial—10010
Electroweb100% chance to lower the foe(s) Speed by 1.ElectricSpecial559515
Focus Blast10% chance to lower the target's Sp. Def by 1.FightingSpecial120705
Grass KnotMore power the heavier the target.GrassSpecial—10020
Hyper BeamUser cannot move next turn.NormalSpecial150905
Rising Voltage2× power if target is grounded in Electric Terrain.ElectricSpecial7010020
RoundPower doubles if others used Round this turn.NormalSpecial6010015
SnoreUser must be asleep. 30% chance to flinch target.NormalSpecial5010015
SurfHits adjacent Pokemon. Double damage on Dive.WaterSpecial9010015
Thunder30% chance to paralyze. Can't miss in rain.ElectricSpecial1107010
Thunderbolt10% chance to paralyze the target.ElectricSpecial9010015
Volt SwitchUser switches out after damaging the target.ElectricSpecial7010020
Zap Cannon100% chance to paralyze the target.ElectricSpecial120505
AgilityRaises the user's Speed by 2.PsychicStatus——20
Charge+1 SpD, user's next Electric move 2× power.ElectricStatus——20
CharmLowers the target's Attack by 2.FairyStatus—10020
Double TeamRaises the user's evasiveness by 1.NormalStatus——15
Eerie ImpulseLowers the target's Sp. Atk by 2.ElectricStatus—10015
Electric Terrain5 turns. Grounded: +Electric power, can't sleep.ElectricStatus——10
EncoreTarget repeats its last move for its next 3 turns.NormalStatus—1005
EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
Fake TearsLowers the target's Sp. Def by 2.DarkStatus—10020
Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
Light ScreenFor 5 turns, special damage to allies is halved.PsychicStatus——20
Nasty PlotRaises the user's Sp. Atk by 2.DarkStatus——20
ProtectPrevents moves from affecting the user this turn.NormalStatus——5
Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
ReflectFor 5 turns, physical damage to allies is halved.PsychicStatus——20
RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
Sweet KissCauses the target to become confused.FairyStatus—7510
Thunder WaveParalyzes the target.ElectricStatus—9020
TickleLowers the target's Attack and Defense by 1.NormalStatus—10020
WishNext turn, 50% of the user's max HP is restored.NormalStatus——5

Data: Pokémon Showdown (smogon/pokemon-showdown) · commit d601443 · Data & methodology