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Metagross

#376

Metagross in Pokémon Champions

SteelPsychicLegal in Regulation M-C

Not in any public team yet.

Stats

Min: 0 SP with a hindering nature. Max: 32 SP with a boosting nature. Level 50.

Stats
StatBaseMinMax
HP80155187
Attack135139205
Defense130135200
Sp. Atk95103161
Sp. Def9099156
Speed7081134
Total600

Speed tier: #216 of 349 (max 134) · View speed tiers

Metagross-Mega

Metagross-Mega

With Metagrossite · Ability: Tough Claws

SteelPsychic
Stats
StatBaseMinMax
HP80155187
Attack145148216
Defense150153222
Sp. Atk105112172
Sp. Def110117178
Speed110117178
Total700

Legal moves (68)

Click a move to see which Pokémon learn it.

MoveTypeCategoryPowerAccuracyPP
Aerial AceThis move does not check accuracy.FlyingPhysical60—20
Body PressUses user's Def stat as Atk in damage calculation.FightingPhysical8010010
Body Slam30% chance to paralyze the target.NormalPhysical8510015
Brick BreakDestroys screens, unless the target is immune.FightingPhysical7510015
Brutal SwingNo additional effect. Hits adjacent Pokemon.DarkPhysical6010020
Bulldoze100% chance lower adjacent Pkmn Speed by 1.GroundPhysical6010020
Bullet PunchUsually goes first.SteelPhysical4010020
Double-EdgeHas 33% recoil.NormalPhysical12010015
EarthquakeHits adjacent Pokemon. Double damage on Dig.GroundPhysical10010010
ExplosionHits adjacent Pokemon. The user faints.NormalPhysical2501005
FacadePower doubles if user is burn/poison/paralyzed.NormalPhysical7010020
Focus PunchFails if the user takes damage before it hits.FightingPhysical15010020
Giga ImpactUser cannot move next turn.NormalPhysical150905
Gyro BallMore power the slower the user than the target.SteelPhysical—1005
Hammer ArmLowers the user's Speed by 1.FightingPhysical1009010
Hard PressMore power the more HP the target has left.SteelPhysical—10010
Ice Punch10% chance to freeze the target.IcePhysical7510015
Iron Head30% chance to make the target flinch.SteelPhysical8010015
Meteor Mash20% chance to raise the user's Attack by 1.SteelPhysical909010
Psychic FangsDestroys screens, unless the target is immune.PsychicPhysical8510010
Psycho CutHigh critical hit ratio.PsychicPhysical7010020
Rock Slide30% chance to make the foe(s) flinch.RockPhysical759010
Rock Tomb100% chance to lower the target's Speed by 1.RockPhysical609515
Self-DestructHits adjacent Pokemon. The user faints.NormalPhysical2001005
Shadow ClawHigh critical hit ratio.GhostPhysical7010015
Shadow PunchThis move does not check accuracy.GhostPhysical60—20
Steel RollerFails if there is no terrain active. Ends the terrain.SteelPhysical1301005
Stomping TantrumPower doubles if the user's last move failed.GroundPhysical7510010
Stone EdgeHigh critical hit ratio.RockPhysical100805
Thunder Punch10% chance to paralyze the target.ElectricPhysical7510015
Trailblaze100% chance to raise the user's Speed by 1.GrassPhysical5010020
Zen Headbutt20% chance to make the target flinch.PsychicPhysical809015
Expanding ForceUser on Psychic Terrain: 1.5× power, hits foes.PsychicSpecial8010010
Flash Cannon10% chance to lower the target's Sp. Def by 1.SteelSpecial8010010
Future SightHits two turns after being used.PsychicSpecial12010010
Grass KnotMore power the heavier the target.GrassSpecial—10020
Hyper BeamUser cannot move next turn.NormalSpecial150905
Icy Wind100% chance to lower the foe(s) Speed by 1.IceSpecial559515
Meteor BeamRaises user's Sp. Atk by 1 on turn 1. Hits turn 2.RockSpecial1209010
Mud-Slap100% chance to lower the target's accuracy by 1.GroundSpecial2010010
Psychic10% chance to lower the target's Sp. Def by 1.PsychicSpecial9010010
Psychic NoiseFor 2 turns, the target is prevented from healing.PsychicSpecial7510010
PsyshockDamages target based on Defense, not Sp. Def.PsychicSpecial8010010
RoundPower doubles if others used Round this turn.NormalSpecial6010015
Shadow Ball20% chance to lower the target's Sp. Def by 1.GhostSpecial8010015
Sludge Bomb30% chance to poison the target.PoisonSpecial9010010
SnoreUser must be asleep. 30% chance to flinch target.NormalSpecial5010015
Steel BeamUser loses 50% max HP.SteelSpecial140955
AgilityRaises the user's Speed by 2.PsychicStatus——20
Cosmic PowerRaises the user's Defense and Sp. Def by 1.PsychicStatus——20
EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
Gravity5 turns: no Ground immunities, 1.67× accuracy.PsychicStatus——5
Iron DefenseRaises the user's Defense by 2.SteelStatus——15
Light ScreenFor 5 turns, special damage to allies is halved.PsychicStatus——20
Magnet RiseFor 5 turns, the user has immunity to Ground.ElectricStatus——10
ProtectPrevents moves from affecting the user this turn.NormalStatus——5
Psych UpCopies the target's current stat stages.NormalStatus——10
Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
ReflectFor 5 turns, physical damage to allies is halved.PsychicStatus——20
RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
SandstormFor 5 turns, a sandstorm rages. Rock: 1.5× SpD.RockStatus——5
Scary FaceLowers the target's Speed by 2.NormalStatus—10010
Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
Stealth RockHurts foes on switch-in. Factors Rock weakness.RockStatus——20
SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
SwaggerRaises the target's Attack by 2 and confuses it.NormalStatus—8515
TrickUser switches its held item with the target's.PsychicStatus—10010

Data: Pokémon Showdown (smogon/pokemon-showdown) · commit d601443 · Data & methodology