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Lopunny

#428

Lopunny in Pokémon Champions

NormalLegal in Regulation M-C

Not in any public team yet.

Stats

Min: 0 SP with a hindering nature. Max: 32 SP with a boosting nature. Level 50.

Stats
StatBaseMinMax
HP65140172
Attack7686140
Defense8493149
Sp. Atk5466116
Sp. Def96104162
Speed105112172
Total480

Speed tier: #65 of 349 (max 172) · View speed tiers

Lopunny-Mega

Lopunny-Mega

With Lopunnite · Ability: Scrappy

NormalFighting
Stats
StatBaseMinMax
HP65140172
Attack136140206
Defense94102160
Sp. Atk5466116
Sp. Def96104162
Speed135139205
Total580

Legal moves (76)

Click a move to see which Pokémon learn it.

MoveTypeCategoryPowerAccuracyPP
AcrobaticsPower doubles if the user has no held item.FlyingPhysical5510015
AssurancePower doubles if target was damaged this turn.DarkPhysical6010010
BounceBounces turn 1. Hits turn 2. 30% paralyze.FlyingPhysical85855
Brutal SwingNo additional effect. Hits adjacent Pokemon.DarkPhysical6010020
Circle ThrowForces the target to switch to a random ally.FightingPhysical609010
Close CombatLowers the user's Defense and Sp. Def by 1.FightingPhysical1201005
DigDigs underground turn 1, strikes turn 2.GroundPhysical8010010
Double HitHits 2 times in one turn.NormalPhysical359010
Drain PunchUser recovers 50% of the damage dealt.FightingPhysical7510010
Dynamic Punch100% chance to confuse the target.FightingPhysical100505
FacadePower doubles if user is burn/poison/paralyzed.NormalPhysical7010020
Fake OutHits first. First turn out only. 100% flinch chance.NormalPhysical4010010
Fire Punch10% chance to burn the target.FirePhysical7510015
FlailMore power the less HP the user has left.NormalPhysical—10015
FlingFlings the user's item at the target. Power varies.DarkPhysical—10010
Focus PunchFails if the user takes damage before it hits.FightingPhysical15010020
Giga ImpactUser cannot move next turn.NormalPhysical150905
High Jump KickUser is hurt by 50% of its max HP if it misses.FightingPhysical1309010
Ice Punch10% chance to freeze the target.IcePhysical7510015
Iron Tail30% chance to lower the target's Defense by 1.SteelPhysical1007515
Low KickMore power the heavier the target.FightingPhysical—10020
Low Sweep100% chance to lower the target's Speed by 1.FightingPhysical6510020
Mach PunchUsually goes first.FightingPhysical4010020
Mega KickNo additional effect.NormalPhysical120755
PaybackPower doubles if the user moves after the target.DarkPhysical5010010
Play Rough10% chance to lower the target's Attack by 1.FairyPhysical909010
Pounce100% chance to lower the target's Speed by 1.BugPhysical5010020
Quick AttackUsually goes first.NormalPhysical4010020
ReversalMore power the less HP the user has left.FightingPhysical—10015
Thunder Punch10% chance to paralyze the target.ElectricPhysical7510015
Trailblaze100% chance to raise the user's Speed by 1.GrassPhysical5010020
Triple AxelHits 3 times. Each hit can miss, but power rises.IcePhysical209010
U-turnUser switches out after damaging the target.BugPhysical7010020
Aura SphereThis move does not check accuracy.FightingSpecial80—20
Blizzard10% chance to freeze foe(s). Can't miss in Snow.IceSpecial110705
Draining KissUser recovers 75% of the damage dealt.FairySpecial5010010
Focus Blast10% chance to lower the target's Sp. Def by 1.FightingSpecial120705
Grass KnotMore power the heavier the target.GrassSpecial—10020
Hyper BeamUser cannot move next turn.NormalSpecial150905
Hyper VoiceNo additional effect. Hits adjacent foes.NormalSpecial9010010
Ice Beam10% chance to freeze the target.IceSpecial9010010
Mirror CoatIf hit by special attack, returns double damage.PsychicSpecial—10020
RoundPower doubles if others used Round this turn.NormalSpecial6010015
Shadow Ball20% chance to lower the target's Sp. Def by 1.GhostSpecial8010015
SnoreUser must be asleep. 30% chance to flinch target.NormalSpecial5010015
Solar BeamCharges turn 1. Hits turn 2. No charge in sunlight.GrassSpecial12010010
Thunder30% chance to paralyze. Can't miss in rain.ElectricSpecial1107010
Thunderbolt10% chance to paralyze the target.ElectricSpecial9010015
UproarLasts 3 turns. Active Pokemon cannot fall asleep.NormalSpecial9010010
After YouThe target makes its move right after the user.NormalStatus——15
AgilityRaises the user's Speed by 2.PsychicStatus——20
AttractA target of the opposite gender gets infatuated.NormalStatus—10015
Baby-Doll EyesLowers the target's Attack by 1.FairyStatus—10020
Baton PassUser switches, passing stat changes and more.NormalStatus——20
CharmLowers the target's Attack by 2.FairyStatus—10020
CopycatUses the last move used in the battle.NormalStatus——20
Cosmic PowerRaises the user's Defense and Sp. Def by 1.PsychicStatus——20
Cotton GuardRaises the user's Defense by 3.GrassStatus——10
EncoreTarget repeats its last move for its next 3 turns.NormalStatus—1005
EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
EntrainmentThe target's Ability changes to match the user's.NormalStatus—10015
Fake TearsLowers the target's Sp. Def by 2.DarkStatus—10020
FlatterRaises the target's Sp. Atk by 1 and confuses it.DarkStatus—10015
Healing WishUser faints. Next hurt Pokemon is fully healed.PsychicStatus——10
Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
ProtectPrevents moves from affecting the user this turn.NormalStatus——5
Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
Sweet KissCauses the target to become confused.FairyStatus—7510
SwitcherooUser switches its held item with the target's.DarkStatus—10010
Swords DanceRaises the user's Attack by 2.NormalStatus——20
Teeter DanceConfuses adjacent Pokemon.NormalStatus—10020
Thunder WaveParalyzes the target.ElectricStatus—9020

Data: Pokémon Showdown (smogon/pokemon-showdown) · commit d601443 · Data & methodology