Stats
Min: 0 SP with a hindering nature. Max: 32 SP with a boosting nature. Level 50.
| Stat | Base | Base | Min | Max |
|---|---|---|---|---|
| HP | 70 | 145 | 177 | |
| Attack | 75 | 85 | 139 | |
| Defense | 60 | 72 | 123 | |
| Sp. Atk | 105 | 112 | 172 | |
| Sp. Def | 60 | 72 | 123 | |
| Speed | 105 | 112 | 172 | |
| Total | 475 | |||
Speed tier: #65 of 349 (max 172) · View speed tiers
| Stat | Base | Base | Min | Max |
|---|---|---|---|---|
| HP | 70 | 145 | 177 | |
| Attack | 75 | 85 | 139 | |
| Defense | 80 | 90 | 145 | |
| Sp. Atk | 135 | 139 | 205 | |
| Sp. Def | 80 | 90 | 145 | |
| Speed | 135 | 139 | 205 | |
| Total | 575 | |||
Legal moves (49)
Click a move to see which Pokémon learn it.
| Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|
| Bite30% chance to make the target flinch. | Dark | Physical | 60 | 100 | 20 |
| Body Slam30% chance to paralyze the target. | Normal | Physical | 85 | 100 | 15 |
| Crunch20% chance to lower the target's Defense by 1. | Dark | Physical | 80 | 100 | 15 |
| FacadePower doubles if user is burn/poison/paralyzed. | Normal | Physical | 70 | 100 | 20 |
| Fire Fang10% chance to burn. 10% chance to flinch. | Fire | Physical | 65 | 95 | 15 |
| Giga ImpactUser cannot move next turn. | Normal | Physical | 150 | 90 | 5 |
| Ice Fang10% chance to freeze. 10% chance to flinch. | Ice | Physical | 65 | 95 | 15 |
| Iron Tail30% chance to lower the target's Defense by 1. | Steel | Physical | 100 | 75 | 15 |
| Pounce100% chance to lower the target's Speed by 1. | Bug | Physical | 50 | 100 | 20 |
| Psychic FangsDestroys screens, unless the target is immune. | Psychic | Physical | 85 | 100 | 10 |
| Quick AttackUsually goes first. | Normal | Physical | 40 | 100 | 20 |
| Supercell SlamUser is hurt by 50% of its max HP if it misses. | Electric | Physical | 100 | 95 | 15 |
| ThiefIf the user has no item, it steals the target's. | Dark | Physical | 60 | 100 | 20 |
| Thunder Fang10% chance to paralyze. 10% chance to flinch. | Electric | Physical | 65 | 95 | 15 |
| Trailblaze100% chance to raise the user's Speed by 1. | Grass | Physical | 50 | 100 | 20 |
| Wild ChargeHas 1/4 recoil. | Electric | Physical | 90 | 100 | 15 |
| Charge Beam70% chance to raise the user's Sp. Atk by 1. | Electric | Special | 50 | 90 | 10 |
| Discharge30% chance to paralyze adjacent Pokemon. | Electric | Special | 80 | 100 | 15 |
| Electro BallMore power the faster the user is than the target. | Electric | Special | — | 100 | 10 |
| Flamethrower10% chance to burn the target. | Fire | Special | 90 | 100 | 15 |
| Hyper BeamUser cannot move next turn. | Normal | Special | 150 | 90 | 5 |
| Hyper VoiceNo additional effect. Hits adjacent foes. | Normal | Special | 90 | 100 | 10 |
| OverheatLowers the user's Sp. Atk by 2. | Fire | Special | 130 | 90 | 5 |
| Rising Voltage2× power if target is grounded in Electric Terrain. | Electric | Special | 70 | 100 | 20 |
| RoundPower doubles if others used Round this turn. | Normal | Special | 60 | 100 | 15 |
| Snarl100% chance to lower the foe(s) Sp. Atk by 1. | Dark | Special | 55 | 95 | 15 |
| SnoreUser must be asleep. 30% chance to flinch target. | Normal | Special | 50 | 100 | 15 |
| Thunder30% chance to paralyze. Can't miss in rain. | Electric | Special | 110 | 70 | 10 |
| Thunderbolt10% chance to paralyze the target. | Electric | Special | 90 | 100 | 15 |
| UproarLasts 3 turns. Active Pokemon cannot fall asleep. | Normal | Special | 90 | 100 | 10 |
| Volt SwitchUser switches out after damaging the target. | Electric | Special | 70 | 100 | 20 |
| AgilityRaises the user's Speed by 2. | Psychic | Status | — | — | 20 |
| AttractA target of the opposite gender gets infatuated. | Normal | Status | — | 100 | 15 |
| Charge+1 SpD, user's next Electric move 2× power. | Electric | Status | — | — | 20 |
| CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def. | Ghost | Status | — | — | 10 |
| Eerie ImpulseLowers the target's Sp. Atk by 2. | Electric | Status | — | 100 | 15 |
| Electric Terrain5 turns. Grounded: +Electric power, can't sleep. | Electric | Status | — | — | 10 |
| EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| HowlRaises the user's and ally's Attack by 1. | Normal | Status | — | — | 20 |
| Light ScreenFor 5 turns, special damage to allies is halved. | Psychic | Status | — | — | 20 |
| ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 5 |
| Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| RoarForces the target to switch to a random ally. | Normal | Status | — | — | 20 |
| Scary FaceLowers the target's Speed by 2. | Normal | Status | — | 100 | 10 |
| Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| SwitcherooUser switches its held item with the target's. | Dark | Status | — | 100 | 10 |
| Thunder WaveParalyzes the target. | Electric | Status | — | 90 | 20 |
Data: Pokémon Showdown (smogon/pokemon-showdown) · commit d601443 · Data & methodology