Stats
Min: 0 SP with a hindering nature. Max: 32 SP with a boosting nature. Level 50.
| Stat | Base | Base | Min | Max |
|---|---|---|---|---|
| HP | 110 | 185 | 217 | |
| Attack | 130 | 135 | 200 | |
| Defense | 80 | 90 | 145 | |
| Sp. Atk | 70 | 81 | 134 | |
| Sp. Def | 60 | 72 | 123 | |
| Speed | 80 | 90 | 145 | |
| Total | 530 | |||
Speed tier: #168 of 349 (max 145) · View speed tiers
Legal moves (63)
Click a move to see which Pokémon learn it.
| Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|
| AvalanchePower doubles if user is damaged by the target. | Ice | Physical | 60 | 100 | 10 |
| Bite30% chance to make the target flinch. | Dark | Physical | 60 | 100 | 20 |
| Body PressUses user's Def stat as Atk in damage calculation. | Fighting | Physical | 80 | 100 | 10 |
| Body Slam30% chance to paralyze the target. | Normal | Physical | 85 | 100 | 15 |
| Bulldoze100% chance lower adjacent Pkmn Speed by 1. | Ground | Physical | 60 | 100 | 20 |
| DigDigs underground turn 1, strikes turn 2. | Ground | Physical | 80 | 100 | 10 |
| Double HitHits 2 times in one turn. | Normal | Physical | 35 | 90 | 10 |
| Double-EdgeHas 33% recoil. | Normal | Physical | 120 | 100 | 15 |
| EarthquakeHits adjacent Pokemon. Double damage on Dig. | Ground | Physical | 100 | 100 | 10 |
| EndeavorLowers the target's HP to the user's HP. | Normal | Physical | — | 100 | 5 |
| FacadePower doubles if user is burn/poison/paralyzed. | Normal | Physical | 70 | 100 | 20 |
| FissureOHKOs the target. Fails if user is a lower level. | Ground | Physical | — | 30 | 5 |
| FlailMore power the less HP the user has left. | Normal | Physical | — | 100 | 15 |
| Giga ImpactUser cannot move next turn. | Normal | Physical | 150 | 90 | 5 |
| Hard PressMore power the more HP the target has left. | Steel | Physical | — | 100 | 10 |
| Heavy SlamMore power the heavier the user than the target. | Steel | Physical | — | 100 | 10 |
| High HorsepowerNo additional effect. | Ground | Physical | 95 | 95 | 10 |
| Ice Fang10% chance to freeze. 10% chance to flinch. | Ice | Physical | 65 | 95 | 15 |
| Ice ShardUsually goes first. | Ice | Physical | 40 | 100 | 20 |
| Icicle Crash30% chance to make the target flinch. | Ice | Physical | 85 | 90 | 10 |
| Icicle SpearHits 2-5 times in one turn. | Ice | Physical | 25 | 100 | 20 |
| Iron Head30% chance to make the target flinch. | Steel | Physical | 80 | 100 | 15 |
| Knock Off1.5× damage if foe holds an item. Removes item. | Dark | Physical | 65 | 100 | 20 |
| ReversalMore power the less HP the user has left. | Fighting | Physical | — | 100 | 15 |
| Rock BlastHits 2-5 times in one turn. | Rock | Physical | 25 | 90 | 10 |
| Rock Slide30% chance to make the foe(s) flinch. | Rock | Physical | 75 | 90 | 10 |
| Rock Tomb100% chance to lower the target's Speed by 1. | Rock | Physical | 60 | 95 | 15 |
| Sand TombTraps and damages the target for 4-5 turns. | Ground | Physical | 35 | 85 | 15 |
| Smack DownRemoves the target's Ground immunity. | Rock | Physical | 50 | 100 | 15 |
| Stomping TantrumPower doubles if the user's last move failed. | Ground | Physical | 75 | 100 | 10 |
| Stone EdgeHigh critical hit ratio. | Rock | Physical | 100 | 80 | 5 |
| SuperpowerLowers the user's Attack and Defense by 1. | Fighting | Physical | 120 | 100 | 5 |
| ThrashLasts 2-3 turns. Confuses the user afterwards. | Normal | Physical | 120 | 100 | 10 |
| Throat ChopFor 2 turns, the target cannot use sound moves. | Dark | Physical | 80 | 100 | 15 |
| Trailblaze100% chance to raise the user's Speed by 1. | Grass | Physical | 50 | 100 | 20 |
| Ancient Power10% chance to raise all stats by 1 (not acc/eva). | Rock | Special | 60 | 100 | 5 |
| Blizzard10% chance to freeze foe(s). Can't miss in Snow. | Ice | Special | 110 | 70 | 5 |
| Earth Power10% chance to lower the target's Sp. Def by 1. | Ground | Special | 90 | 100 | 10 |
| Freeze-Dry10% chance to freeze. Super effective on Water. | Ice | Special | 70 | 100 | 20 |
| Hyper BeamUser cannot move next turn. | Normal | Special | 150 | 90 | 5 |
| Ice Beam10% chance to freeze the target. | Ice | Special | 90 | 100 | 10 |
| Icy Wind100% chance to lower the foe(s) Speed by 1. | Ice | Special | 55 | 95 | 15 |
| Mud Shot100% chance to lower the target's Speed by 1. | Ground | Special | 55 | 95 | 15 |
| Mud-Slap100% chance to lower the target's accuracy by 1. | Ground | Special | 20 | 100 | 10 |
| RoundPower doubles if others used Round this turn. | Normal | Special | 60 | 100 | 15 |
| SnoreUser must be asleep. 30% chance to flinch target. | Normal | Special | 50 | 100 | 15 |
| AmnesiaRaises the user's Sp. Def by 2. | Psychic | Status | — | — | 20 |
| AttractA target of the opposite gender gets infatuated. | Normal | Status | — | 100 | 15 |
| CharmLowers the target's Attack by 2. | Fairy | Status | — | 100 | 20 |
| CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def. | Ghost | Status | — | — | 10 |
| EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| HazeEliminates all stat changes. | Ice | Status | — | — | 20 |
| ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 5 |
| Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| ReflectFor 5 turns, physical damage to allies is halved. | Psychic | Status | — | — | 20 |
| RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| RoarForces the target to switch to a random ally. | Normal | Status | — | — | 20 |
| SandstormFor 5 turns, a sandstorm rages. Rock: 1.5× SpD. | Rock | Status | — | — | 5 |
| Scary FaceLowers the target's Speed by 2. | Normal | Status | — | 100 | 10 |
| Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| SnowscapeFor 5 turns, snow falls. Ice: 1.5× Def. | Ice | Status | — | — | 5 |
| Stealth RockHurts foes on switch-in. Factors Rock weakness. | Rock | Status | — | — | 20 |
| SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
Data: Pokémon Showdown (smogon/pokemon-showdown) · commit d601443 · Data & methodology