Stats
Min: 0 SP with a hindering nature. Max: 32 SP with a boosting nature. Level 50.
| Stat | Base | Base | Min | Max |
|---|---|---|---|---|
| HP | 80 | 155 | 187 | |
| Attack | 120 | 126 | 189 | |
| Defense | 90 | 99 | 156 | |
| Sp. Atk | 60 | 72 | 123 | |
| Sp. Def | 70 | 81 | 134 | |
| Speed | 85 | 94 | 150 | |
| Total | 505 | |||
Speed tier: #148 of 349 (max 150) · View speed tiers
Legal moves (44)
Click a move to see which Pokémon learn it.
| Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|
| Bite30% chance to make the target flinch. | Dark | Physical | 60 | 100 | 20 |
| Body Slam30% chance to paralyze the target. | Normal | Physical | 85 | 100 | 15 |
| ComeuppanceIf hit by an attack, returns 1.5× damage. | Dark | Physical | — | 100 | 10 |
| Crunch20% chance to lower the target's Defense by 1. | Dark | Physical | 80 | 100 | 15 |
| DigDigs underground turn 1, strikes turn 2. | Ground | Physical | 80 | 100 | 10 |
| Double-EdgeHas 33% recoil. | Normal | Physical | 120 | 100 | 15 |
| EndeavorLowers the target's HP to the user's HP. | Normal | Physical | — | 100 | 5 |
| FacadePower doubles if user is burn/poison/paralyzed. | Normal | Physical | 70 | 100 | 20 |
| Fire Fang10% chance to burn. 10% chance to flinch. | Fire | Physical | 65 | 95 | 15 |
| Giga ImpactUser cannot move next turn. | Normal | Physical | 150 | 90 | 5 |
| Ice Fang10% chance to freeze. 10% chance to flinch. | Ice | Physical | 65 | 95 | 15 |
| Jaw LockPrevents both user and target from switching out. | Dark | Physical | 80 | 100 | 10 |
| Lash Out2× power if the user had a stat lowered this turn. | Dark | Physical | 75 | 100 | 5 |
| OutrageLasts 2-3 turns. Confuses the user afterwards. | Dragon | Physical | 120 | 100 | 10 |
| PaybackPower doubles if the user moves after the target. | Dark | Physical | 50 | 100 | 10 |
| Play Rough10% chance to lower the target's Attack by 1. | Fairy | Physical | 90 | 90 | 10 |
| Psychic FangsDestroys screens, unless the target is immune. | Psychic | Physical | 85 | 100 | 10 |
| ReversalMore power the less HP the user has left. | Fighting | Physical | — | 100 | 15 |
| ThiefIf the user has no item, it steals the target's. | Dark | Physical | 60 | 100 | 20 |
| Thunder Fang10% chance to paralyze. 10% chance to flinch. | Electric | Physical | 65 | 95 | 15 |
| Trailblaze100% chance to raise the user's Speed by 1. | Grass | Physical | 50 | 100 | 20 |
| Wild ChargeHas 1/4 recoil. | Electric | Physical | 90 | 100 | 15 |
| Dark Pulse20% chance to make the target flinch. | Dark | Special | 80 | 100 | 15 |
| Hyper BeamUser cannot move next turn. | Normal | Special | 150 | 90 | 5 |
| Hyper VoiceNo additional effect. Hits adjacent foes. | Normal | Special | 90 | 100 | 10 |
| Snarl100% chance to lower the foe(s) Sp. Atk by 1. | Dark | Special | 55 | 95 | 15 |
| CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def. | Ghost | Status | — | — | 10 |
| Destiny BondIf an opponent knocks out the user, it also faints. | Ghost | Status | — | — | 5 |
| EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| Fake TearsLowers the target's Sp. Def by 2. | Dark | Status | — | 100 | 20 |
| Focus EnergyRaises the user's critical hit ratio by 2. | Normal | Status | — | — | 20 |
| Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| Pain SplitShares HP of user and target equally. | Normal | Status | — | — | 20 |
| ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 5 |
| Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| RoarForces the target to switch to a random ally. | Normal | Status | — | — | 20 |
| Scary FaceLowers the target's Speed by 2. | Normal | Status | — | 100 | 10 |
| Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| SpiteLowers the PP of the target's last move by 4. | Ghost | Status | — | 100 | 10 |
| SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| SwaggerRaises the target's Attack by 2 and confuses it. | Normal | Status | — | 85 | 15 |
| TauntTarget can't use status moves its next 3 turns. | Dark | Status | — | 100 | 20 |
Data: Pokémon Showdown (smogon/pokemon-showdown) · commit d601443 · Data & methodology