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Mawile

#303

Mawile in Pokémon Champions

SteelFairyLegal in Regulation M-C

Not in any public team yet.

Stats

Min: 0 SP with a hindering nature. Max: 32 SP with a boosting nature. Level 50.

Stats
StatBaseMinMax
HP50125157
Attack8594150
Defense8594150
Sp. Atk5567117
Sp. Def5567117
Speed5063112
Total380

Speed tier: #285 of 349 (max 112) · View speed tiers

Mawile-Mega

Mawile-Mega

With Mawilite · Ability: Huge Power

SteelFairy
Stats
StatBaseMinMax
HP50125157
Attack105112172
Defense125130194
Sp. Atk5567117
Sp. Def95103161
Speed5063112
Total480

Legal moves (71)

Click a move to see which Pokémon learn it.

MoveTypeCategoryPowerAccuracyPP
AssurancePower doubles if target was damaged this turn.DarkPhysical6010010
Bite30% chance to make the target flinch.DarkPhysical6010020
Body Slam30% chance to paralyze the target.NormalPhysical8510015
Brick BreakDestroys screens, unless the target is immune.FightingPhysical7510015
Brutal SwingNo additional effect. Hits adjacent Pokemon.DarkPhysical6010020
Crunch20% chance to lower the target's Defense by 1.DarkPhysical8010015
Double-EdgeHas 33% recoil.NormalPhysical12010015
Dynamic Punch100% chance to confuse the target.FightingPhysical100505
FacadePower doubles if user is burn/poison/paralyzed.NormalPhysical7010020
Fire Fang10% chance to burn. 10% chance to flinch.FirePhysical659515
FlingFlings the user's item at the target. Power varies.DarkPhysical—10010
Foul PlayUses target's Attack stat in damage calculation.DarkPhysical9510015
Giga ImpactUser cannot move next turn.NormalPhysical150905
Ice Fang10% chance to freeze. 10% chance to flinch.IcePhysical659515
Ice Punch10% chance to freeze the target.IcePhysical7510015
Iron Head30% chance to make the target flinch.SteelPhysical8010015
Knock Off1.5× damage if foe holds an item. Removes item.DarkPhysical6510020
Mega KickNo additional effect.NormalPhysical120755
PaybackPower doubles if the user moves after the target.DarkPhysical5010010
Play Rough10% chance to lower the target's Attack by 1.FairyPhysical909010
Poison Fang50% chance to badly poison the target.PoisonPhysical5010015
Psychic FangsDestroys screens, unless the target is immune.PsychicPhysical8510010
Rock Slide30% chance to make the foe(s) flinch.RockPhysical759010
Rock Tomb100% chance to lower the target's Speed by 1.RockPhysical609515
Seismic TossDoes damage equal to the user's level.FightingPhysical—10020
Stone EdgeHigh critical hit ratio.RockPhysical100805
Sucker PunchUsually goes first. Fails if target is not attacking.DarkPhysical701005
Thunder Fang10% chance to paralyze. 10% chance to flinch.ElectricPhysical659515
Thunder Punch10% chance to paralyze the target.ElectricPhysical7510015
Ancient Power10% chance to raise all stats by 1 (not acc/eva).RockSpecial601005
Dark Pulse20% chance to make the target flinch.DarkSpecial8010015
Draining KissUser recovers 75% of the damage dealt.FairySpecial5010010
Fire Blast10% chance to burn the target.FireSpecial110855
Flamethrower10% chance to burn the target.FireSpecial9010015
Flash Cannon10% chance to lower the target's Sp. Def by 1.SteelSpecial8010010
Focus Blast10% chance to lower the target's Sp. Def by 1.FightingSpecial120705
Grass KnotMore power the heavier the target.GrassSpecial—10020
Hyper BeamUser cannot move next turn.NormalSpecial150905
Ice Beam10% chance to freeze the target.IceSpecial9010010
Icy Wind100% chance to lower the foe(s) Speed by 1.IceSpecial559515
RoundPower doubles if others used Round this turn.NormalSpecial6010015
Shadow Ball20% chance to lower the target's Sp. Def by 1.GhostSpecial8010015
Sludge Bomb30% chance to poison the target.PoisonSpecial9010010
SnoreUser must be asleep. 30% chance to flinch target.NormalSpecial5010015
Solar BeamCharges turn 1. Hits turn 2. No charge in sunlight.GrassSpecial12010010
Spit UpMore power with more uses of Stockpile.NormalSpecial—10010
Steel BeamUser loses 50% max HP.SteelSpecial140955
AttractA target of the opposite gender gets infatuated.NormalStatus—10015
Baton PassUser switches, passing stat changes and more.NormalStatus——20
CharmLowers the target's Attack by 2.FairyStatus—10020
EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
Fake TearsLowers the target's Sp. Def by 2.DarkStatus—10020
Guard SwapSwaps Defense and Sp. Def changes with target.PsychicStatus——10
Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
Iron DefenseRaises the user's Defense by 2.SteelStatus——15
Misty Terrain5 turns. Can't status,-Dragon power vs grounded.FairyStatus——10
ProtectPrevents moves from affecting the user this turn.NormalStatus——5
Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
SandstormFor 5 turns, a sandstorm rages. Rock: 1.5× SpD.RockStatus——5
Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
Stealth RockHurts foes on switch-in. Factors Rock weakness.RockStatus——20
StockpileRaises user's Defense, Sp. Def by 1. Max 3 uses.NormalStatus——20
SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
SwaggerRaises the target's Attack by 2 and confuses it.NormalStatus—8515
SwallowHeals the user based on uses of Stockpile.NormalStatus——10
Sweet ScentLowers the foe(s) evasiveness by 2.NormalStatus—10020
Swords DanceRaises the user's Attack by 2.NormalStatus——20
TauntTarget can't use status moves its next 3 turns.DarkStatus—10020
TickleLowers the target's Attack and Defense by 1.NormalStatus—10020

Data: Pokémon Showdown (smogon/pokemon-showdown) · commit d601443 · Data & methodology