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ChampForge
Heracross

#214

Heracross in Pokémon Champions

BugFightingLegal in Regulation M-C

Not in any public team yet.

Stats

Min: 0 SP with a hindering nature. Max: 32 SP with a boosting nature. Level 50.

Stats
StatBaseMinMax
HP80155187
Attack125130194
Defense7585139
Sp. Atk4054101
Sp. Def95103161
Speed8594150
Total500

Speed tier: #148 of 349 (max 150) · View speed tiers

Heracross-Mega

Heracross-Mega

With Heracronite · Ability: Skill Link

BugFighting
Stats
StatBaseMinMax
HP80155187
Attack185184260
Defense115121183
Sp. Atk4054101
Sp. Def105112172
Speed7585139
Total600

Legal moves (66)

Click a move to see which Pokémon learn it.

MoveTypeCategoryPowerAccuracyPP
Aerial AceThis move does not check accuracy.FlyingPhysical60—20
AssurancePower doubles if target was damaged this turn.DarkPhysical6010010
Body Slam30% chance to paralyze the target.NormalPhysical8510015
Brick BreakDestroys screens, unless the target is immune.FightingPhysical7510015
Brutal SwingNo additional effect. Hits adjacent Pokemon.DarkPhysical6010020
Bug BiteUser steals and eats the target's Berry.BugPhysical6010020
Bulldoze100% chance lower adjacent Pkmn Speed by 1.GroundPhysical6010020
Bullet SeedHits 2-5 times in one turn.GrassPhysical2510020
Circle ThrowForces the target to switch to a random ally.FightingPhysical609010
Close CombatLowers the user's Defense and Sp. Def by 1.FightingPhysical1201005
CounterIf hit by physical attack, returns double damage.FightingPhysical—10020
DigDigs underground turn 1, strikes turn 2.GroundPhysical8010010
Double-EdgeHas 33% recoil.NormalPhysical12010015
EarthquakeHits adjacent Pokemon. Double damage on Dig.GroundPhysical10010010
EndeavorLowers the target's HP to the user's HP.NormalPhysical—1005
FacadePower doubles if user is burn/poison/paralyzed.NormalPhysical7010020
FeintNullifies Detect, Protect, and Quick/Wide Guard.NormalPhysical3010010
FlailMore power the less HP the user has left.NormalPhysical—10015
FlingFlings the user's item at the target. Power varies.DarkPhysical—10010
Focus PunchFails if the user takes damage before it hits.FightingPhysical15010020
Giga ImpactUser cannot move next turn.NormalPhysical150905
High HorsepowerNo additional effect.GroundPhysical959510
Knock Off1.5× damage if foe holds an item. Removes item.DarkPhysical6510020
Low KickMore power the heavier the target.FightingPhysical—10020
Lunge100% chance to lower the target's Attack by 1.BugPhysical8010015
MegahornNo additional effect.BugPhysical1208510
Night SlashHigh critical hit ratio.DarkPhysical7010020
Pin MissileHits 2-5 times in one turn.BugPhysical259520
Pounce100% chance to lower the target's Speed by 1.BugPhysical5010020
ReversalMore power the less HP the user has left.FightingPhysical—10015
Rock BlastHits 2-5 times in one turn.RockPhysical259010
Rock Slide30% chance to make the foe(s) flinch.RockPhysical759010
Rock Tomb100% chance to lower the target's Speed by 1.RockPhysical609515
Seismic TossDoes damage equal to the user's level.FightingPhysical—10020
Shadow ClawHigh critical hit ratio.GhostPhysical7010015
Skitter Smack100% chance to lower target's Sp. Atk by 1.BugPhysical709010
Smack DownRemoves the target's Ground immunity.RockPhysical5010015
Smart StrikeThis move does not check accuracy.SteelPhysical70—10
Stone EdgeHigh critical hit ratio.RockPhysical100805
ThiefIf the user has no item, it steals the target's.DarkPhysical6010020
ThrashLasts 2-3 turns. Confuses the user afterwards.NormalPhysical12010010
Throat ChopFor 2 turns, the target cannot use sound moves.DarkPhysical8010015
Trailblaze100% chance to raise the user's Speed by 1.GrassPhysical5010020
Upper Hand100% flinch. Fails unless target using priority attack.FightingPhysical6510015
Bug Buzz10% chance to lower the target's Sp. Def by 1.BugSpecial9010010
Focus Blast10% chance to lower the target's Sp. Def by 1.FightingSpecial120705
Hyper BeamUser cannot move next turn.NormalSpecial150905
RoundPower doubles if others used Round this turn.NormalSpecial6010015
SnoreUser must be asleep. 30% chance to flinch target.NormalSpecial5010015
Struggle Bug100% chance to lower the foe(s) Sp. Atk by 1.BugSpecial5010020
Vacuum WaveUsually goes first.FightingSpecial4010020
Bulk UpRaises the user's Attack and Defense by 1.FightingStatus——20
CoachingRaises an ally's Attack and Defense by 1.FightingStatus——10
CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def.GhostStatus——10
DetectPrevents moves from affecting the user this turn.FightingStatus——5
EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
Iron DefenseRaises the user's Defense by 2.SteelStatus——15
ProtectPrevents moves from affecting the user this turn.NormalStatus——5
Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
SpikesHurts grounded foes on switch-in. Max 3 layers.GroundStatus——20
SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
Swords DanceRaises the user's Attack by 2.NormalStatus——20

Data: Pokémon Showdown (smogon/pokemon-showdown) · commit d601443 · Data & methodology