Stats
Min: 0 SP with a hindering nature. Max: 32 SP with a boosting nature. Level 50.
| Stat | Base | Base | Min | Max |
|---|---|---|---|---|
| HP | 50 | 125 | 157 | |
| Attack | 85 | 94 | 150 | |
| Defense | 85 | 94 | 150 | |
| Sp. Atk | 55 | 67 | 117 | |
| Sp. Def | 55 | 67 | 117 | |
| Speed | 50 | 63 | 112 | |
| Total | 380 | |||
Speed tier: #285 of 349 (max 112) · View speed tiers
| Stat | Base | Base | Min | Max |
|---|---|---|---|---|
| HP | 50 | 125 | 157 | |
| Attack | 105 | 112 | 172 | |
| Defense | 125 | 130 | 194 | |
| Sp. Atk | 55 | 67 | 117 | |
| Sp. Def | 95 | 103 | 161 | |
| Speed | 50 | 63 | 112 | |
| Total | 480 | |||
Legal moves (71)
Click a move to see which Pokémon learn it.
| Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|
| AssurancePower doubles if target was damaged this turn. | Dark | Physical | 60 | 100 | 10 |
| Bite30% chance to make the target flinch. | Dark | Physical | 60 | 100 | 20 |
| Body Slam30% chance to paralyze the target. | Normal | Physical | 85 | 100 | 15 |
| Brick BreakDestroys screens, unless the target is immune. | Fighting | Physical | 75 | 100 | 15 |
| Brutal SwingNo additional effect. Hits adjacent Pokemon. | Dark | Physical | 60 | 100 | 20 |
| Crunch20% chance to lower the target's Defense by 1. | Dark | Physical | 80 | 100 | 15 |
| Double-EdgeHas 33% recoil. | Normal | Physical | 120 | 100 | 15 |
| Dynamic Punch100% chance to confuse the target. | Fighting | Physical | 100 | 50 | 5 |
| FacadePower doubles if user is burn/poison/paralyzed. | Normal | Physical | 70 | 100 | 20 |
| Fire Fang10% chance to burn. 10% chance to flinch. | Fire | Physical | 65 | 95 | 15 |
| FlingFlings the user's item at the target. Power varies. | Dark | Physical | — | 100 | 10 |
| Foul PlayUses target's Attack stat in damage calculation. | Dark | Physical | 95 | 100 | 15 |
| Giga ImpactUser cannot move next turn. | Normal | Physical | 150 | 90 | 5 |
| Ice Fang10% chance to freeze. 10% chance to flinch. | Ice | Physical | 65 | 95 | 15 |
| Ice Punch10% chance to freeze the target. | Ice | Physical | 75 | 100 | 15 |
| Iron Head30% chance to make the target flinch. | Steel | Physical | 80 | 100 | 15 |
| Knock Off1.5× damage if foe holds an item. Removes item. | Dark | Physical | 65 | 100 | 20 |
| Mega KickNo additional effect. | Normal | Physical | 120 | 75 | 5 |
| PaybackPower doubles if the user moves after the target. | Dark | Physical | 50 | 100 | 10 |
| Play Rough10% chance to lower the target's Attack by 1. | Fairy | Physical | 90 | 90 | 10 |
| Poison Fang50% chance to badly poison the target. | Poison | Physical | 50 | 100 | 15 |
| Psychic FangsDestroys screens, unless the target is immune. | Psychic | Physical | 85 | 100 | 10 |
| Rock Slide30% chance to make the foe(s) flinch. | Rock | Physical | 75 | 90 | 10 |
| Rock Tomb100% chance to lower the target's Speed by 1. | Rock | Physical | 60 | 95 | 15 |
| Seismic TossDoes damage equal to the user's level. | Fighting | Physical | — | 100 | 20 |
| Stone EdgeHigh critical hit ratio. | Rock | Physical | 100 | 80 | 5 |
| Sucker PunchUsually goes first. Fails if target is not attacking. | Dark | Physical | 70 | 100 | 5 |
| Thunder Fang10% chance to paralyze. 10% chance to flinch. | Electric | Physical | 65 | 95 | 15 |
| Thunder Punch10% chance to paralyze the target. | Electric | Physical | 75 | 100 | 15 |
| Ancient Power10% chance to raise all stats by 1 (not acc/eva). | Rock | Special | 60 | 100 | 5 |
| Dark Pulse20% chance to make the target flinch. | Dark | Special | 80 | 100 | 15 |
| Draining KissUser recovers 75% of the damage dealt. | Fairy | Special | 50 | 100 | 10 |
| Fire Blast10% chance to burn the target. | Fire | Special | 110 | 85 | 5 |
| Flamethrower10% chance to burn the target. | Fire | Special | 90 | 100 | 15 |
| Flash Cannon10% chance to lower the target's Sp. Def by 1. | Steel | Special | 80 | 100 | 10 |
| Focus Blast10% chance to lower the target's Sp. Def by 1. | Fighting | Special | 120 | 70 | 5 |
| Grass KnotMore power the heavier the target. | Grass | Special | — | 100 | 20 |
| Hyper BeamUser cannot move next turn. | Normal | Special | 150 | 90 | 5 |
| Ice Beam10% chance to freeze the target. | Ice | Special | 90 | 100 | 10 |
| Icy Wind100% chance to lower the foe(s) Speed by 1. | Ice | Special | 55 | 95 | 15 |
| RoundPower doubles if others used Round this turn. | Normal | Special | 60 | 100 | 15 |
| Shadow Ball20% chance to lower the target's Sp. Def by 1. | Ghost | Special | 80 | 100 | 15 |
| Sludge Bomb30% chance to poison the target. | Poison | Special | 90 | 100 | 10 |
| SnoreUser must be asleep. 30% chance to flinch target. | Normal | Special | 50 | 100 | 15 |
| Solar BeamCharges turn 1. Hits turn 2. No charge in sunlight. | Grass | Special | 120 | 100 | 10 |
| Spit UpMore power with more uses of Stockpile. | Normal | Special | — | 100 | 10 |
| Steel BeamUser loses 50% max HP. | Steel | Special | 140 | 95 | 5 |
| AttractA target of the opposite gender gets infatuated. | Normal | Status | — | 100 | 15 |
| Baton PassUser switches, passing stat changes and more. | Normal | Status | — | — | 20 |
| CharmLowers the target's Attack by 2. | Fairy | Status | — | 100 | 20 |
| EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| Fake TearsLowers the target's Sp. Def by 2. | Dark | Status | — | 100 | 20 |
| Guard SwapSwaps Defense and Sp. Def changes with target. | Psychic | Status | — | — | 10 |
| Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| Iron DefenseRaises the user's Defense by 2. | Steel | Status | — | — | 15 |
| Misty Terrain5 turns. Can't status,-Dragon power vs grounded. | Fairy | Status | — | — | 10 |
| ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 5 |
| Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| SandstormFor 5 turns, a sandstorm rages. Rock: 1.5× SpD. | Rock | Status | — | — | 5 |
| Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| Stealth RockHurts foes on switch-in. Factors Rock weakness. | Rock | Status | — | — | 20 |
| StockpileRaises user's Defense, Sp. Def by 1. Max 3 uses. | Normal | Status | — | — | 20 |
| SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| SwaggerRaises the target's Attack by 2 and confuses it. | Normal | Status | — | 85 | 15 |
| SwallowHeals the user based on uses of Stockpile. | Normal | Status | — | — | 10 |
| Sweet ScentLowers the foe(s) evasiveness by 2. | Normal | Status | — | 100 | 20 |
| Swords DanceRaises the user's Attack by 2. | Normal | Status | — | — | 20 |
| TauntTarget can't use status moves its next 3 turns. | Dark | Status | — | 100 | 20 |
| TickleLowers the target's Attack and Defense by 1. | Normal | Status | — | 100 | 20 |
Data: Pokémon Showdown (smogon/pokemon-showdown) · commit d601443 · Data & methodology