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Pawmot

#923

Pawmot in Pokémon Champions

ElectricFightingLegal in Regulation M-C

Not in any public team yet.

Stats

Min: 0 SP with a hindering nature. Max: 32 SP with a boosting nature. Level 50.

Stats
StatBaseMinMax
HP70145177
Attack115121183
Defense7081134
Sp. Atk7081134
Sp. Def6072123
Speed105112172
Total490

Speed tier: #65 of 349 (max 172) · View speed tiers

Legal moves (64)

Click a move to see which Pokémon learn it.

MoveTypeCategoryPowerAccuracyPP
Bite30% chance to make the target flinch.DarkPhysical6010020
Body PressUses user's Def stat as Atk in damage calculation.FightingPhysical8010010
Brick BreakDestroys screens, unless the target is immune.FightingPhysical7510015
Close CombatLowers the user's Defense and Sp. Def by 1.FightingPhysical1201005
Crunch20% chance to lower the target's Defense by 1.DarkPhysical8010015
DigDigs underground turn 1, strikes turn 2.GroundPhysical8010010
Double ShockUser's Electric type: typeless; must be Electric.ElectricPhysical1201005
Double-EdgeHas 33% recoil.NormalPhysical12010015
FacadePower doubles if user is burn/poison/paralyzed.NormalPhysical7010020
Fake OutHits first. First turn out only. 100% flinch chance.NormalPhysical4010010
Fire Punch10% chance to burn the target.FirePhysical7510015
FlingFlings the user's item at the target. Power varies.DarkPhysical—10010
Focus PunchFails if the user takes damage before it hits.FightingPhysical15010020
Giga ImpactUser cannot move next turn.NormalPhysical150905
Ice Punch10% chance to freeze the target.IcePhysical7510015
Knock Off1.5× damage if foe holds an item. Removes item.DarkPhysical6510020
Low KickMore power the heavier the target.FightingPhysical—10020
Low Sweep100% chance to lower the target's Speed by 1.FightingPhysical6510020
Mach PunchUsually goes first.FightingPhysical4010020
Nuzzle100% chance to paralyze the target.ElectricPhysical2010020
Play Rough10% chance to lower the target's Attack by 1.FairyPhysical909010
Quick AttackUsually goes first.NormalPhysical4010020
Rock Tomb100% chance to lower the target's Speed by 1.RockPhysical609515
Seed BombNo additional effect.GrassPhysical8010015
Super FangDoes damage equal to 1/2 target's current HP.NormalPhysical—9010
Supercell SlamUser is hurt by 50% of its max HP if it misses.ElectricPhysical1009515
ThiefIf the user has no item, it steals the target's.DarkPhysical6010020
Throat ChopFor 2 turns, the target cannot use sound moves.DarkPhysical8010015
Thunder Fang10% chance to paralyze. 10% chance to flinch.ElectricPhysical659515
Thunder Punch10% chance to paralyze the target.ElectricPhysical7510015
Upper Hand100% flinch. Fails unless target using priority attack.FightingPhysical6510015
Wild ChargeHas 1/4 recoil.ElectricPhysical9010015
Charge Beam70% chance to raise the user's Sp. Atk by 1.ElectricSpecial509010
Discharge30% chance to paralyze adjacent Pokemon.ElectricSpecial8010015
Electro BallMore power the faster the user is than the target.ElectricSpecial—10010
Electroweb100% chance to lower the foe(s) Speed by 1.ElectricSpecial559515
Focus Blast10% chance to lower the target's Sp. Def by 1.FightingSpecial120705
Grass KnotMore power the heavier the target.GrassSpecial—10020
Hyper BeamUser cannot move next turn.NormalSpecial150905
Thunder30% chance to paralyze. Can't miss in rain.ElectricSpecial1107010
Thunderbolt10% chance to paralyze the target.ElectricSpecial9010015
Volt SwitchUser switches out after damaging the target.ElectricSpecial7010020
AgilityRaises the user's Speed by 2.PsychicStatus——20
Baton PassUser switches, passing stat changes and more.NormalStatus——20
Bulk UpRaises the user's Attack and Defense by 1.FightingStatus——20
Charge+1 SpD, user's next Electric move 2× power.ElectricStatus——20
CharmLowers the target's Attack by 2.FairyStatus—10020
CoachingRaises an ally's Attack and Defense by 1.FightingStatus——10
Eerie ImpulseLowers the target's Sp. Atk by 2.ElectricStatus—10015
Electric Terrain5 turns. Grounded: +Electric power, can't sleep.ElectricStatus——10
EncoreTarget repeats its last move for its next 3 turns.NormalStatus—1005
EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
EntrainmentThe target's Ability changes to match the user's.NormalStatus—10015
Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
ProtectPrevents moves from affecting the user this turn.NormalStatus——5
Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
Revival BlessingRevives a fainted Pokemon to 50% HP.NormalStatus——1
Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
Sweet KissCauses the target to become confused.FairyStatus—7510
Thunder WaveParalyzes the target.ElectricStatus—9020
WishNext turn, 50% of the user's max HP is restored.NormalStatus——5

Data: Pokémon Showdown (smogon/pokemon-showdown) · commit d601443 · Data & methodology